"This should be in SPT by Default" kind of mod. Standalone extensive All-In-One Server mod that comes with User Interface with more than 666+ fields to tinker.
Configurable Categories:
Stash and items
Hideout
Traders
Trader Services
Loot
Skills and Experience
Raid options
Flea market
Repeatable quests
Case Space Manager
SCAV:
Bots
PMC
Custom fields
Installation:
Install .Net 6 by using this link: [https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/runtime-desktop-6.0.4-windows-x64-installer]
Install 7ZIP [https://www.7-zip.org]
Unzip using 7ZIP and move ServerValueModifier folder into your users/mods folder.
To access the GUI, open up the Greed.exe inside the mod folder.
Delete mod folder to uninstall, Delete loader.json to disable the mod.
How do I even install any mod?
1. Download the mod.
2. Extract the mod archive into GameFolder/user/mods/, it should appear after running server for the first time.
3. Be sure to look that you haven't put folder into another folder.
Path should be precisely like this "GameFolder/user/mods/*modfolder*/*modcontents*"
In default case scenario it would be "/user/mods/ServerValueModifier"
So if you run into missing package.json don't cry about it in comments
4. Run Greed to adjust the mod to your likings
5. Apply your changes by following the Greed main page.
6. Start the server & the game.
Server terminal says I am missing a loader. What should I do?
Really, you didn't manage to read all of the messages it told you to do in server terminal?
SVM doesn't have a default configuration file. If you haven't applied any kind of settings, then the mod disables itself.
Create a preset and then apply it. Be sure loader.json have been created in Loader folder, so is preset in Preset Folder.
My pockets have disappeared!
Data related to your pockets’ structure is stored inside SVM.
Disabling the CSM (Case Space Manager) section OR removing SVM from the modlist removes your pockets.
To get your pockets back, enable the CSM, open the CSM, enable the pockets section therein, and then set the sizes of your pockets to your own preference.
If you want to remove SVM from your modlist, then revert pockets to default using the CSM
by selecting Revert to default pockets
. Then run the game and only afterward delete SVM.
This application uses Media and/or Materials from the Video Game "Escape from Tarkov" and links that leads to Game official wiki that can be accessed via [https://escapefromtarkov.fandom.com/
](https://escapefromtarkov.fandom.com/%60)
Escape from Tarkov content and materials are the intellectual property of their respective owners "Battlestate Games Limited".
Developer of this application is not affiliated to "Battlestate Games Limited" nor their Wikis, in any way
In AI PMC Section, PMC Names consist of usernames of multiple SPT communities.
If you find yourself uncomfortable to be in this list or you find certain name offensive - report to a mod developer.
I don't support old/outdated versions of my mods meaning you will not receive any help from me if you are using an old version.
As of moment of writing[09.03.2023 UPD 2024] I am not planning to make any kind of Compatibility with mods, however the SVM itself is quite modular, if you think conflicts can happen - you can always disable incompatible section via Greed.
Credits:
Related to SVM:
Ereshkigal - Main inspirator, a lot of initial code was used from Ereshkigal's mods, such as Bots loadouts, Aki Configurator and AKI-AIO.
Senko, Chomp, Spaceman - Assisted or is part of the development in one way or another, whether it be being the owner of code snippets used in this mod, to actively developing the mod or providing help.
TheSpartacus - Transition to AKI 3.0.0 and general help between releases
Related to UI (GFVE/GREED):
SerWolfik - for GFVE icon.
Lacyway - Major help with UI transition, giving me a head start with WPF
SSH_ - Archive with Icons
BattleStateGames - for creating those icons.
Misc:
KMC - Reuploading the mod onto the SPT-Aki website.
Volcano- Oddba representative of SVM
Nexus4880 - Creator of 'Hide Special Icon' Plugin for Case Space Manager
Fire Hawk, Z3R0, Tabi, Assassin, Morgan, RakTheGoose - Testers, feedback
G10rgos, DaveyB0y, Fortis, olli991, Kain187, GamesB4Gains- Donations
Localizations:
Ukrainian - celebrutu
Korean - 루퍼, 고라니
Chinese - Volcano
Everyone else who provided any kind of support to the project, whether bug reports, feedback related to UI or helped other to with issues.
106.4K Downloads
SVM 1.9.1 FOR SPT 3.9.0-3
HOTFIX [H1]- 7:40PM 24.07.2024 GMT+2
HOTFIX [H2] - 1:25PM 27.10.2024 GMT+2
[H2] Quite late to release a hotfix, but i think a lot of people download the mod recently to disable events.
QoL and fixes, trying to catch up with SPT ;-;
Added:
TUE Stash and Gamma
New section enablers for Currency, Cases and Secure cases.
Reworked:
Currency section was reworked: GP Coin was added but BSG currency design was removed due to fact I cannot scale with coins.
Holiday events and snow were reworked and now posses mostly full functionality that SPT has to offer.
(Forgot to add this in Greed changelog) Bosses on Reserve were changed - now Tagilla is there by default and there is optional field to add bosses from Streets.
Fixed:
Russian locale has misaligned fleamarket field
SCAV regenerate even if you did a PMC run
SCAV section tooltips were in code but not binded to fields
[H1] Currency Enabler wasn't saving properly
[H1] Missing Ukrainian tooltips in Events
[H2] Typo in the name of Kolontay for Ground Zero,
[H2] Missing Ground Zero airdrop chance
[H2] Missing 'Disable events'
[H2] Healing Values applied properly
NEW PRESETS ARE RECOMMENDED, AT LEAST RELOAD AND SAVE YOUR EXISTING ONES AND CHECK THROUGH FIELDS, SPECIFICALLY - EVENTS, CSM, ITEMS.
18.0K Downloads
SVM 1.9.0 FOR SPT 3.9.0-2
I think I never had so much attention to my mod than this release, have fun lads!
Added:
Bosses on Health Resort event, (including an option field to include guards, if you have a death wish)
will not add the quest however, IIRC it should be in SPT by default already
Skier/Peacekeeper squad chances (Event).
New fields to insurance section.
New fields to accommodate new version of EFT - Additions to Ground Zero.
Ukrainian and Korean localizations to UI - by celebrutu and 루퍼, 고라니.
Reworked:
Internal naming and functionality to work with new version of SPT.
AI PMC margin was split into two fields.
Insurance price multipliers were expanded to contain the field per trader levels.
Reverted the functionality on flea option for selling items with 'Found in raid' tag, instead of removing that option - it does the opposite.
Fixed:
SCAV pockets/health to not reroll scav on extract.
Cases disappearance.
UI fixes related to presets.
Pockets compatibility with UI Fixes.
PMC names and karma weren't pointing to all possible places.
Removed:
Cultists everywhere - AI issues.
AI Debug - deprecated functionality.
Durability setting in pre-raid - doesn't exist anymore.
