Mod Details

Blackhorse311-BotMind

Blackhorse311-BotMind 1.6.0

Created by Blackhorse311

2.8K Downloads

SPT 4.0.12 Compatible

Smarter bots. On-demand medics. Three AI modules in one package.

Latest Version 1.6.0
SPT 4.0.12

Updated Mar 2, 7:24 PM

4.55 MB

Version Notes

What’s Changed

Three fixes for #10 reported by @DigitalBurns:

1. Container Loot Hang Fixed

Bots getting stuck in “Complete” looting state for 60s. Added action-level timeout (70s) in LootingLayer as a safety net when internal signals are lost, plus fixed a missing _target reset in LootCorpseLogic.

2. Raiders/Rogues No Longer Receive Questing Objectives

Raiders (brain name “PMC”, but WildSpawnType.pmcBot) and Rogues were falling through the PMC/Scav role guards in QuestingLayer and getting stuck on bad waypoints — especially on Woods. Added explicit role allowlist: only actual PMCs and Scavs get questing now.

3. Backwards Walking Fixed

All GoToPoint() calls were passing false for the lookToMovingDirection parameter, leaving EFT’s locomotion with no facing constraint. Changed to true across all movement calls. This is a one-time path hint (not the per-frame override removed in v1.2.0), so enemy detection remains unaffected.

Stats

  • Build: 0 errors, 0 warnings
  • Tests: 220 passing (29 new)
  • Files changed: 13

Installation

Extract the archive directly into your SPT root folder (where SPT.Server.exe is located).

Requires: SPT 4.0.12 + BigBrain 1.4.x

Thanks

  • @DigitalBurns — for detailed bug reports with BotDebug screenshots and BepInEx logs on both #9 and #10. Two releases worth of fixes came from your reports!
  • Guntero, simjounhax, alecontt — for reporting questing stuck behavior on SPT Forge

Full Changelog: https://github.com/Blackhorse311/BotMind/compare/v1.5.0...v1.6.0

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Details