Mod Details

Chomp-RaiderSpawnFix

Chomp-RaiderSpawnFix 1.0.2

Created by  chomp

7.4K Downloads

SPT 0.0.0 Compatible

Raiders in Reserve and Labs as bsg intended

Latest Version 1.0.2
SPT 0.0.0

Updated Jan 31, 2022 at 5:35 PM

Version Notes

For SPT 2.2.x

This download is externally hosted.
Always scan for viruses.

Some of the Raider spawns that use triggerIds are broken, they use the wrong ids. this mod changes them to let raiders spawn again.

Locations fixed

Reserve:

  • D2
  • Bunker door /w switch

Labs:

  • Medical elevator
  • Main elevator
Version 1.0.2
Download Mod Version
SPT 0.0.0
Latest Compatible SPT Version

3.8K Downloads

Created Jan 31, 2022 at 5:35 PM

Updated Jan 31, 2022 at 5:35 PM

Virus Total Results

For SPT 2.2.x

Version 1.0.1
Download Mod Version
Unknown SPT Version
Latest Compatible SPT Version

2.5K Downloads

Created Nov 23, 2021 at 2:05 PM

Updated Nov 23, 2021 at 2:05 PM

Virus Total Results

For SPT AKI 2.1.2

Version 1.0.0
Download Mod Version
Unknown SPT Version
Latest Compatible SPT Version

1.0K Downloads

Created Nov 16, 2021 at 9:50 PM

Updated Nov 16, 2021 at 9:50 PM

Virus Total Results
Urban__Ghost

does this mod still work? if so, what folder does it go in? if not, is there an alternative fix?

0 Likes
Rektya

chomp please update it kind sir!

0 Likes
Netix

Hi, what are the possibilities of this mod breaking lots of PMC bot spawns?
Played with it andvery little scavs would spawn, like 3-4 per raid and no PMCs would spawn, or like 1 in each raid… disabled it and now the raider and scav levels are back to normal.

Maybe a one off problem but in case someone else has it and they are using more mods, if they comes acros this, yes, disabling this mod does fix this.

0 Likes

It alters 4 event-triggered spawns, specifically lever events in labs/reserve. How are you verifying bots are spawning less and its not just the randomisation?

0 Likes
Netix

Hi, i’ve played like 10 raids with the mod on, barely finding anyone or hearing any shots whatsoever.

Disabled the mod and next raid has AI roaming and PMCs

0 Likes

So its anecdotal?

0 Likes
Netix

Technically yes.

0 Likes
Netix

chomp. i would like to present to you my most sincere apologies for the fact that im a brickhead and just realized i commented for a bug in a completelly different mod that is in no way the one causing the problems and i would also like to apologice for the fact that i didn’t actually realize that until now…

anyways, ima just go and show myself to the door.

0 Likes

No problem, glad you resolved the problem you had.

0 Likes
Foster

how do i make this work i try putting in mod folder and its says invailed mod ??

0 Likes
Pre

I’m using this mod with 1.5.1 and it’s not working I have only LUA Spawnrework.

0 Likes

151 is really old and i wont support it.

0 Likes
Yenogloshi

Any plans for an update to SPT 2.1.2? Or are there plans to update the AKI for .12.12 support before this would be worked on?

0 Likes

It already works on 2.1.2

2 Likes
NugentGL

I assume this mod is still required for 2.1.1 if you want Raiders to spawn?

0 Likes

Yes indeed.

0 Likes
icswcshadow

I knew it was broken! Gonna test this mod!

0 Likes
danyw

Does this only enable the raiders to spawn again? Because I’m planning to use Lua’s CP Spawn Rework Reborn to set the number of raiders and other variables.

0 Likes

i don’t see any incompatibilities between this and luas cp rework. Assuming Lua doesn’t alter trigger names!

1 Like
Ding_Chavez

Hi! It’s compatible with AKI 2.0, Fin’s AI etc?

0 Likes

Not tested/supported on 2.0.1 but i’m not your dad, do whatever you want.

No known incompatibilities with other mods.

2 Likes

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