NEW PRESETS ARE MANDATORY
40.4K Downloads
SVM 1.8.3 FOR SPT 3.8.1-3
2 steps forward, one step back. This is mostly a fix rather update.
Follow comment section if you're curious about google block
Added:
Clarity for sub-sections
Reworked:
Turned Quests 'Misc' and 'Ammo Stack' into subsections with switchers - one is user request and second is a mandatory action for profile-editing field.
Recolored Quests 'Misc' and Raiders everywhere' due to causing issues. Added a tooltip to 'Raiders everywhere'
Reverted half of functionality from new repeatable quests feature, they cause fatal problems I cannot deal with yet - now the options will only affect already replaced quests, but not newly generated ones.
Increased storage time cap to 720 hours.
Limited Reward Spread for repeatable quests to 0-2, because otherwise people would have negatives in rewards.
Fixed:
Header of UI having a wrong font
SCAV Pockets and health are now being saved both when you die and extract, again - The solution is not pretty tho. Still broken, but now it's worse, check pinned comment
Insurance storage time were non-functional due to internal change, fixed.
PMC stats wasn't being able to change on it's own without other similar sections were enabled, fixed.
NEW PRESETS ARE RECOMMENDED, Or at least just load-save your current one and be sure to enable ammo stacks if you were using them.
22.4K Downloads
SVM 1.8.2 FOR SPT 3.8.1-3
40 releases, 500k downloads, wooo! I'd better not fuck up this release.
Added:
Remove timer for new quests - those 24hours blocks are no more
Drastically increase trader stock quantity - experimental non-balanced feature to forget about stock amounts
Allow to sell items with no 'found in raid' tag - self explanatory
New PMC names that represent EmuRC and Fika Communities.
Disable Fence's for coop extracts - By a user request (hf Leaves)
Remove reputation penalty for quests reroll
Multiplier of a cost to reroll a quest
Reworked:
Header of UI, the icons are placeholders for now, I may edit them properly later.
Scaled the window size and made it able to move the window via grabbing on any non-control spot.
Loader.json is now being a part of archive by default instead of being generated - user request (MO compat)
Fixed:
Heat Factor and Glukhar on Labs are back in UI - I am blind, what can I say.
Hideout values have an additional digit to be used.
Proper values and limits for Fleamarket
Fixes related to altered Scav Health and Pockets when you extract from the raid,
was only functional when you die
English and Russian typos, UI scaling for certain texts.
NEW PRESETS ARE HIGHLY RECOMMENDED - due to fact Fleamarket and PMC names were changed and new features got released.
Sadly the release got rushed due to fact I've got blackouts - Therefore I did not include custom presets, you've got to wait for lads to upload them on their pages.
Otherwise - hmu in DMs/Discord/Comments to include your link on this page.
70.8K Downloads
SVM 1.8.1 FOR SPT 3.8.0
This one is a hell of a ride as well with 'happy accidents'
Added:
Additional limiters to 'Inventory and items', 'Hideout' and 'Traders' - Should avoid people setting values too high so they won't stuck in server loading.
Keys section got a new field, 'Keys Usage threshold'.
Reworked:
Section enablers are more visually clearer and functional.
Fixed:
Removed unused elements in the class
'Remove FIR requirements for quests' field
'All containers' field
'Killa' was missing in Bots section.
Regeneration values minimum values were changed from 0.01 to 0.
79.9K Downloads
1.7.2 [19.11.23 20:00 GMT] FOR AKI 3.7.0-3.7.3
1.7.2H1[01.12.23 2:45 GMT] FOR AKI 3.7.0-3.7.3
WARNING, OLD UI
Just a little one, nothing to look at >_>
Added:
Added user Submitted preset: Yansen's Personal Overhaul by well... Yansen.
Also updated Oraceon's and Vampucio's Preset to latest one uploaded on their links.
Fair and Balanced Preset for SVM
FAIR PRESET WITH BIGGER STASH
Fixed:
Individual item property changer field checker
Default sizes of Keycard holder and Injector (Also updated those values in SVM Default, Yansen preset and in my one as well)
Size of preset field on English localization
[H1] Fixed PMC Hostility chance pointing to null - whoops, thanks to Lasko for pointing out.
13.7K Downloads
1.7.1 [03.11.23 14:00 GMT] FOR AKI 3.7.0-3.7.1
1.7.1H1 [03.11.23 15:12 GMT] FOR AKI 3.7.0-3.7.1
[H1] Minor UI hotfix for custom fields, feel free to ignore if you are accustomed how it works
That's quite the ride with fixes.
NEW PRESETS ARE RECOMMENDED, but not mandatory, you can just save-load yours and adjust new fields to your likings.
Added:
New field in Raids section - Wave multiplier - this was in plans for ages, allows you to edit AI amount multiplier in Pre-raid options
New field in Player section - Character XP per action - currently it's not much, but it allows to edit amount of XP given per PMC and SCAV, and their Headshot bonus, I plan to add at least 4 more fields to this box in the next update.
Added Streets coop extract into extractions settings - that was missed in 3.7.0
Added Oraceon's Preset into main once again, for all the info you can check here:
Fair and Balanced Preset for SVM
Added User Vampucio's submitted preset.
UPD: He has own page with that preset now, probably updated as well, check it out FAIR PRESET WITH BIGGER STASH
Reworked:
Resized preset name field - Come on Oraceon, couldn't you make it a little bit smaller? Turns out I only did that on Russian Localization, smh.
Checks for Quotes and commas in GFVE - there was a check before, but it did quite the opposite as it does right now, I removed it and forgot to add an alternative, one of biggest causes of issues on the previous update
Moved Post-Raid XP multipliers from Raids section to Player section - because it's more XP related than raid really.
Ammo stacks backend were rewritten - it is more comprehensible and generally less junk, so if any Modder wants to include their ammo - I'll be happy to provide.
Daily/Weekly/Scav Elimination quests now include more fields, that is separated by a range of levels, to accomodate with that - New fields with Minimum/Maximum required kill for each quest type.
Refreshed and rewrote Event All bosses in Customs
by user 'At0m1cDust', It will mostly follow Bosses & Rogues Wander
spawn points.
https://escapefromtarkov.fandom.com/wiki/Events#Bosses_&_Rogues_Wander_(3_July_2023
Fixed:
AI to PMC Converter: Sniper scavs were defined differently. Fixed
Cultists everywhere
were bugged due to case sensitivity. Fixed
Russian locale got one of options (OP Armor repair
) dislocated in GFVE, ending up unable to access. Fixed
Fixed the wrong boolean value in Disable random placement of containers
in loot section
Fixed visual field related to USEC/BEAR ratio
Fixed and added compare checks for Airdrops and Quests values
Added missing Russian translation of changelog
Updated Quests fields to be on par with default AKI, that was partially missed in 1.7.0
Lack of notes in my Preset - I swear they were there.
