New Features
Bot Limit Slider
New Max Bots Per Map config setting (0–31) with automatic MedicBuddy slot reservation. When MedicBuddy is enabled,
team-size slots are auto-reserved so your medical team always has room to spawn. Compatible with SWAG+Donuts and AI
Limit.
Escort Combat Awareness
Shooter escorts now actively scan for and engage nearby threats. Scans every 1s for hostiles within 80m, registers up
to 4 nearest threats, and faces the nearest enemy instead of looking randomly outward.
Escort Difficulty Config
New Escort Difficulty setting (0–3, default 2 = hard) to control escort bot combat skill level.
LootingBots Compatibility
BotMind now auto-detects LootingBots and disables its own
Looting module to avoid conflicts. MedicBuddy and Questing continue to work alongside LootingBots.
Bug Fixes
- Bots no longer go idle after reaching quest waypoints — objective rotation is now immediate instead of waiting
up to 5 seconds between waypoints (#1)
- Stuck bots now properly transition to the next objective — when the stuck counter hits 3, bots move on instead
of standing still
- PMC bots from different teams now detect and engage each other — removed a per-frame steering override that was
blocking EFT’s natural head-scanning and enemy perception
- Stuck/navigation failure logging upgraded from Debug (hidden) to Warning (visible) for easier troubleshooting
Stats
- 30 new unit tests (112 total)
- 0 build warnings
Thanks
- Th3Kenix — reported questing idle/stuck bug and PMC non-engagement
(#1)
- LO010OL — identified LootingBots compatibility question on SPT Forge
Full Changelog: https://github.com/Blackhorse311/BotMind/compare/v1.0.0...v1.1.1