
Raiders in Reserve and Labs as bsg intended
Some of the Raider spawns that use triggerIds are broken, they use the wrong ids. this mod changes them to let raiders spawn again.
Locations fixed
Reserve:
- D2
- Bunker door /w switch
Labs:
- Medical elevator
- Main elevator
Version 1.0.2
SPT 0.0.0
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Latest Compatible SPT Version
3.8K Downloads
For SPT 2.2.x
Version 1.0.1
Unknown SPT Version
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Latest Compatible SPT Version
2.5K Downloads
For SPT AKI 2.1.2
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does this mod still work? if so, what folder does it go in? if not, is there an alternative fix?
chomp please update it kind sir!
Hi, what are the possibilities of this mod breaking lots of PMC bot spawns?
Played with it andvery little scavs would spawn, like 3-4 per raid and no PMCs would spawn, or like 1 in each raid… disabled it and now the raider and scav levels are back to normal.
Maybe a one off problem but in case someone else has it and they are using more mods, if they comes acros this, yes, disabling this mod does fix this.
how do i make this work i try putting in mod folder and its says invailed mod ??
I’m using this mod with 1.5.1 and it’s not working I have only LUA Spawnrework.
Any plans for an update to SPT 2.1.2? Or are there plans to update the AKI for .12.12 support before this would be worked on?
I assume this mod is still required for 2.1.1 if you want Raiders to spawn?
I knew it was broken! Gonna test this mod!
Does this only enable the raiders to spawn again? Because I’m planning to use Lua’s CP Spawn Rework Reborn to set the number of raiders and other variables.
Hi! It’s compatible with AKI 2.0, Fin’s AI etc?