[H1] Custom field check was pointing to wrong localization message, fixed.
1.7.0 was quite lively update, thanks for everyone reporting issues, hopefully this one will be less messy.
26.4K Downloads
1.7.0 [15.10 22:40 GMT+3] FOR AKI 3.7.0-3.7.1
1.7.0H2 [16.10 1:30 GMT+3]
1.7.0H3 [16.10 2:41 GMT+3]
1.7.0H3Reupload [16.10 4:05 GMT+ 3] Windows flagged as virus, false-positive due to assembly error Wrong timestamp, .7z doesn't have timezone data, if you have the issue, there is drive link in comments, problem will autoresolve itself in 6 hours.
Promised in week, here ya have it you seagulls, don't blame me for bugs now >;c
NEW PRESETS ARE MANDATORY
Added:
Scav Daily quest in Quests section
New fields in Airdrop and loot section - Remove randomized container placement and adjustable weapon boxes in airdrop crates
New fields in Fleamarket - Added event related offers
New options to Case Space Manager - Custom pockets can have up to 5 special slots + You can edit filter to allow single cell cases you'd like.
New boss was added to Boss spawn chance section.
New examples for Individual Item property field - related to stash settings
[H3] Added new checks to avoid one of repair fields due to a difference between 3.7.0 and 3.7.1
Reworked:
Bots loadouts were reworked into new section - PMC - Generational and chance fields were removed, new options were added to accommodate losses, caused by a different approach of items distribution among AI types.
QoL to Custom boxes such as Flea/Fence blackmarket, Usec/Bear names and Individual Item Property Changer - you can discard follow JSON syntax - aka no more quotes and commas
Midcore was moved to Experimental caused by an issue related to insurance
Repair fields were moved to Insurance, eventually merging Insurance and Repair together + Repair price multiplier was reworked to Repair price markup
, due to visual bug that doesn't show the price being modified.
Server Launcher delay was increased to 5 seconds to avoid launcher not running the game.
Loot dynamic containers limits were increased to 40x, due to AKI default values
Fleamarket blacklist behaves differently now
Fixed:
Individual item property example had a wrong ID for EOD stash on English locale - wasn't a thing in Russian one, that's why i haven't noticed for so long.
Bots section and Fleamarket fields were updated to work with 3.7.0 and above - duh [H1]My preset Fence's Blackmarket wasn't updated.
[H1] Individual property field name was wrong due to GFVE recent internal reworks - fixed.
[H2] Fixed repair causing null in intellect causing profile corruption
[H3] Removed debug loggers from repair
Removed:
Plane height from Airdrop section
Settings for Rogues/Raiders/SCAV from bots loadouts section, for the reason mentioned above.
Still haven't released/Planned:
Settings suggested by alimoncul related to Kill experience and Armor stats.
Wave amount multipliers.
Additional presets made by Oraceon and Fire Hawk (Feel free to contact me if you want to have YOUR preset in 1.7.1
Maybe something else that I forgot to add
There will be more stuff coming up in next week or two, I need to compensate the lack of features for the skipped month.
50.3K Downloads
1.6.6 [07.08 23:00 GMT] FOR AKI 3.6.0-3.6.1
Totally didn't took me a week to do all the little things
Added:
2 new events - All bosses on Customs and Goons on factory
Included Oraceon's Balanced Preset into main build - It is not properly updated with recent functions 1.6.5 and 1.6.6 brings, but it should be completely functional
For the preset info you can look here:
Fair and Balanced Preset for SVM
Reworked:
With the release of Goons on factory - I added fields to adjust Goons and Killa spawn chance on factory - for a lil' element of surprise
Fixed:
Fixed the possible amount of fresh points
Fixed Minimum/Maximum values checks on airdrops
Fixed max bot cap for factory
Removed unused lines related to minimum durability of a gear to be sold to traders
Removed duplicate line related to Midcore
Changed couple of values to match vanilla AKI (Not like i'm not doing that every version anyway)
Added a check to avoid Softcore/Safe Exit being triggered by SCAV runs
24.6K Downloads
1.6.5 [30.06 17:00 GMT] FOR AKI 3.5.8+
Finally, a proper update!
Added:
Added a button to override usual numerical limits
Added a function to experimental - Remove currency stock - Removes any trader offer in USD/EUR/RUB - Sorry, I forgot how exactly I implemented my own piece of code, therefore said a different thing in comments ;-; Added a function to turn off offline regen in hideout section
Added 2nd Fence's stock, when you reach Crown Rank - he has a separate pool of assorts with different pricing. (BSG Design) Now you can manipulate that assort separately.
Amount of sell offers - now you can set how many you want yourself, took me long enough. Added heat Factor multiplier in Stash and Items
section, I haven't really play test it though, so be advised.
Reworked:
Updated load last preset function
, it will be more consistent for you - you wouldn't need to load presets to make it active, any written preset in the field will do.
Added new checks for custom fields, like Custom properties one and bot names, mostly for quotes for now, maybe I'll make it advanced later on.
Fixed:
Events > Glukhar in labs works now
Trader Stock time was selecting a different value, fixed.
Stash and items
section had a typo Stash and item
, fixed - Was completely unplayable because of that, finally fixed. Flea and Fence blackmarket was referring to newer fields - I haven't tested them much, if you have experience - I've marked the blacklist from traders.json>fence blacklist and items.json, which both contain blacklists.
Known Issues:
Insurance storage time seems to be not working according to Armanello - they are marked blue now.
NEW PRESETS ARE RECOMMENDED - Although there were no drastic changes in bots loadouds - AKI's defaults boss spawn chances have changed, most of them increased by 10-25%
Also Including virus total checks for resources.dll and GFVE.exe, I don't think I can put both links into header of the mod, plus they are changing version by version, obviously.
https://www.virustotal.com/gui/file/05aab94883fb3b04086717ac0d58e979f73c7c6c93e05f9f71290de338815edf?nocache=1
https://www.virustotal.com/gui/file/c319c2a5a5d52b9b08bc4ac1391f9bc9ce993260b10eec8ef6cad6e0444f9a21?nocache=1
27.4K Downloads
1.6.4 [17.05 16:35 GMT] FOR AKI 3.5.6+
Not really much of a list eh? ;-;
Added:
Added Lighthouse coop extract - that was missed in previous releases
Reworked:
Repair system got a temporary fix by utilizing different mechanic
Changed extended raid option, now you can select how much extra minutes you want - not ideal solution, but that was requested after all.
Fixed:
Tooltips will not vanish after you switch the language
22.7K Downloads
1.6.3H2 [31.03 9AM CET] FOR AKI 3.5.4
AIRDROPS INCOMPATIBLE WITH 3.5.3
I feel soooo laaaazzyyyyy, also new PoE league is about to release, bye-bye updates ;-;Tell me about smooth releases
Honestly, this release is a mess
Added:
Fleamarket offer condition is back - With separated section and 7 different types of items.
