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Mod Details

Fin's AI Tweaks (FAIT)

Fin's AI Tweaks (FAIT) 1.25.2

Created by Fin

154.5K Downloads

SPT 3.6.1 Compatible

Makes the AI a little harder

This mod changes the AI, gear, and spawning patterns for scavs, PMCs, raiders and boss followers.

The AI changes make the AI more inclined to fire in bursts, act aggressively, and also tries to make their shooting patterns make more sense (eg. They’re not very likely to randomly hit you with their first shots, but followup shots rapidly get more accurate, and when they fire in bursts, the bullets in that burst spread out instead of all hitting the exact same spot like a laser beam). There are a variety of configurable settings, from increasing their overall difficulty level to tweaking specifics like recoil or aiming / spotting speed.

The gear changes add more variety to AI loadouts, and have various options such as selecting minimum and maximum armor levels, altering the types of ammo they can use, and even a progressive gear system that syncs AI gear to both the class of bot, and the player level.

The spawning changes are designed to give the player some control over what kinds of bot appear in their raid. By default they greatly increase the number of bots in raids, and also the speed at which they appear. It also adds more varied cultist spawns to maps that can support them.

New as of version 1.21.1: If you have an error and need support, you must include the debug hash that appears in your server (It’s also present in your user/logs/server.log file) when FAIT first loads, or your request will be ignored. The only exceptions are errors that prevent this debug hash from appearing.

A note on errors before raids, because I get this question a lot. TL;DR here, and the long explanation below:

TL;DR: The errors aren’t harmful, and are just hiccups in weapon randomization where a flawed random weapon is being replaced with a weapon from Tarkov’s presets.

If you’re using the random weapon generation features of this mod, you’ll most likely see errors when you load into a raid, saying things along the lines of “This part wasn’t compatible with this part”, or “This weapon was generated without a magazine”. Due to weapon part interdependencies and conflicts, generating weapons without error from a limited selection of parts is difficult to do without significantly slowing the loading process. You can have a barrel that’s compatible with only two out of twelve receivers, and only four out of twenty handguards, and each of those barrels is only compatible with three of those handguards, there are handguard / gas block combinations that aren’t compatible.. And on and on. When every part is available there’s pretty much always at least one combo that’ll work no matter what you do, but if you start restricting weapon parts it gets much harder. Your choices for weapon generation boil down to trying to holistically generate the weapon, essentially looking at all the parts at once and making sure they all work with eachother.. Which in practice will basically involve a process very much like generating a few thousand versions of the weapon and then picking one from the list of weapons that don’t have errors, or you can build it one part at a time. Upper receiver, barrel, gas block, handguard.. On and on, until you either hit a wall or get a working weapon -Doing it this way means you can run into errors and need to abort, but it also means you’re only spending the computational resources to generate one weapon, as opposed to thousands (And I do mean thousands. The barrel / handguard / receiver combo for AR-15 type weapons has more than 400 possible combinations, never mind the gas blocks, stocks and buffer tubes that also have (admittedly lesser) compatibility issues). This is what AKI does, pretty much, and.. Because of this, in certain circumstances AKI’s weapon generation code can paint itself into a corner, so to speak, and when it does it throws an error and assigns the bot a weapon from the presets list defined in AKI’s globals file. -That’s what you’re seeing, and it’s nothing to worry about.

One final note (for now): While I love and appreciate all your feedback in the comments, it had gotten to a point where there were so many it was slowing the page down, and the site mods had to disable comments for FAIT. -If you’d like to leave a positive comment, reviews are currently the best place for that. I’ll try and field people’s questions about the mod ion the help thread, but if possible that should remain mostly for technical support issues. Thank you all!

Version 1.25.2
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SPT 3.6.1

Latest Compatible SPT Version

12.8K Downloads

Created Mar 25th, 2023

Updated Mar 25th, 2023

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Version 1.25.2 for AKI 3.5.x

1.25.2 - (March 25, 2023)

  • Fix for bots not spawning after the first raid
Version 1.25.1+a
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Unknown SPT Version

Latest Compatible SPT Version

3.7K Downloads

Created Mar 9th, 2023

Updated Mar 9th, 2023

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Version 1.25.1 for AKI 3.5.x

Kept you waiting, huh?

This is a quick update I’ve managed to put together over the first bit of spring break. No old bugs have been fixed, this is purely an update to make it work with the newer version of SPT. I also haven’t had time to test out every option; the advanced configs in particular are likely to have problems, and I haven’t yet added Streets to either the advanced config or the map-specific spawn multipliers.

I’m hoping to do a little bit more work on it over the next few days, so let me know if you find any glaring issues!

