
Online tool to create/edit custom quests json files, this is the ideal companion for Custom Quests mod.
Designed with to work with Custom Quests mod.
This tool will allow you to create and edit quest files for Custom Quests mod.
Main features
- handle several quest files
- you can duplicate a quest
- search for items (will be reworked in v2)
- just select what you want (locations, places, zones)
Usage tips
- When you’re done, the downloaded json quests files need to go into the quests
directory of the Custom Quests mod, I suggest you to make a sub-directory so you can have something like quests/YourQuestLine/YourQuestFile.json
- You can drag-n-drop a custom quest json file to import it into the editor.
- Double click on a quest file to rename it.
- Create chainable quests with locked\_by\_quests
Credits
Thanks to Gave_Over for making the image
If you want to support my work, you can buy me a coffee.
1.2K Downloads
Work for Custom Quests > 3.2.0
Changelog
Upgrade for SPT 3.9.x
You have to surround your quest ids by characters like #
(this is to avoid a weird BSG bug)
Example: #my\_quest\_id\_1#
instead of my\_quest\_id\_1
Features
- support of Streets of Tarkov map
- support of Ground Zero map
- add missing [places](https://github.com/guillaumearm/SPT_CustomQuests/blob/master/docs/ALL_PLACES.md), [zones ](https://github.com/guillaumearm/SPT_CustomQuests/blob/master/docs/ALL_ZONES.md)andand) [quest items](https://github.com/guillaumearm/SPT_CustomQuests/blob/master/docs/ALL_ZONES.md)
2.0K Downloads
Changelog
Features
Added quests persistance in local storage.
Fixes
Editor can load file quests for Custom Quests > 2.0.0 (@group and @build directives are ignored for now)
1.0K Downloads
update
236 Downloads
update
Details
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GUID
Not Available
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License
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Source Code
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Latest Version VirusTotal Result
Missing features in editor since Custom Quests 2.0.0
- start_rewards (2.0.0)
- @group special directives (2.0.0)
- @build special directives (2.0.0)
- Any target for Kill missions (2.1.0)
- FindItem quests (2.1.0)
- one_session_only property (2.1.0)
- repeatable quests (2.3.2)
- weapons_whitelist for Kill missions (2.4.0)
- traders_reputations for rewards (2.5.0)
Great mod, I would like to ask if it is possible to set skill level improvement as a reward for completing tasks?thx
is there anyway to make rewards hidden or the targets to kill bosses?
I’ve looked all over the instructions read me’s and such but i don’t see where to put my new quest file once i’ve finished making the quest. I’m sure im just missing it cause no one else has said this, just a lil lost.
Maybe I am mistaken, but there is no Ref from Arena. Could you add his trader id to the list?
Oh my cat!
Shame this is nolonger supported, it has such a lovely GUI, was hoping I could adapt it to modern loaders, but, I cannot, hope to see this come back some day.
Still plan to update this beatuiful thingy?
Hi,
love the idea of this.
I tried to do my own quest series but after i launch the game and try to accept a quest, the following error shows up in my server:
TypeError: Cannot read property ‘length’ of undefined
TypeError: Cannot read property ‘length’ of undefined
at QuestController.acceptQuest (E:\Tarki\SPT AKI Game_3.0.0\obj\bundle.js:5277:57)
at Proxy.acceptQuest (E:\Tarki\SPT AKI Game_3.0.0\obj\bundle.js:2090:37)
at QuestItemEventRouter.handleItemEvent (E:\Tarki\SPT AKI Game_3.0.0\obj\bundle.js:13298:44)
at ItemEventRouter.handleEvents (E:\Tarki\SPT AKI Game_3.0.0\obj\bundle.js:13467:38)
at ItemEventCallbacks.handleEvents (E:\Tarki\SPT AKI Game_3.0.0\obj\bundle.js:1659:63)
at $de60112e0288ef4d$export$1dd35d19c79daa7c.action (E:\Tarki\SPT AKI Game_3.0.0\obj\bundle.js:14008:48)
at ItemEventStaticRouter.handleStatic (E:\Tarki\SPT AKI Game_3.0.0\obj\bundle.js:12648:61)
at Proxy.handleRoute (E:\Tarki\SPT AKI Game_3.0.0\obj\bundle.js:12943:41)
at Proxy.getResponse (E:\Tarki\SPT AKI Game_3.0.0\obj\bundle.js:12933:30)
at HttpServer.sendResponse (E:\Tarki\SPT AKI Game_3.0.0\obj\bundle.js:14510:38)
After a few minutes i got a backend error and the quest is accepted and shows up at the trader.
Any idea on what i did wrong?
Thanks!
Is there a way to import a Json into the quest editor site, in case I messed up? I accidentally put customs as the location, even though this objective is to place a jammer in nightfactory