Expanded Airdrops section - Yes, I fixed that num error, you impatient >:C
Added a menu button to open preset folder - What? I like convenience
Added Ko-Fi donation link in links
Added Save quest items after death
function in Raids section
Reworked:
Increased the limits in CSM section to 30 both vertically and horizontally - people with ultrawide and 4k - rejoice, you can have one hell of a big case.
Increased the time between Server and Client launch, in hopes that it will fix the loading issue - Unlikely though, I have no idea how to fix it.
Updated AI fields and boss spawn chances to fit vanilla 3.5.4 values.
Fixed:
[H2] Removed old lines related to conditions (Sorry chomp ;-;)
[H2] Fixed wrong value types being written in condition - causing durability either to go 100% or minimum possible, nothing in between.
[H1] Fixed the field related to max bot cap to Streets
[H1] Fixed (I hope) The windows flag, I assume the issue was with assembly cache, or something, i wish i knew - i just reassembled the project and it doesn't flag anymore
Car extraction timer is fixed - Thanks JS syntax
Cash Stacks doesn't go 500k and 5k but 500k and 50k
Fixed the typo related to selling on fleamarket
Still haven't released lazy arse: New Hideout options related to gym, Quest options and white/black lists, a new option to overcome usual numerical limits.
NEW PROFILE IS RECOMMENDED - new fields and changed values since 3.5.2
17.1K Downloads
1.6.2 FOR AKI 3.5.0-3.5.3
AIRDROPS INCOMPATIBLE WITH 3.5.4
Mmmm...I'd like to leave some decent comment here, but didn't come up with one.
Added:
New section - Extractions settings, gives little more variety on adjusting the exfiltration points.
Midcore function - There is new AKI implementation/config on saving gear on death, this is an experimental (although fully stable and functional) addition, that will save your gear except rig and backpack.
Bots loadout override - ok, that's quite complicated to explain, AKI made a really cool stuff I haven't prepared for - there is additional fields related to both USEC and
BEAR with own values and gear as long as bots are under lvl 15. This override
option will allow to override such values so whatever the level - the gear from bots loadouts will load From Bots loadouts fields as intended.
Added a bigger array of banned keys inside all the keys
function inside bots loadouts - to avoid testing keys that was left behind by BSG. [Thanks to BeDaLek from EmuRC for collecting those for me]
Reworked
Not really a rework but rather set current AKI values as default regarding spawn chances, bot limits, gear chances and so on.
Kinda refactored how events and debug AI functions handled - to avoid repetitive code usage.
Fence offers will remove additional offers that is caused by standing - it's quite ineffective to have 2 separated fields on that regard.
Now Cash stacks will work close as BSG ones - You'll setting a Rubles stack in settings, and it will divide it by 100 to make USD/EUR stacks, don't ask me why it wasn't done sooner. I was lazy ok?
Fixed:
Spawn chances related to Goons, Raiders and Glukhar - I am as much dissapointed on myself as you are, took me 3 versions, smh.
Returned Time acceleration back - accidentally got deleted with weather section.
Fixed a UI Nuisance related to friendly fire field - thanks TinyTeeth
Added a limit on amount of cash stacks, because there were big brains moments where certain people setting those to 1 and couldn't even trade with message that is stash is too small.
Fixed?:
Scavs have exits in labs now, unknown what was the cause or how it fixed, but praise Aki lads!
Pre-raid settings seems to save properly now, no extra actions required - HOWEVER, when you open the settings section it will still drop to EFT default.
Removed:
Item condition on Fleamarket - yes, that's a big deal which will require reworking, it was split into multiple values that I wasn't ready to implement yet.
Sorry in advance, expect that in new version.
Useless logger that I forgot to remove after debugging.
New presets are recommended, since AKI have changed internal values, so is SVM.
I hope this release will go bug-free, but I'm sure cannot promise that.
16.0K Downloads
1.6.1 FOR AKI 3.5.0
Thanks for Beta test Sorry for the bugs ;-;
Even took me one more day than expected to fix them
Added:
New additions to scav section, base car extract gain and it's multiplier for each subsequent extract.
New fields in bots section, boss chances can be set separately per location if they have multiple maps where they can spawn
Reworked:
Changed the message related missing loader...Because seems like it's not a common sense to create one.
Fixed:
Mostly fixes, whole Experimental section is fixed, the issue was not actually barters but ballistic coeffecient was working while that section was enabled and was throwing NaN due to my stupidity.
Everything else in that section was also being set to it's places, so no more black shutters.
Hideout Construction/Production won't bug anymore with weird values if you set minimum multiplier, fixed and double checked.
Added a checker to avoid enabling both friendly and hostile scav
Fixed streets of Tarkov all sides extracts
to actually include all extracts.
Terminal flaws and half of Next version features still persists in TODO list.
NEW PRESET RECOMMENDED
Although it will load just fine, some values related to bots and scav might be misplaced.
8.6K Downloads
1.6.0 For AKI 3.5.0
Change list is quite big, I may miss something.
I need to take a break for a day after so much changes.
Added:
Scav Section with couple requested features, moved scav timer in to it.
New fields related to Streets and Lighthouse - Zryachiy in boss chances, airdrops and loot for streets
Armor durability for AI
Couple of new tooltips
Some couple of functions in experimental section.
Additional checks related to preset name
Adjustments for amount of items in airdrop crate
Added one of the tester's preset into main build
New links to the mod's webpage and EFT wiki related to skills and hideout
Reworked:
Visuals of tooltips
Custom properties can go as deep as 10 fields, so you can possibly adjust any filter inside database.
Visuals of numeric boxes, they are now aligned to center
Certain fields that were related to time were changed to minutes instead of seconds.
Removed:
Spreadsheet is no longer maintained, I'll ditch it due to no practical use of it and complexity to update it for every value every update.
Rating in fleamarket section - no player use of it
Ereshkigal's License - 3 reasons:
1st - Ereshkigal is no longer maintaining own mods or exist in the project AKI.
2nd - The license itself has outdated and refers to old AKI contacts (such as guilded)
3rd - the initial piece that was base for SVM was heavily overwritten over the course of changes for the almost 2 years, Eresh will still be included in credits to the end of cycle of this program.
Currently SVM will hold same license as GFVE did, CC BY-NC-ND. (although I probably need to add more legal notices here and there, idk, bureaucracy ain't my forte)
Fixed:
Added missing compare checks in GFVE - Stims, Drugs.
Fixed the mis-location of boss chances in the code into a proper place.
Couple of fixes related to transition from 3.4.0 to 3.5.0, Barter limits, Durability, etc.
