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Mod Details

Fin's Realistically Equipped Traders

Fin's Realistically Equipped Traders 1.5.0

Created by Fin

3.8K Downloads

SPT 3.6.1 Compatible

You've been spoiled by traders with infinite stocks and perfect weapons. No more.

This mod attempts to make traders an interesting part of the SPT world, instead of just a way to get infinite copies of your favourite loadout over and over and over. Traders will sell you only a limited amount of gear, and the weapons they have to offer won't be in pristine condition.

I HIGHLY recommend this mod be used in conjunction with mods or game settings that give the AI damaged weapons, as well.

This mod is not guaranteed to be compatible with other economy mods

So what exactly does it do?

This mod takes a random selection of items that the trader could normally sell you (IE. If you're LL2 with Prapor, it will only pick from items he sells at or below LL2) and gives them to the trader in limited quantities. You might get, for instance, two AKMs, one PP19, and one mosin as the weapons available for purchase from that trader for that reset. These are the ONLY weapons that will be sold by them for the next three hours, and once you've purchased all four, no more will be available for purchase from that trader. Most other items will be similarly limited: If you see a stack of 59 LPS GzH rounds for sale, those 59 are all there are from that trader.

Weapons will also be sold damaged. The exact level of damage depends on your loyalty level with the trader, but at LL1 they'll be between 55% and 91.8% durability, improving to between 70% and 97.2% durability at LL4.

Armor is sold at full durability.

The flea market is, obviously, disabled by this mod.

Traders don't reset when you restart the server. They require three IRL hours to pass, before they'll restock. They also require three IRL hours to pass before any price updates made in the config take effect, at the moment.

Version 1.5.0

473 Downloads

Created Mar 11th, 2023 Updated Jan 7th, 5:08 AM

Version 1.5.0 for AKI 3.1.x

  • Compatibility update for AKI 3.5.x
Version 1.4.1

228 Downloads

Created Aug 5th, 2022 Updated Jan 6th, 11:15 PM

Version 1.4.1 for AKI 3.1.x

  • Fence should once more be disabled by this mod
  • Better integrates with the Unlock Weapons mod
Version 1.4.0

443 Downloads

Created Jul 26th, 2022 Updated Jan 1st, 10:35 AM

Version 1.4.0 for AKI 3.1.x

  • Compatibility update for AKI 3.1.x
Version 1.3.3

221 Downloads

Created Jul 16th, 2022 Updated Dec 19th, 8:37 AM

Version 1.3.3 for AKI 3.0.x

1.3.3 - (July 15, 2022)

  • Added an option to multiply the damage done to weapons found in-raid. This option can only increase damage, at the moment, it cannot decrease it due to the particular math involved.
    • If a weapon would be lowered to 80% durability, then setting this multiplier to '2' would lower it to 40%
Version 1.3.2

65 Downloads

Created Jul 15th, 2022 Updated Jan 7th, 11:42 AM

Version 1.3.2 for AKI 3.0.x

1.3.2 - (July 15, 2022)

  • Added an option to reduce durability of weapons found in-raid by an amount comparable to barter-trade items from traders
Version 1.3.1

337 Downloads

Created Jul 3rd, 2022 Updated Jan 7th, 1:03 AM

Version 1.3.1 for AKI 3.0.x

1.3.0 - (June 26, 2022)

  • Should no longer always assume you're LL1 with all traders
Version 1.3.0

199 Downloads

Created Jun 26th, 2022 Updated Jan 1st, 1:25 PM

Version 1.3.0 for AKI 3.0.x

1.3.0 - (June 26, 2022)

  • Updated to work with AKI 3.0.x
Version 1.2.2

408 Downloads

Created May 25th, 2022 Updated Jan 7th, 4:41 AM

-Slightly rebalanced item availability when barters are enabled.

Version 1.2.0

306 Downloads

Created Apr 13th, 2022 Updated Jan 1st, 12:14 PM

1.2.0

  • 2.3.1 compatibility
  • New config option, "condense_identical_items_into_one_stack"
Version 1.1.1

38 Downloads

Created Apr 13th, 2022 Updated Jan 7th, 1:13 PM

1.1.1

  • New config options:
    • allow_barter_trades
      • Allows barter trades to appear in trader inventories
      • Barter trade items have 50% more durability than cash trade items
    • show_unavailable_barters_as_zero_stock
      • Shows unavailable barters (As in, those that this mod didn't give the trader stock for) as having 0 stock.
        • If this is not enabled, and allow_barter_trades is enabled, then unavailable barters simply will not be short
        • Enabling this allows you to see what trade goods are required for barter trades, even if that barter isn't currently in stock
    • reduce_armor_durability
      • Subjects armor to the same durability loss as weapons
  • Fence and the flea market are now properly disabled
Version 1.0.0

87 Downloads

Created Apr 3rd, 2022 Updated Jan 6th, 8:14 PM

Yeah, I know. I've released another economy mod.

..But I think this one is the best of the bunch, so far, and I may try and combine it with the others in future updates.

Version 0.0.0

203 Downloads

Created Apr 4th, 2022 Updated Jan 7th, 3:35 AM

1.0.0b

  • Fixed price multipliers sometimes increasing with item quantity
  • Weapon price now scales with durability. A weapon sold by a trader at 50% durability will cost 75% of the usual price

1.0.0a

  • Small update that should make this mod compatible with mods that add new traders
Version 0.0.0

372 Downloads

Created May 2nd, 2022 Updated May 2nd, 2022

1.2.1b

  • Added an option to shrink the size of any given category
    • The option is called 'reduce_quantities_in_these_categories'
    • To halve the number of weapons offered, you would use the following entry
    • "guns": 2

1.2.1b

  • Fixed the math that happens with the durability of barter trades

1.2.1a

  • Hard capped the maximum durability items can be sold at, just in case

1.2.1

  • FRET is now compatible with mods that add new traders to the game, or modify trader inventories, via three new config options
    • I_am_using_a_mod_to_alter_trader_stock_and_want_FRET_to_play_nice_with_it
      • Set this to true to tell FRET to refer to the trader's inventory after it's been altered by other mods, rather than its vanilla version.
    • Use_mod_added_trader_settings_for_vanilla_traders
      • Mod-added traders are now set to use algorithmically determined values
        for their inventory sizes. If you're changing the inventories of vanilla traders, you might want to turn this on to scale the size of their selection to their new list of available goods.
    • new_trader_IDs_to_modify
      • You need to add the IDs of any new traders you want FRET to modify to
        this list. These are the ids they use internally, you should be able to find them inside of any trader-adding mod fairly easily. You can also add an entry called "ALL TRADERS", and it will just go ahead and modify every mod-added trader, regardless of what else you've entered.
  • There were also a few minor bugfixes
Version 0.0.0

384 Downloads

Created Aug 19th, 2022 Updated Aug 19th, 2022

Version 1.4.1a for AKI 3.1.x

  • Should no longer add extra FIR items to purchases

Not quite yet...