“My name is a killing word.” -Paul Atreides
Extra armor for all of your body parts based loosely on the technology from the novel Dune!
This mod adds a custom armband that has all of the properties of armor and has configurable options so you can customize it to your liking.
Details:
Customizable armor zones, price, durability, and more...
- Raise or lower the durability.
- Set which armor zones (armor colliders) you want to protect.
- Change armor material, class, or type.
- Raise or lower item weight.
- Increase or decrease blindness protection.
- Change loyalty level requirement.
- Raise or lower the price.
- Edit the item look using the "PreFab" option. (Currently 19 options available. 1 option pending.)
- "God Mode" can be enabled to prevent all "throughput" damage (the small amount of damage that gets through armor).
**Body PartArmor Zones (Armor Colliders)**HeadParietalHead, BackHead, HeadCommonNeckNeckFront, NeckBackEyesEyesEarsEarsJawJawBackSpineTop, SpineDownArmsLeftUpperArm, LeftForearm, RightUpperArm, RightForearmSidesRightSideChestUp, RightSideChestDown, LeftSideChestUp, LeftSideChestDownFrontRibcageUp, RibcageLowPelvisPelvisButtocksPelvisBackLegsRightThigh, RightCalf, LeftThigh, LeftCalf Derived Work:
For examples of armbands being used as armor, see the following mods:
NAMEAuthorNotesHoltzman Shieldjbs4bmxAn armored armband mod with configurable properties.Body BlessingsShadowXtrexIncludes custom armbands.Single Player Overhaul (SPO)gabe_overImplements a modified version the Holtzman Shield mod.Limb ArmorRhyufer & FelyxImplements modified versions of armbands. Configuration:
{ "ArmorCoverage": { // Customize Holtzman Shield armor protection areas. // This value must be true or false. "Head": true, "Neck": true, "Eyes": true, "Ears": true, "Jaw": true, "Arms": true, "Front": true, "Back": true, "Sides": true, "Pelvis": true, "Buttocks": true, "Legs": true }, "ArmorAmount": { // Customize Holtzman Shield armor durability level. // This must be a whole number ranging from 1-9999999. "Durability": 100000 }, "Resources": { // Customize Holtzman Shield item properties. "ArmorClass": "10", "ArmorMaterial": "Ceramic", "ArmorType": "Heavy", "ItemWeight": 0.01, // This is the amount of protection from bright lights. // This must be any number value between 0 and 1 (e.g., 0, 0.25, 0.5, 0.8, 1, etc.) "BlindnessProtection": 1, // I recommend keeping this at or below 100 // This must be a whole number ranging from 1-2000. "RepairCost": 100, // Customize trader (Ragman) properties "traderPrice": 1000, "traderLoyaltyLevel": 1 }, "PreFab": { // If more than one is set to 'true', then PreFab will revert to default (Evasion). "Evasion": true, "Alpha": false, "DeadSkul": false, "TrainHard": false, "TwitchRivals": false, "Bear": false, "Kiba": false, "Labs": false, "RFArmy": false, "TerraGroup": false, "Untar": false, "USEC": false, "Blue": false, "Green": false, "Red": false, "White": false, "Yellow": false, "Unheard": false, "Arena": false, // The following item(s) is(are) not yet part of the game. (WIP - Ignore for now.) "BlackDivision": false }, "GodMode": { // Disable damage dealt by blunt force trauma. "BluntForce": true, // (WIP) Disable damage from projectile penetration of armor. // This value is a work in progress and is not currently implemented in this mod. - Please ignore for now. "Penetration": false }, "Blacklist": { // Set to 'true' to disable item spawning on PMC or Scav bots, or to remove from global loot pools. "pmc": false, "scav": false, "globalLoot": false } } Pro/Con List:
PRO - Additional armor without the weight constraints or debuffs to movement.
PRO - You can survive some of the scariest fire fights of your life with this armor fully configured to protect all areas.
CON - Does not protect against grenade (both thrown and launched), land mine, or claymore explosives.
CON - Does not protect against fall damage.
CON - This gets the lowest priority when wearing other armors or helmets. In the event that you are wearing other armors or helmets, damage will occur to your PMC when attacked.
Incompatibilities:
SPT Realism Mod by Fontaine
Requires the installation of ArmBandCore BepInEx client mod.
Extract the contents of the zip file to the "root" of your SPT folder.
- The same location as 'EscapeFromTarkov.exe', 'SPT.Launcher.exe', and 'SPT.Server.exe'.
Edit the configuration file to your desired state.
Step 1: Remove any and all HoltzmanShield items from your inventory.
Step 2: Exit the game. Before logging out, Clean your temp files via the Launcher.
Step 3: Delete 'HoltzmanShield' folder from the "[SPT]/user/mods" folder.
Mod Source: Github
Compatibility with other mods is neither expressed nor implied. (Attempts will be made to correct this, but cannot be guaranteed.)
Support is neither expressed nor implied. (There is no guarantee of expedited or resultant service.)
Support is definitely NOT given to earlier versions of the mod.
If you would like to report an issue, please keep the report short and concise.
- Reporting of issues is okay.
- Reporting on mod incompatibility is okay.
- Complaining about how the mod functions, whether good or bad, is NOT okay.
- Be civil or you will be ignored.
Thank you to the following for their assistance in helping to develop or improve this mod:
ShadowXtrex
sugonyak
MongoDB IDs generated for this mod:
66087622e26587d9430a1cfb = Holtzman Shield
660876222a48cf3590ed6b71 = [Reserved]
660876224523d1be0cf69a78 = [Reserved]
6608762242c17093d5ebfa86 = [Reserved]
6608762264b20d7efc83a915 = [Reserved]
This is definitely not required and you have every right to ignore this tab, but if you would still like to buy me a coffee, I'd greatly appreciate it. Any and all proceeds will go towards further development/maintenance of mods.
1.7K Downloads
Type: Item Mod
Supported SPT Version: 3.9.0+
Change Log:
- Fixed blacklist issue by removing code that was unnecessary for functionality.
- Fixed prefab assignment code. Prefab options now work as intended.
- Removed unused config option.
Installation: Extract to root of SPT folder.
302 Downloads
Update to SPT 3.10.x
Now includes ArmBandCore by default.
Not quite yet...