Adjusted current values from DB to default GFVE values
Made an exception for saferoom exit in Interchange so it won't be affected by extracts modifiers.
Fixed exits related to exfil with scavs.
Fixed preset notes wasn't saving.
Fixed Fence refusing to sell preset guns.
Fixed?:
Using Softcore or safe exit won't make your cases dissapear, I haven't done anything, seems like the issue was on AKI side.
Will be released next version:
White/Black list for the quests, I just didn't have time to work with that, maybe next week with hotfixes that will most likely appear by that time.
As usual, more tooltips, more text clarifications
Split boss chances between locations, because killa and glukhar now spawns in streets.
Split boss hostility/friendliness into different buttons later in scav section, along with other changes people will suggest to add there.
Production related to Gym
TERMINAL FLAWS:
If you try to run scav on lab - you'll end up with no exits and no AI, the issue is above my scope, await the fix from AKI. (it works fine on 3.4.1 though)
Tooltips will dissapear if you change language in GFVE more than 2 times, I haven't managed to fix that. Restart application to fix.
LET THE BUGS FLOW AND FIXES PROSPER, have fun.
13.9K Downloads
1.5.7 for AKI 3.2.4-3.2.5 (Works fine, ignore the initial warning)
1.5.7H1 [05.10.22 1:30 GMT+2] I swear there will be at least 3 hotfixes. Didn't age well
Added:
New Section inside Hideout - Regeneration, allows you to manipulate Energy/Water/Health gains outside of raids. (I haven't allowed to use negative numbers, will allow later after some tests)
Couple of tooltips related to hideout
Reworked:
Bot spawns section - new configs consist of new fields related to amount of AIs in a location I haven't tested it though.
Enabled:
Removed:
Global bot cap field in bot spawn section
Fixed:
UI Fixes related to special AI spawn chances.
Raider/Cultists Events,
multiple typos all over the place,
Pockets can be created if they got deleted beforehand.
[1.5.7H1] Fixed default values for AI location limits.
[1.5.7H1] Removed some unintended loggers.
Changed:
Due of changes related to configs - fence blacklist was changed
WILL REQUIRE NEW PRESETS TO APPLY THE CHANGES
2.1K Downloads
Update for AKI 3.2.0
Reworked ammo load/unload function, it will work as multiplier now and will have a wider range of effect
Be advised you might need to adjust the value of it in your preset if you plan to use your old one.
Other than that - couple of minor stuff adjusted here and there, not much.
7.1K Downloads
6 hours passed, time for release
1.5.2 for AKI 3.1.X
I'm so lazy to even write a changelog really, it's frickin' 6:40AM for me.
In short:
1. Ditched map loot limits - they werent functional since 3.0.0
2. Removed most of bots loadouts - due to deprecation and hard maintenance of one.
3. Added couple of requested features, you can check the list in pinned comment.
4. Disabled Airdrops - for that - check 3.1.0 changelog article.
5. Moved stack barter in experimental - it wasn't working flawlessly since the start.
6. Fixed and probably broke some little stuff here and there.
7. Added new keychain into CSM
8. probably something important i forgot to write here
I'll be passively monitoring comments next 72 hours for any bugs you'll encounter - I did quite a revision inside GFVE so there is a big chance you'll run into bad loading loaders (no pun intended)
As usual, have fun.
11.5K Downloads
Ayy, Fixes!
For AKI 3.0.0
Fixed Fleamarket, Airdrops and Max skills,
Locked Fence offers due causing lethal error on launch.
Added new option in Items section that allow you to drop items in raid without their destruction.
Reupload 24.06.2022. 1PM GMT+3 : Fixed initial message if there is no loader present, no more crashes on startup
Although i'm surprised there's people doesn't check the mod internals when it has GUI.
Reupload 26.06.2022 7PM GMT+3 : Fixed a typo in GFVE that didn't allow to save text fields in Bots Loadouts and Quests.
Sorry for inconvenience.
1.6K Downloads
1.5.0 Is here baby!
Reupload 1: 22.06.2022 19:30 GMT+3 - Fixed typo in SVM related to Airdrop time.
You can fix manually - check comments Only when i thought i fixed all the bugs, fifteen more shows up
Changes:
Visuals overhaul,
Hideout section overhaul,
Quest section,
Pockets in CSM,
fields related to blacklist,
Airdrops section in "Loot" section,
little QOL and ability to pre-load presets when you run GFVE,
and god knows what else with as much bugs as features.
Have fun!
TODO for 1.5.1: Localization and limit fixes, probably a lot of them.
NO SUPPORT FOR OLD PRESETS, INCOMPATIBLE WITH 2.3.1 AND BELOW
11.5K Downloads
1.4.9 Update for 2.3.0+
Added energy and hydration loss rates, requested by user.
Added an ability to remove trade limits, also requested by another user.
Fixed typos related to bots loadouts containers that didn't made function to work
Fixed typo with ballistic coef not being setup right, also i set minimum limits to 0.3 because it also adjust reticles, be warned.
Moved max skills
and related to it funcs into Old or Experimental
due to not fitting to the general idea of SVM, they won't be removed tho.
Presets should be completely compatible.
I forgot to change number in the message that shows on loading ;-;
2.6K Downloads
1.4.8-H1 For 2.3.1
Hotfix #1 - fixed container multipliers names being unassigned, causing no loot in containers in reserve and lighthouse
Adjusted insurance values to minimum 0.01 since setting them to 0 would cause a warning message and will set them to 0.3 afterwards
Increased limb maximum limits in health section to 5k
732 Downloads
FOR 2.3.1
Minimum changes, separated multipliers for Dynamic and Container loot
updated some weather and skills fatigue values.
Also cleaned some unused/removed lines both in SVM and GFVE, such as loot overlap.
753 Downloads
1.4.7 For 2.3.0 And above
Nothing much, revived Clothes are free
and added a new feature called Safe exit, no particular hotfixes or anything.
Cleaned a little bit of JS code.
07.04.2022 21:40 GMT +2
HOTFIX: Fixed Price markups causing profile error if you play with modded traders, forgot to add some basic checks for those.
You can either update or make modded traders load before SVM, or you are free to not Update if don't play with those.
3.3K Downloads
29.03.22: Hotfix: Fixed typo related to loot multipliers being set as limits values, making TOO MUCH loot
Please redownload.
Rough patch to 2.3.0, had no time to test it.
In short:
Bots loadouts were updated and will not cause errors, now all IDs also stores probability chances (i guess).
Loot section was stripped due to changes to loot in general, it's functional but less controllable.
Removed global multiplier and added a checkbox to affect containers with multipliers, whole container section was removed.
Added Lootable melees in BL.
Some values were adjusted to current AKI defaults.
