Adds a controllable kamikaze drone to Tarkov
Introduction
This mod adds a controllable FPV Kamikaze Drone to Tarkov. The drone, headset and controller are available for purchase from Skier LL3.
This mod is extremely experimental, please report issues and provide logs if possible.
Project board: https://github.com/users/peinwastaken/projects/3/views/1?layout=board
Controls
Keyboard:
Apply throttle - W
Yaw left/right - A/D
Pitch up/down - UpArrow/DownArrow
Roll clockwise/counter-clockwise - RightArrow/LeftArrow
Toggle armed - K
Exit drone view - Backspace
Controller:
Left stick up - Throttle
Left stick left/right - Yaw
Right stick up/down - Pitch
Right stick left/right - Roll
Toggle armed - Y
Exit drone - B
Controls for keyboard can be changed in F12
Preview
Installation
Drag and drop.
Thanks
Massive thank you to:
- GrooveypenguinX - for helping with some technical questions, without which this mod wouldn’t have been possible
- Tron - for creating the controller and headset containers
- Eco and Pigeon - for sourcing the assets
- TacticalToaster - helping with BigBrain
- Dar’Zhar, TheManWhoSoldTheWorld for sending me clips to use for the preview… which I didn’t end up using… whatever. Thanks anyway!
- Anyone else I may have forgotten, sorry…
- You for checking out the mod
Known Issues
- Drone kills don’t count as actual kills. Yet.
- No Fika support. Yet.
- Using DLSS (maybe fsr too?) causes an issue where the viewport shrinks to the bottom left of the screen. As a workaround disable DLSS.
- Drones are amphibious
- Bots sometimes get stuck in
doorOpenstate and just crouch around until shot at - Fonts refuse to load for some people for some reason.
- Could be a NullReferenceException hiding somewhere, let me know if you find any.
- No, you can’t blow up the BTR and likely never will be able to.
16.76 MB
874 Downloads
Released Monday at 1:17 PM
Dependencies:
REQUIRES BIGBRAIN ~1.4.0
- Added BigBrain support, bots will now attempt to evade and shoot down incoming drones. Currently it’s fairly basic but will be improved over time
- Added mouse input with config options
- Added option to disable culling while piloting drones. Can be toggled in BepInEx config
- Added drone camera angle offset
- Added config options to configure explosion parameters
- Miscellaneous small fixes here and there
16.73 MB
2.3K Downloads
Released Nov 9, 12:57 PM
Dependencies:
- Fixed
Collection was modifiederror while having other Commonlib-dependent mods installed - Added basic controller support (tested with a Xbox One controller, but theoretically any XInput controller should work)
- Misc. small tweaks
Controller controls:
Left stick up - Throttle
Left stick left/right - Yaw
Right stick up/down - Pitch
Right stick left/right - Roll
Toggle armed - Y
Exit drone - B
16.66 MB
475 Downloads
Released Nov 8, 4:21 PM
Dependencies:
Initial release
Required Dependencies
The latest version of this mod requires the following mods to be installed as well.
Details
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GUID
com.pein.fpvdronemod
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Category
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License
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Source Code
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Latest Version VirusTotal Results
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Fika Incompatible

can you add the scroll wheel to variably control the throttle similar to how we control character speed with the scroll wheel
This is the most fun I’ve had in Tarkov in awhile thank you for this mod, cheers!
New version error: An item with the same key has already been added. Key: user/mods/SPTFPVDroneServerMod/bundles/assets/content/items/drones/drone_fpv.bundle at System.Collections.Generic.Dictionary
2.TryInsert(TKey key, TValue value, InsertionBehavior behavior) at System.Collections.Generic.Dictionary2.Add(TKey key, TValue value) at SPTarkov.Server.Core.Services.BundleHashCacheService.StoreValue(String bundlePath, UInt32 hash) at SPTarkov.Server.Core.Services.BundleHashCacheService.CalculateMatchAndStoreHash(String BundlePath) at SPTarkov.Server.Core.Loaders.BundleLoader.LoadBundlesAsync(SptMod mod) at SPTarkov.Server.Services.SptServerStartupService.Startup() at SPTarkov.Server.Program.StartServer(String[] args) Logger queue caught exception: System.OperationCanceledException: The operation was canceled. at System.Threading.CancellationToken.ThrowOperationCanceledException() at System.Threading.CancellationToken.ThrowIfCancellationRequested() at System.Collections.Concurrent.BlockingCollection1.TryTakeWithNoTimeValidation(T& item, Int32 millisecondsTimeout, CancellationToken cancellationToken, CancellationTokenSource combinedTokenSource) at System.Collections.Concurrent.BlockingCollection1.GetConsumingEnumerable(CancellationToken cancellationToken)+MoveNext() at SPTarkov.Server.Core.Utils.Logger.SptLoggerQueueManager.LoggerWorkerThread()I updated WTT - CommonLib, as well as updating this mod to 0.3.0(I’ve been on BigBrain 1.4.0 since it was released), but when I start a raid, all of the bots stay at spawn in a crouched position. The only time they move is if I deploy an FPV near them, they’ll stand still but they will shoot at it. I can walk up to them in their line of sight, and the only time they react is when I shoot them. I downgraded this mod to the last version and everything was normal again. Has anyone else experienced/reported this? I love the updated options btw, having AI shoot at and run from the drone is awesome.
Not even tried it yet, but that sounds like you’ve put a good amount of work into this - so just wanna share my appreciation for that! Looks really cool & unique..
Do you have any plans to allow mouse support for the controls? I wanna do some tricks before nailing a boss with the drone but the arrow keys for turning make it a bit clunky. Id love to have it be where the mouse controls Yaw and a/d control rolling.
T7 thermal imaging can achieve the same effect as FPV
This mod is so much fun and I’m so happy you made this, it’s been awesome playing with it.
I’ve had a few instances where I drop a drone but I can’t interact with it. The interaction dot won’t show when I’m looking at the drone, but if I pan above it, the dot gets stronger, but no matter where I look, I can’t do anything with it. It’s happened on a few different maps, on different surfaces. Any idea what could be causing it? It seems like when it happens, it’s like that for the whole raid, but the next raid will be fine with no issues. https://youtu.be/9vQf6eGZUPo
How to modify the explosion damage and range?
Can you make mouse control on the X and Y axis please?