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Mod Details

Weekend Drops

Weekend Drops 1.0.4

Created by 20fpsguy

5.1K Downloads

SPT 4.0.13 Compatible

Rotating weekend and daily challenges that give crates with loot and pay out GP coins

Latest Version 1.0.4
SPT 4.0.13

Updated Friday at 10:41 PM

402.29 KB

Version Notes

New

  • language i added a new sub folder directory named locales feel free to translate it to your language if there is a error in your translated locales it will load all the texts in English thats not a bug thats just a safe guard to not break anything
  • 65 new challenges across the weekend and daily pools - easier opening rungs for the categories that only ever offered hard ones (a single grenade kill, 2 headshots, one clean extract, a first Raider or Rogue), more per-map extracts, and fuller ladders for the survive-a-raid, loot and single-raid-spike categories that used to have one entry each. The melee-kill stunt stays a one-off oddity and now shows up less often than before, not more.

Changes

  • shop got a lil overhaul you can now buy a few new thing and barter for some supplys
  • Marksman rifles added to the Cleanup Crew’s arsenal - the M1A, HK G28 and RSASS in 7.62x51, plus the SVDS in 7.62x54R. Roughly one crew member in eight now carries a DMR, so expect to be reached from further out.
  • Cultist challenges are no longer a wall on a fresh profile. Hunting cultists needs a night raid and night vision, but the challenge picker treated them as an everyday category, so one landed on roughly 45% of weekends - a slot a new player simply could not finish. They now share a slot with the other rare-target hunts instead of holding one of their own, which drops them to about 26% of weekends, and the entry rung is a single cultist rather than three. The 8- and 12-kill versions are gone. The same rebalance spreads every other category more evenly, so weekends repeat themselves less.

Fixes

  • Depositing GP coins no longer destroys the ones you kept. Handing in 50 coins out of a stack of 200 credited the 50 correctly, but the leftover 150 disappeared: the deposit removed the whole stack and put a copy of the remainder back, and while your client showed those coins, the server had never agreed they existed, so they were gone at the next sync. Deposits now move whole stacks only, and the amount selector offers stack-sized amounts to match (two stacks of 100 offer 100 or 200). It is a coarser choice than before, but nothing can be lost. A smaller partial deposit would need the game to split a stack in a way that actually sticks, which i have not found a reliable route to yet.
  • Fixed three “kill X enemies in a single raid” challenges whose titles, ids and actual targets disagreed (two both read “Kill 12”, and one titled 18 only wanted 8). They are now a clean 6 / 10 / 15 / 20 ladder.
  • Supply Run crews now spawn on the drop instead of hiking to it. They were spawning anywhere in a zone that spans several hundred metres and walking in as a group, which is where they ran into trouble. They now start posted around the crate.
  • Fixed the Supply Run crew being sent to the wrong place entirely. The crew’s hideout was rolled from the map’s hideout list with no regard for where the crate was coming down, so you could get a Broken Village drop guarded from USEC Base. Worse, the crew could split, half holding the hideout while the rest walked off to the crate. Their posts are now always built around the rolled landing site. A Supply Run you already accepted repairs itself on the spot, so you don’t have to abandon it (and burn your board pick) to get the fix. also sorry for does who ran around the map trying to find them i did a terrible job adding the crew it should be now much better i hope at least…
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Description
5 Versions
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79 Comments

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