6.1K Downloads
1.4.5 Changelog
Minor hotfix:
Made compatible for 2.2.1
Fixed USEC generation being ignored
Fixed value check for weather
Profiles are fully compatible, feel free to just replace old svm with new one, no changes required.
1.3K Downloads
You probably hate me for those frequent updates, but I can't do much about it, such scale projects requires a lot of fiddlin' in everything ;-;
Ahem
1.4.4 Changelog
Fixed and reworked Save Taken Gear after Death
Into Enable Softcore
, it works properly and will count your raid as run-through
if you die or MIA, saving your loot as not FIR
Fixed and fail-proved Bots loadouts PMC types, whatever AKI sets as defaults type will work.
Added PMC Friendly Fire and weapon Durability into Bots section, also made Bot cap white since it's taking value from internals rather DB.
Loadouts were updated to 2.2.0 presets. - you may find some IDs are duplicated, don't question me, it's the Aki dev decision to control the random this way so certain gear will be more common.
Removed chances from loot in containers for simplicity, i've left it in lazy mode for now.
Removed global and made individual filters for cases - Suggestion by AtonicX from EmuRC
BE ADVISED, NEW PRESETS WILL BE MANDATORY - Mostly because I refilled bots loadouts with New IDs, if you are accustomed with XML, you can remove Botsloadout fields(all 4) from your own preset and save it again with defaults loaded in, sorry for inconvenience.
2.4K Downloads
FOR AKI 2.2.0
All of the reported issues were fixed, list is in changelog.
REUPLOAD [2:36 GMT+2 03.02.2022]
Fixed Usec/Bear ratio and little visual issue with Max skills window in GFVE
Presets will be fine, redownload if those settings matter to you.
ANOTHER REUPLOAD [5:16 GMT+2 03.02.2022]
Save gear after death had wrong loader name, fixed.
Reworked my preset, it wasn't complete for some reason.
Btw If you want to add own preset into main build - feel free to contact me in discord
Also fixed Pistols ID
to Holsters ID
- i hope you're happy ;-;
If you question my coding skills - don't worry, i question them too. i'm really sorry ;-;
1.4K Downloads
Well, it's here.SUPPORT 2.2.0 A lot of little and not little changes, i was lazy to even keep an eye of changes or creating a changelog, release is quite rushed so as it was with 1.3.9 release.
In short:
You can edit health now, remove BSG flea banlist, free clothes were temporarely removed and blacked.
Custom properties are overhauled, fleamarket updated to 2.2.0.
Enable insurance in Lab, more events, etc.
TO DO/FIX LIST FOR 1.4.3:
Add lighthouse to loot and bots section - yes i truly forgot about it. Done
Fix Shoreline lazy mode - seems like a new quest container was added to pool causing same issue as with jackets, if someone will get me exact ID would be nice. in the works
Fix Items section incompats - seems like Handbook issue affected not only me but other mods that has same behavior, will be fixed by adding a verify checks, i guess?
temporary solution is setting mod order properly. Seems like done, got a person with an issue tested with new js file and it seems to do the trick
Add a tooltip related to fees.
Fix Halloween/Christmas events? - not sure about those one yet, i'll just add try-catch
in case structure will be solved, since it did worked on previous version.
temporary solution: Ctrl-F 'EventType' and remove 'config' from globals.config.EventType Done
Add new container in CSM Done
Delay mod compats - i don't think i'll handle that in first 3 days.
6.2K Downloads
Quite little patch, will recommend to update anyway.
7.62x25 stacks now, thanks to Zeke.
Include tagilla on reserve works now - thanks to Wahntalot for pointing to it, even not knowing whether it's broken or nah
Bunnee's preset fix with min-max in bots loadouts.
Now Includes SVM_Default preset just for comfort to switch into default values.
Also GFVE Header has version number for more clarity for users to know what version they use and me to troubleshoot.
I hope I will not return to bug fixing this year
2.8K Downloads
Finally not a piece of garbage
1.4.0 IS HERE - FOR 2.1.1 (Compatible with 2.1.0 and 2.1.2, just change aki-version in package.json)
Changelog:
Russian is almost finished, 90% is translated. from menu to tooltips!
Backend code has changed slightly, now i can easily support multiple languages, optimised some functions.
Events! Humbly taken from Eresh's AIO***,*** Includes - Killa on factory, All bosses in reserve, an additional one to include tagilla too, All raiders and Glukhar on Labs.
Added function that wasn't in UI for no reason - 'Remove building requirements'.
Double checked every variable to avoid 1.3.11 errors, Flea is fixed, thoroughly.
Some tooltips and descriptions went more clearly, still not perfect, specially on Russian, i need more feedback to pass fixes later.
Bots loadouts was partially updated, there is some ID duplicates so i'll wait till they fix that.
Some UI fixes - such as fixed Tab index values, Numeric boxes are doing correct increment, instead of 3x of the intended, changed some increments too.
And many more that i didn't include because my head is ain't that big.
I bet there will be hotfixes next week anyway, but this is most polished release i ever had, so...
Enjoy!
1.5K Downloads
Couple of minor fixes brung by community feedback
1. Weight changer was changed in multiplier in GFVE but still were % based in SVM, fixed - Thanks to Zeke, Morgan, Russian Eagle for reporting
2. Therapist Insurance time was set 'backwards', fixed - Thanks to Zeke
3. Description and naming for exfil based functions were confusing, changed to more appropriate on what function they do - Thanks to oddJob
3.1 I will look in actual functions later, maybe there is an issue in availability of certain ones.
4. Reduced load/unload speed maximum value to 200
Aligned some lines on russian locale, fixed min durability being locked all the time and brung a value in SVM.
I've set it to be 2.1.1 compatible in package.json, but it will natively support both 2.1.0 and 2.1.1, switch it yourself if needed.
Turns out if you set it to 2.1.1 - it will throw an error on 2.1.1 version of the game, marvelous.
Switch is necessary, i will not reupload to not cause even more confusion.Error was on my side.
Link's taken down, expect new version soon.
1.3K Downloads
3rd attempt to port everything for 2.1.0
SVM supports russian now, partially, next updates will be focused on that
Русская локализация завершена на 65%, осталось перевести вкладки и некоторые другие слова которые я пропустил, выпустил раньше для 2.1.0 ибо старая версия не пойдет.
Bots section have proper values now, it will not throw error on loading sequence
CSM has proper values now
ABL - Scav vests went missing, idfk how that happened, added them back
Other little typos were fixed aswell.
Additional fixes in 1.3.10
More values from configs were added, removed old ones from 2.0.1
Weight multiplier is fixed
Issues according to Fleamarket and Quests hangs - That's to AKI, SVM has nothing to do with those errors.
2.3K Downloads
- 9x18 now stacks properly, thanks to havaren from website.
- Add All keys and Add all containers works now! imagine, they did not before, high-level of WIP on these ones, expect unintended behaviour.
