Lightweight customizable bot wave generator
Pulse is a simple bot wave generator for SPT that lets you customize bot spawning behavior through an easy-to-edit config file.
Features
- Adjust PMC and Scav group sizes
- Scale bot populations with min/max multipliers
- Control assault wave counts
- Set PMC difficulty levels
- Debug logging option
Configuration
Edit config/config.json to adjust settings:
- MaxPmcGroupSize: PMCs per group (default: 3)
- MaxScavGroupSize: Scavs per group (default: 3)
- BotCountMultiplierMin/Max: Bot population scaling (default: 1.5 - 2.0)
- AssaultWaveCount: Number of assault waves (default: 3)
- PmcBotDifficulty: Choose easy, normal, hard, or impossible (default: normal)
- Debug: Enable debug logging (default: false)
- BossSpawnChancePercent: Spawning percent chance of bosses in raid
- GlobalBotLimit: Overrides the multiplier value. set to 0 to disable
About
Pulse is a customized fork of https://github.com/barlog-m/spt-unda by Barlog_M, modified for personal preferences and made available for others who might want similar customization options. DISCLAIMER I did get permission to post as a separate mod from Barlog_M
18.52 KB
1.2K Downloads
Released Nov 5, 9:04 PM
v1.0.1 - Add Global Bot Limit and Boss Spawn Control (#1)
New Features:
- Added GlobalBotLimit config option to set hard cap on bot counts
- Added BossSpawnChancePercent config to adjust boss spawn rates
- Boss spawn control only affects actual bosses (Tagilla, Killa, etc.)
Changes:
- GlobalBotLimit: Set to 0 to disable, or specify max bot count to override multipliers
- BossSpawnChancePercent: Default 100% (normal), supports 0-200+ for custom spawn rates
17.14 KB
30 Downloads
Released Nov 5, 7:58 PM
Pulse is a simple bot wave generator for SPT that lets you customize bot spawning behavior through an easy-to-edit config file.
Features
- Adjust PMC and Scav group sizes
- Scale bot populations with min/max multipliers
- Control assault wave counts
- Set PMC difficulty levels
- Debug logging option
Configuration
Edit config/config.json to adjust settings:
- MaxPmcGroupSize: PMCs per group (default: 3)
- MaxScavGroupSize: Scavs per group (default: 3)
- BotCountMultiplierMin/Max: Bot population scaling (default: 1.5 - 2.0)
- AssaultWaveCount: Number of assault waves (default: 3)
- PmcBotDifficulty: Choose easy, normal, hard, or impossible (default: normal)
- Debug: Enable debug logging (default: false)
About
Pulse is a customized fork of https://github.com/barlog-m/spt-unda by Barlog_M, modified for personal preferences and made available for others who might want similar customization options. *DISCLAIMER - I did get permission from Barlog_M to upload as a separate mod.
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com.lumurkfox.pulse
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Fika Compatibility Unknown
This mod works great to limit the crazy overspawning issue. I initially tried the other bot system mod then added this one - but the other one must have been stopping pulse working properly - removed the other one and my game with pulse alone is great - ie. original game waves pattern and spawn points are actually really good - but the crazy amount of spawns and spawns happening right next to player are terrible - but pulse fixes it - thank you!
this is great - excited to try to hone it. Is it possible to add parameters for boss spawn chance per map? I’m hoping this can fill the gap of SWAG/Donuts, even though it’s relatively minimal right now.
Are there conflicts/considerations with SVM?
excelente amigo funciona de 10.elimine sain con los preset de twich eso si xq al jugar como scav los pmc no espamean.de resto 10..solo falta la implementacion con bepinex y te haces el mejor mod porque probe muchos y lo que hacian era comerte rendimiento..exelente buen trabajo
If I already have Unda 2.0.1, can I still install this?
not sure why but i have no scav no pmc at all only zombies and boss :)any1 know why ? ty
It would be good to limit the general spawn to a certain number. I’ve used other generation mods, and all they do is consume resources even if you limit the entire map to 10. But without mods, PCM keeps spawning and also consumes a lot of resources. I’ll try this one and see how it goes.
could it be used to change boss spawn % in the future?