Yes. I've created another mod to tweak the economy, because nobody has managed to stop me yet. This mod adds an additional cost the first time you purchase an item, as a kind of 'unlocking fee'.
Inspired by the Bronzeman Mode mod, this mod contains several configurable options to control both the price of 'unlocking' an item (That is to say, the price increase you see the first time you go to purchase an item), and the categories of items that will require an unlocking fee. This does not remove Loyalty Level requirements for item purchases, it's just another mod intended to make the game more focused on scavenging and less on purchasing.
Items that are locked will be given a red background. This background colour does not, unfortunately, update immediately after you unlock it. The background colours will only update after a server restart or a completed raid.
Items that are locked can only be purchased in units of 1. This is to prevent people from paying the unlocking fee several times over by mistake. Immediately after your first purchase, the quantity should increase to something functionally infinite.
Barter trades are unaffected by this mod.
372 Downloads
Version 1.4.1 for AKI 3.1.x
- Should actually save your data, again.
92 Downloads
Version 1.4.0 for AKI 3.1.x
- Compatibility update for AKI 3.1.x
191 Downloads
Version 1.3.0 for AKI 3.0.x
1.3.0 - (June 26, 2022)
- Updated to work with AKI 3.0.x
113 Downloads
Just a package file update for 2.x.x compatibilty
88 Downloads
486 Downloads
Small bugfix, switching config options after first use should no longer unlock everything
272 Downloads
Version 1.1.0 for AKI 2.2.x
1.1.0a
- Should no longer apply the multiplier multiple times if the server is restarted mid-game
1.1.0
- Compatibility changes for 2.2.x
72 Downloads
-Fix for immediate crash on server startup. Oops.
Not quite yet...