- Visual overhaul, specially on Bot loadouts section!
- A LOT of fixes according to Bots loadout, 50% of functionality didn't worked before.
- Added new checkbox to enable insurance in lab.- Added some minor fixes and whatnot that I don't 100% remember
443 Downloads
Adds some fixes to malfunctions, bot loadouts, tool tips, and some checks.
1.8K Downloads
11.5K Downloads
SVM 1.10.0 FOR SPT 3.10.0
[H1] 27.11 21:35 GMT+2
[H2] 28.11 16:25 GMT+2
[H3] 29.11 8:14 GMT+2
[H4] 01.12 9:39 GMT+2
Reminds me of 1.8.0 release at this point, sorry guys, it went very undercooked, a lot of changes through a lot of time, with multiple reiterations over.
Added:
Repeatable quests - now contains fields related to scaled reward
Additional switchers
Popup confirmation for re-saving a preset within same name
New fields in Custom section
New event - Tagilla follows Killa in interchange.
Partisan in Bots section.
Jaeger and Ref can be unlocked by default.
New lines for weirdos to read when server initializes.
Chinese Localization by Volcano.
GitHub integration
Individual Item Changer expansion
Stats to Scavs
Events related to zombies
Misc fields in flea and items
[H4] Bottom right corner now contains hotfix number, because now there's too many.
Removed:
Standing per kills - they were outdated for ages, maybe i'll rework them someday
[H1] Safe exit - Currently no easy solution found to recreate it. maybe in future? [H3] It's back
Changed:
Default adjustments to match default 3.10 SPT.
Airdrops were rewritten to accommodate 3.10 changes.
FleaMarket>Price range got recolored to yellow to accommodate new tooltip adjusted to it.
SVM's code was revamped pretty heavy(400 lines less), waves and misc stuff were taken out of code space to separate .json files.
Scav Pockets ID will be changed to accommodate Mongo ID enforcement. My fault they weren't already tbh.
Patched HideSpecialIcon plugin to work under new EFT clients.
Changes to Remove Assort
options, instead of removing them - it would set them to 0
To avoid issues with modded traders.
CSM>Custom pockets were changed to reduce causes of nulled
pockets and straight-up the way to turn pockets back if custom option is not present.
Signal pistol to pockets - Added TUE pockets to be affected by that option as well - thanks to DiZek.
[H2] Softcore now disables insurance to avoid item duplication Deprecated since reverted old solution
[H2] Switched Repeatable Quests - Types place and size to accomodate locales properly
[H2] Default Types state for Repeatable Quests - Types.
Fixes:
Ground Zero fields.
Health markup was applying too little values in backend.
[H1] HideSpecialIcon throwing warning, remove it from bepinex/plugins and get a new one from Greed.
[H1] PMC Disable low level gear
[H1] Insurance Enabler name mistmatch
[H1] Chances for names name mismatch
[H1] Events > All bosses on resort.
[H1] Safe exit - reworked to utilise different approach.
[H2] Hideout Production and Scav cases - path mismatch.
[H3] Quest scaled rewards not working - numerous issues
[H3] Infinite keycards not working - wrong IF statement
[H3] Missing UA locale related to Repeatable Quests > Types
[H3] Zombies are back
[H4] Killa With Tagilla event
[H4] Zombies, this time for sure. Still nope, none in Factory and Ground Zero.
[H4] BTR stash size numbers names.
[H4] Added missing tooltip for PMC Stats.
NEW PRESETS ARE MANDATORY - FROM SCRATCH - A lot of fields were renamed and new enablers were added.
This release is quite huge in terms of backend - i won't sugarcoat it - expect bugs. I really foreshadowed it with this one
[H1-H2] Same presets should be fine. no drastic changes here.
[H3] Sadly an issue here - Repeatable Quest Types - If you use that section, select any field (preferably last ones) to have it function properly. Default Greed value were wrong since initial release, sorry about that.
[H4] BTR Stash size - will require to load-save preset to fix it.
20.1K Downloads
SVM 1.8.0 For SPT-AKI 3.8.0
[H1 02.04 4:37 GMT-0][H2 02.04. 22:15 GMT-0]
[H3 03.04 22:05 GMT-0][H4 04.04. 1:51 GMT-0]
[H4 Reupload 04.04. 3:07 GMT-0] Forgot to include newer .ex
Since the website is fully functional, it's time to list all the changes.
Added:
F.A.Q Section.
Inventory and items - Flare pistol into special slots
Hideout section - Stash size
Traders - Quest assort, Removal of barter and currency assorts, Trader assort price multiplier.
Loot > Airdrop - got a field to adjust amount of gear (armors, rigs)
Raid Settings - Add a level restrictions to Ground Zero(Yes, you read it right, AKI doesn't have a restriction for it by default) Snow, disable current events.
Case Space Manager - Waist Pouch and Dev case.
CSM> Custom Pockets -'Hide Special Icon' Plugin - allows to disable the visibility of inventories of cases that is inserted into Special slots, Made by Nexus4880 exclusively for SVM.
User Presets made by Yansen and Puppy.
Reworked:
The Executable, aka GFVE was remade from scratch on .Net 6 with a new name called Greed
.
Completely reworked the system how presets are being stored, applied and manipulated within
Reworked the system to enable sections, they are now outside of fields inside tab items.
Licensing, Visuals, Disclaimer of not owning materials, new font, text all over the place.
A lot of relocations of certain fields.
Currency stack field in 'Inventory and items' got expanded for more customizability of currencies.
Infinite keys got expanded for an own sub group.
Hideout section - a lot fields have been changed to be multipliers, Remove Constructions requirements
got separated in 3 options for variety.
Stock time was reduced to affect only Fence and was located to Fence settings however both minimum and maximum now.
Insurance and repair sections were merged into one and it is called 'Traders Services' + Clothing settings went there as well.
Clothing got expanded into multiple options - user request.
PMC Section - Bear Names and Usec names were merged for convenience.
Numerous fields got reworked to support 3.8.0
Removed:
Raid Settings - AI Amount multipliers settings
Repeatable quests - Levels, Experience, Roubles, Items, Reputation.
Bots - Spawn per zones and Limits per locations
PMC Section - Add all keys, Add all containers
Fixed:
I will not list the whole list in terms of test release (Which also had 10 reuploads in total, yeah, you haven't seen worst yet)
Therefore I'll just list uncovered and solved so far:
[H1] Fixes related to app crash on saving empty fields,
[H1] 6.8 not being added to ammo stacks,
[H1] missing goons in boss spawn chance section,
[H1] tooltips related to trader assort and selling.
[H1] also removed some old loggers
[H2] Fixed Insurance storage time sharing same number as fence stock size
[H2] Fixed removal of FIR requirements in tags (untested tho)
[H2] Fixed misalignment in traders section.