1.25.0 - (March 9, 2023)

  • Compatibility update for SPT 3.5.x

1.25.1 - (March 10, 2023)

  • Update to allow FAIT to modify spawns for Streets
    • The advanced spawn config should also work for Streets
    • Streets cannot currently have its spawn multiplier changed from the default of 1
      • This is because of an issue updating the python GUI, and should be fixed soon(tm)

1.25.1a - (March 12, 2023)

  • Fixed an error that caused the server to crash when progressive gear was enabled
  • (I believe) I fixed an error that caused incompatibilities with Valens Progression mod

If 1.25.1a is giving you troubles, 1.25.0 can still be found here (I’ll remove this like if / when I’m sure 1.25.1a isn’t causing new problems): https://www.dropbox.com/s/xg5gbv7yhmg37iu/Fin-AITweaksVer1-25-0.rar?dl=1

Version 1.24.4
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Unknown SPT Version

Latest Compatible SPT Version

1.9K Downloads

Created Aug 31st, 2022

Updated Aug 31st, 2022

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Version 1.24.4 for AKI 3.2.x

This will be FAIT’s final update, at least in its current form (Barring any small hotfixes needed in the next couple of days). As its grown, and as AKI continues to change, FAIT has become harder and harder to maintain, and in under a week I will no longer have the time to do so. I intend to split the gear changes portion of the mod into a standalone mod that will hopefully require much less maintenance, and eventually extend the “Behaviour Changes” functionality of FAIT into FAIL. The spawn changes are, in my opinion, something mods like Lua’s Spawn Rework can do better than FAIT can, and so they will not be moved into a standalone mod.

Anyone who wants to try and maintain the mod in its current form has my blessing to do so.

1.24.4 - (August 31, 2022)

  • Compatibility update for AKI 3.2.2
  • Fix for improper PMC spawning when spawn changes are disables
  • Prevented other mods from spawning blacklisted items on bots
  • Tweaks to progressive gear durability
  • Small miscellaneous fixes
Version 1.24.4+a
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Unknown SPT Version

Latest Compatible SPT Version

13.6K Downloads

Created Sep 4th, 2022

Updated Sep 4th, 2022

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Version 1.24.4a for AKI 3.2.x

This will be FAIT’s final update, at least in its current form (Barring any small hotfixes needed in the next couple of days). As its grown, and as AKI continues to change, FAIT has become harder and harder to maintain, and in under a week I will no longer have the time to do so. I intend to split the gear changes portion of the mod into a standalone mod that will hopefully require much less maintenance, and eventually extend the “Behaviour Changes” functionality of FAIT into FAIL. The spawn changes are, in my opinion, something mods like Lua’s Spawn Rework can do better than FAIT can, and so they will not be moved into a standalone mod.

Anyone who wants to try and maintain the mod in its current form has my blessing to do so.

1.24.4a - (September 4, 2022)

  • Fix for PMCs not being counted as PMCs when spawn changes are disabled
  • Fix for certain mods being able to add improper items to weapon mod slots, and that leaking in to bot loadouts
  • Miscellaneous reordering and small fixes

1.24.4 - (August 31, 2022)

  • Compatibility update for AKI 3.2.2
  • Fix for improper PMC spawning when spawn changes are disables
  • Prevented other mods from spawning blacklisted items on bots
  • Tweaks to progressive gear durability
  • Small miscellaneous fixes
Version 1.24.3+a
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Unknown SPT Version

Latest Compatible SPT Version

4.9K Downloads

Created Aug 14th, 2022

Updated Aug 14th, 2022

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Version 1.24.3 for AKI 3.2.x

1.24.3a - (August 14, 2022)

  • Decreased bot horizontal recoil
  • Improvements to blacklist function (Again), to integrate it with AKI’s new PMC loot generation method

1.24.3 - (August 14, 2022)

  • Improved default PMC AI difficulty
    • Mostly recoil handling
  • Experimental changes to default Rogue AI difficulty
  • Slightly improved automatic fire accuracy for all bots
  • Rogues should no longer wear USEC armbands
  • Added Zone_Island to the advanced spawn config
  • Added a new group “Goons” to the default advanced AI config
    • This doesn’t affect the default difficulty of the Goons, but should just make it easier for players who want to modify them to do so
  • Restructured miscellaneous_items_to_add_to_bot_inventories inside the advanced inventory config. It should work now?

Known bugs:

  • Setting the bot amount to anything but ‘As Online’ may cause bots to fail to spawn at all
  • When doing scav raids, PMCs may not be hostile
  • Setting the server time doesn’t do anything
Version 1.24.2+a
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Unknown SPT Version

Latest Compatible SPT Version

532 Downloads

Created Aug 8th, 2022

Updated Aug 8th, 2022

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Version 1.24.2a for AKI 3.2.x

1.24.2a- (August 8, 2022)

  • Fix for bot generation error when attempting to spawn bots in with 9x18PMM ammo type

1.24.2- (August 7, 2022)

  • Compatibility update for AKI 3.2.x
    • This hasn’t gotten thorough testing yet, there may be some lingering issues. But I can confirm it starts, gets into raid, and generates bots without server errors.

Known bugs:

  • Setting the bot amount to anything but ‘As Online’ may cause bots to fail to spawn at all
  • When doing scav raids, PMCs may not be hostile
  • Setting the server time doesn’t do anything

Not quite yet...