Changelog:
- Adjusted AO to use Deferred/GBuffer rather than having it be a post effect using camera normals
This change makes it so that the AO takes effect before the lighting pass. This results in more realistic/accurate AO. There won’t be just shading on every corner. This causes the AO effect all together to be less aggressive and noticeable. You’ll only see shading when the lighting in the spot is darker/not lit up by any lights. This is more in-line with my goal for this mod because Tarkov’s AO is a post effect that just applies to the final scene and doesn’t take lighting, normals, and reflections into account.
Built-in HBAO vs GTAO using Gbuffer:
https://imgsli.com/NDQ2NTA3
No AO vs GTAO using GBuffer:
https://imgsli.com/NDQ2NTEw
NOTE: If you use anything that does version checking, re-download this, the version number should be fixed now