[H3] Fixed Waist Pouch and Dev container taking no effect
[H3] Band-Aided Some inconsistency while reloading/saving presets.
[H3] Added some limits for fields related to hours to mitigate some user errors, plus some other fixes that could remove hanging in server terminal - RELOAD/SAVE YOUR PRESETS JUST IN CASE.
[H3] Fixed typo related to skills
[H3] Fixed Prapor/Therapist insurance values being backwards CHECK YOUR CHANGES HERE AS WELL IF YOU USE TRADER SERVICES.
[H3] Added Yansen's custom preset
[H4] Fixed Bots Armor/Weapon Durability, might require your attention to adjust numbers properly
[H4] Boss Weapon Durability minimum and maximum can be adjustable now.
[H4] Fixed None
to NoBots
in AI Amount selection. (I bet Chomp is disappointed at me on this one)
[H4] Fixed Default MIA At the end of the raid
to be true, including default user presets that come with SVM.
[H4] Fixed Load last preset
[H4] Added a text changer if save/load was successful.
Known Issues: Might as well call it TODO list.
Missed tooltips,
Missing limits for fields,
Typos in both localizations,
Trader quest assort can cause a server exception, due to trader mods
Application errors on startup - If you happen to have it, i'd rather recommend you to contact me in discord and include your Event Viewer logs.
TO CHECK: Quest FIR requirements.
Planned for next version:
Attempting to return some fields in one way or another.
More advanced way to adjust AI, manipulating minimum/maximum of AI via multipliers per map.
As usual, more tooltips, proper text, a lot of stuff needs to be added in F.A.Q.
Thanks for everyone contributed within early access release.
Lacyway, DeadLeaves, Hallow, AtonicX, Yansen, Puppy, Flowless, Mephyr, TheSparta(As usual), Guidot. (Sorry if I missed someone)
And thanks to many of you who reported listed issues so far.
Have fun.
32.8K Downloads
1.5.9H1 [25.12 0:40 GMT+2] for AKI 3.4.0
I really need to stop playing Path of Exile
Not the proudest update
, but oh well.
Removed:
Weather section due it was rewritten on aki side, I recommend using this mod instead:
Time & Weather Changer
Everything in offers
was blacked (once again) due to causing issues.
Fixed:
Filters for Drugs in Bots loadouts
were missing.
[H1] - Fleamarket access level fixed on the back end, my bad
Changed:
Moved Level to access fleamarket
to Fleamarket section, it doesn't fit Traders section.
Default values related to hideout, fleamarket, bots etc. to fit AKI 3.4.0.
Drastically reduced launching time for launcher after server via GUI, because server is snappy now.
On to the bad news - a lot of things were changed, I might need to do a total overhauls of whole sections:
Recent changes with AI could've made Bots loadouts obsolete, since a lot of stuff related to PMC loadouts and spawns went into configs rather relying on data from DB.
Flea market also have new fields related to barters that I'm still lacking.
14.1K Downloads
1.5.8H1 [18.11 2:50PM] for AKI 3.3.0
Released earlier, due to the fact of constant blackouts I can't maintain any fixes or tests.
Added:
Examine Time multiplier can be adjustable in 'Items and Stash'
Removed:
In Raid moddables were removed since it was causing issues.
Fixed:
Certain tooltips were referring to non existent fields.
Softcore/Safe exit functions.
Raiders/Cultists events functions (not included in changelog)
[H1] Fixed global prices causing fleamarket to call for 9001 error.
Changed:
Certain default values were adjusted to fit current DB, referring to skill progress rate and trader markup.
Be advised, my preset might not be updated with those values, if you use one.
(Still need to check Bots and flea default values though)
[H1] If you are lazy to download the hotfix, change line 745 to this:
DB.templates.handbook.Items[item].Price = (DB.templates.handbook.Items[item].Price * Config.Items.ItemPriceMult).toFixed()
For any bug reports: Comments, Support thread, or EmuRC, I check daily.
8.3K Downloads
FOR AKI 3.2.3
1.5.6H1 [16.09.2022 5AM GMT+2] - vital flaw detected and fixed, please redownload.
1.5.6H2 [16.09.2022 10AM GMT+2] - Fixed UI related to bots section. i'm sorry ;-;
Most likely will be compatible with previous versions up to 3.1.1, no guarantees, all reports I had in terms of uncompats were related to events, other than that - changing number in package.json is enough I won't troubleshoot such doing though, be warned.
Added:
New options to run and/or close the server and launcher.
New section to tinker with AI types spawn chances.
New Fields for Bots loadouts - drugs and stims.
Reworked:
Examining now has separate button for keys.
Enabled:
Airdrops.
Removed:
Button in raids that made all bosses and raiders appear with 100%
Fixed:
[1.5.6H1] Fixed new AI chance section being always active and referring to non-existent values.
[1.5.6H2] Fixed AI chance field didn't disable after section deactivation.
Changed:
Updated generation values to be on par with current AKI changes.
WILL REQUIRE NEW PRESETS TO APPLY THE CHANGES, OR MANUAL REMOVAL OF BOTS LOADOUTS FIELDS IN YOUR PRESET.
I'll try to form changelogs like this from now on, no guarantees tho.
13.6K Downloads
Procrastination is here, I can touch it.
1.5.5 for 3.2.0
Works fine on 3.2.1 and 3.2.2
Mainly a patch for some typos and sleepyhead-ness.
Added .357 into ammo stacks
Fixed some Russian tooltips and UI placement.
Changed certain custom properties field - be advised, if you have modified mags, you might need to add a :0: into the field - check the example on P90 mag.
Fixed load/unloading typo that it affected speed wrongly.
No preset changes required(the exception only custom props thing), just replace and play.
REUPLOAD 18.08.2022, 17:30 GMT+2
Fixed Raider and Cultist events. - feel free to ignore the hotfix if you don't use these options.
5.8K Downloads
Ugh, writing own deadlines and doing something is hard
Version 1.5.3 For 3.1.0-3.1.1, Now includes 20% less bugs!
All the fixes and new features you can check in comments.
HOTFIX No.1 8:20 03.08 GMT+2
Fixes related to armor/gun repair and softcore/safe exits.
HOTFIX No.2 20:15 03.08 GMT+2
Fixed Events>Scav To Raider, fixed some UI inconsistencies in Bots loadouts and fixed some importnant Russian locale wording and field placements.
If it doesn't matter to you, feel free to ignore the hotfix.
1.8K Downloads
Forgot to remove logging lines, everything is same except no random numbers in server terminal.
Sorry about that.
Not quite yet...
Details
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License
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Source Code
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Latest Version VirusTotal Result
https://www.virustotal.com/gui/file/6f7b0aad72d806c23bb8dbe43da3040f5fd0cfccfc737fe176d73201efed9c6c
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