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Mod Details

VCO - Viewmodel Camera Offset

VCO - Viewmodel Camera Offset 1.0.1+311

Created by Devraccoon

494 Downloads

Unknown SPT Version

A simple client mod that allows you to offset the player camera for cosmetic purposes. Backported to 3.10, pinned comment.

After discussing with the SPT community, I decided to write a mod that lets you offset the player camera without affecting the rest of the body. This unintentionally "fixed" the bizarre way some rifles are pushed into the player's shoulder. It also allows you to move your player view up, down, sideways, back and forth with very little restriction.

With version 1.0.1, VCO supports viewmodel Presets and a detection system. More on these further below.

SamSWAT.FOV is INCOMPATIBLE with this mod. VCO will disable itself if IncreasedFOV is installed.

Here's a comparison for the SCAR-H:

3WYdjuz.jpeg

Values used for the altered offset:

  • Horizontal offset: -0.01
  • Vertical offset: 0.065
  • FOV: 80

Available mod settings (Hotkey: F12)

Setting Range (value) ↓ Export section ↓ Preset Name (for exporting) Lets you type a preset name Export Preset Exports the preset name with the current offset values on-click **↓ Field of View section ↓
Enable expanded range Toggles ability to unrestrict FOV ↓ Offsets section ↓
X Camera Offset -0.5 to 0.5 (default: 0.05) Y Camera Offset -0.5 to 0.5 (default: 0.05) Z Camera Offset -0.5 to 0.5 (default: 0.05) ↓ Settings section ↓
Select Preset (dropdown) Allows for selecting and using an existing preset Delete the current preset Deletes the curently selected preset, if it exists Toggle the offsets on/off Immediately toggles the viewmodel patch on/off in realtime Toggle automatic weapon detection Toggles the detection system for if you only want the viewmodel patch on with specific weapons ### Installation

  1. Download the mod
  2. Open the archive hazelify.VCO-X.X.X-XXX.zip with 7-Zip
  3. Drag and drop the BepInEx folder into your main SPT folder (where SPT.Server.exe is)
  4. Profit

Credits

**net.hazelify** on Discord. For support, go to the SPT Discord community and ping me!

Version 1.0.1+310
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SPT 3.11.2

Latest Compatible SPT Version

0 Downloads

Created Mar 30th, 3:10 AM

Updated Mar 30th, 3:10 AM

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3.10 PORT!!

IF YOU WANT VCO FOR 3.11, DOWNLOAD VERSION 1.0.0

VirusTotal: Linked on the repo

Changelog

  • Backported to 3.10
Version 1.0.1+311
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Unknown SPT Version

Latest Compatible SPT Version

168 Downloads

Created Mar 31st, 10:30 PM

Updated Mar 31st, 10:30 PM

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Updates!

VirusTotal: Linked on the repo

Changelog

  • Added master toggle for viewmodel
  • Added weapon detection system; read more on this below
  • Added presets system with full export support
  • Added default configs (see **BepInEx\\plugins\\hazelify.VCO** folder)
  • Optimized use of Harmony patches
  • Organized a majority of the codebase

Presets

VCO now supports presets. You can easily use existing presets, save new presets, and delete existing presets. Unfortunately a game restart is required everytime a preset is added/deleted. This is due to BepInEx restraints.

Advice: Only save/delete presets in the main menu, that way restarting the game is quick.

Detection system

VCO now has a detection system in place that comes with a config file.

If both the master toggle + the detection toggle are both turned on, equipping a weapon whose name is in the config file will automatically apply your current preset's viewmodel offsets. If equipping a weapon whose name is NOT in the config file, your viewmodel will be reset to vanilla.

If the master toggle is turned on, but the detection is NOT, your current preset's viewmodel offsets will be applied regardless of what item is equipped

Config file is located here: **BepInEx\\plugins\\hazelify.VCO\\weapons.cfg**

Version 1.0.0
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Unknown SPT Version

Latest Compatible SPT Version

326 Downloads

Created Mar 30th, 1:16 AM

Updated Mar 30th, 1:16 AM

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