This Pack contains: AR-50 HK 417A2 VKS Vykhlop KSG Memegun L1A1 SLR Wages of Sin AR-15 AK-50 Lawmaker 12.7x108 Sniper Rifle 6.5 Creedmoor 6.5 Grendel STs-130 .50 Beowulf
myes
3.7K Downloads
Ported to AKI 1.1.0
912 Downloads
Had the Orsis T10 in there now its removed
234 Downloads
now contains
AK-50
Wages of Sin AR-15
SLR L1A1
Lawmaker 12.7x108 Sniper Rifle
HK 417A2
AK-50 in.50 beowulf
KSG (MemeGun)
AR-50
---------
6.5 grendel
6.5 creedmoor
.50 Beowulf
fuckette 12g
Details
-
GUID
Not Available
-
License
Mod is not working on 2.0 rc1
Log:
[ERROR] Trace:
TypeError: Cannot convert undefined or null to object
at Function.assign (<anonymous>)
at ModPack.load (C:\Games\Escape from Tarkov1\user\mods\KCH-ModPack\src\ModPack.js:67:32)
at Function.executeMods (C:\Games\Escape from Tarkov1\obj\bundle.js:56046:28)
at Function.load (C:\Games\Escape from Tarkov1\obj\bundle.js:55994:15)
at Object.load [as aki-mods] (C:\Games\Escape from Tarkov1\obj\bundle.js:47446:15)
at Function.load (C:\Games\Escape from Tarkov1\obj\bundle.js:57116:27)
at Function.main (C:\Games\Escape from Tarkov1\obj\bundle.js:46143:9)
at Object.177../Lib.js (C:\Games\Escape from Tarkov1\obj\bundle.js:46148:9)
at o (C:\Games\Escape from Tarkov1\obj\bundle.js:1:265)
at C:\Games\Escape from Tarkov1\obj\bundle.js:1:316
Is this going to be updated?
is there any nerd info for the ammo. dmg/pen stats? plz and thank you
Doesnt work on 2.0 rc1. does anyone have a hotfix?
Sometimes I cany buy certain items off the fleamarket like the wages of sin upper receiver and charging handle for some reason. They’re all examined but still not available on the flea market.
Is this compatible with 1.5.1?
And can someone give me a rundown on all theseversions, im really confused. Whats Aki R7 and R8 and so on.
I can’t find all of the parts of the NGSW even with a linked search, is there something I’m missing? Thanks for any help
Mod doesn’t seem to work with Bread and Butter. Nothing shows up when I have B&B running.
Hey, great mod! However i got one question to the VKS:
The zeroing seems to be off. Regardless of what scope i use, the bullets always impact a little *over* the center. With zeroing at 50m, even after 200m, the bullet hits above the center of the crosshair.
I even played a little with the accuracy-stats of the sts-130, but nothing changes … Am I overseeing sth?
Thanks in advance!
I keep on getting a core_f error with your mods, any tips for help with it?