
Provides a config with multipliers to alter all aspects of meds. (apart from combat stims)
Does nothing by itself you must edit the config!!
Gives a list of multipliers in the config that can affect every aspect of each med that is available to us. (1 is vanilla, 0.5 half, 2 double etc)
Combat stims are hard coded and not affected.
If debug is set to true you can experiment and track the values easily in the server log.
If you love what I do, why not buy me a coffee?
912 Downloads
Updated package.
732 Downloads
updated for 3.6.
557 Downloads
Updated for AKI 3.4.0
Full refactor of code, cleaner and now with comments.
347 Downloads
Updated for AKI 3.3.0.
357 Downloads
Updated to .ts and AKI 3.2.4.
801 Downloads
Updated to AKI 2.3.0 ++.
Details
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GUID
Not Available
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License
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Source Code
https://github.com/kieran-boyle/Mods/tree/master/Kiki-MedTweaker
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Latest Version VirusTotal Result
Hi Kikirio, love your work across all the mods. My modding background is with C# (primarily in Space Engineers, individual scripts compiled at runtime not in .dlls) so I’m on the learning curve here especially with the obfuscation.
I’m hoping to add buffs and debuffs to medkits to change effects to heal-over-time with consequences (hydration increase, etc) similar to stims. I see the debuffs but am yet to find a healthrate buff.
My question is: as the parenting is different for stims and medical items, is it impossible to make this change server-side only because properties of medkits are limited to “instant” effects?
Appreciate the advice, keen to learn more.
Every time I have downloaded the new version I get an error before loading into game completely, then it crashes.
感謝更新,這個藥物MOD我非常喜歡,謝謝。
yaaaaaaaaaaaaaaaaaaaa thank you for updating!
Do you know if it works for 3.7.1?
someone can find or create a health regeneration mod?
thanks