This update MIGHT work with existing profiles, but most likely will not.
Fallow CAREFULLY installation instructions in Installation settings.
MODs UPDATE:
- Flealock - Fleamarket unlocks after com center level 1, after updating to com center level 3 you unlock access to all traders.
- remember to have power ON! (might need server restart)
- Hideout Tweaks by Kobrakon - Resting, Heating, and Meditation passives reworked to increase max stamina/energy/hydration.
- No more passive regeneration from the air.
- SPO-LootProgressio - Loot spawn chance changes depending on player level.
- Early on the player will have to travel far from his Hideout to get better loot, but loot will normalize across all maps with player leveling!
- Time permanent. Once you pick a time you are stuck with it.
- If you cant access Factory that it’s because one of the base time zones is locked. You still can click it and pick a time corresponding with your time.
- r1ft-BackpackResize - Huge rework of backpacks
- Lua’s The Gacha Box Trader - Lizard Scrap - Lizard opened his storage unit where he can gift you some random stuff.
- Lua-Spawn-Rework - Whenever you create a profile it will force change enemies to the opposite factions. No more helpful PMCs, and no more in fighting
- If you will continue having issues check #spo-updates and #spo-faq.
Changelog:
- Huge readjustment of Skils progression.
- Traders reworked
- Obtaining full auto weapons is a lot more difficult.
- Recol reworked
- Spread and gun recoil are a LOT easier to control but the visual kick is a lot more noticeable.
- AI adjusted to be more active, more corner peaking, longer alert timers etc.
- Heavy bleeds are very dangerous yet not super common, while light bleeds will be common frustration.
- Factory key was added as a gift from the first Lizard quest.
- Container progression updated:
- Alpha and Beta containers are now tied to Lizard quest lines.
- Gamma is still locked behind PK barter.
- Energy and dehydration rates adjusted.
- Readjusted food and drinks charges.
Huge thanks to the SPO community for testing, feedback, additions, and fixes! I could not continue working on SPO without your support
Especially huge thanks to Kobrakon, Ghost Pheonix, and R1ft for your custom modules and endless patience!