
Opinionated tweaks for casual gamers.
This mod is no longer maintained!
Please backup your profile before using new mods
You can setup the mod configuration in user/mods/Trap-AIO/src/config/config.js
Raids
- Raid time extended to 8 hours
- 75% Airdrops chance on all maps
- All items weight divised by 4
- Magazine case weight set to 1 Kg
- THICC weapon case weight set to 2 Kg
- THICC item case weight set to 4 Kg
- Fast magdrill
- More loots (loose loot included)
- Stimulants injectors can be used 3 times
Misc
- Examine all items by default (except for keys and cards)
- Keys/cards infinite uses
- Color ammo according to the penetration
- Bigger Gamma secure container (6x6) (except if Trap’s Progressive Stash mod is present)
- Bigger Kappa secure container (6x10) (except if Trap’s Progressive Stash mod is present)
- Bigger keytool (14x14)
- All cases can be put in backpacks
- Reduced insurance time return for prapor and therapist to 1 hour
- Reduced scav cooldown to 10 minutes
- Can wear MP7-A1, MP7-A2, MP9 and MP9-N in the pistol holster
Flea market
- Disable the BSG blacklist
- All items are sellable on flea
- No durability required to sell an item
- Instant sell
- No fees
Hideout
- Instant construction time
- Instant production time (except for physical bitcoins)
- Stash vertical size set to 256 (except if Trap’s Progressive Stash mod is present)
Bots (disabled since Trap’s AIO v3, prefer use SWAG + DONUTS mod)
- All AIs bots are easy
- AIs bots don’t use grenades
- 100% chance a PMC is USEC
- Convert 60% of scavs in PMCs
- Convert 100% of rogues in PMCs
- Convert 100% of raiders in PMCs
- More bots on all maps (2 additional bots per wave)
- Boss disabled by default in the raid menu
1.7K Downloads
Work for SPT-AKI 3.5.x
Changelog
Fixes
- disable stim tweak when STIMULANT_USES is set to 0 or a negative number
161 Downloads
Work for SPT-AKI 3.5.x
Changelog
Features
- added SECURE_CONTAINERS_TWEAK config option
111 Downloads
Work for SPT-AKI 3.5.x
Changelog
Update for spt-aki 3.5.0
Features
- added SR-2M Veresk machine gun to HOLSTER_ADDITIONAL_ITEMS
1.2K Downloads
Work for SPT-AKI 3.3.x
Changelog
Fixes
remove InRaid menu settings override
489 Downloads
Work for SPT-AKI 3.3.x
Changelog
Fixes
Fixed crash when ExcludedFilter is empty on a modded item
138 Downloads
Work for SPT-AKI 3.3.x
Changelog
Update for spt-aki 3.3.0
Fixes (BREAKING CHANGE)
- Disable bots tweaking features, prefer using POOP mod instead.
- Loot multiplier reduced to 2
- Magdrill speed reduced to 0.42
- Boss is now enabled by default in raid menu settings
- Item weight divided by 4
Details
-
GUID
Not Available
-
License
-
Source Code
AI tweaks has been disabled since Trap’s AIO v3.0.2
Prefer use POOP mod if you want to tweak bots
Is this going to be updated to current SPT version? Or is it working at this time?
hi when is a new version coming out
Hey i have a problem with the Trap’s AIO where i get TypeError and the game wont save my changes after playing. i have the 3.5.3 and I’m using Trap’s AIO for version SPT-AKI 3.5.x
TypeError: Cannot read properties of undefined (reading ‘default’)
TypeError: Cannot read properties of undefined (reading ‘default’)
at Mod.tweakDurability (Z:\TheGoodTarkov\user\mods\Trap-s-AIO\src\mod.js:252:49)
at Mod.postAkiLoad (Z:\TheGoodTarkov\user\mods\Trap-s-AIO\src\mod.js:289:14)
at PostAkiModLoader.executeMods (C:\snapshot\project\obj\loaders\PostAkiModLoader.js)
at PostAkiModLoader.load (C:\snapshot\project\obj\loaders\PostAkiModLoader.js)
at ModCallbacks.onLoad (C:\snapshot\project\obj\callbacks\ModCallbacks.js)
at App.load (C:\snapshot\project\obj\utils\App.js)
TypeError: Cannot read properties of undefined (reading ‘default’)
TypeError: Cannot read properties of undefined (reading ‘default’)
at Mod.tweakDurability (Z:\TheGoodTarkov\user\mods\Trap-s-AIO\src\mod.js:252:49)
at Mod.postAkiLoad (Z:\TheGoodTarkov\user\mods\Trap-s-AIO\src\mod.js:289:14)
at PostAkiModLoader.executeMods (C:\snapshot\project\obj\loaders\PostAkiModLoader.js)
at PostAkiModLoader.load (C:\snapshot\project\obj\loaders\PostAkiModLoader.js)
at ModCallbacks.onLoad (C:\snapshot\project\obj\callbacks\ModCallbacks.js)
at App.load (C:\snapshot\project\obj\utils\App.js)
Have any work-around for this problem?
(Update….. Just saw that it was not compatible with 3.5.3….. )
Could you please update it to correspond to 3.5.3?
sadly since 3.5.2 the mod is not compable with POOP
LOVE this mod!!! Patiently waiting for compatibility with 3.5.1
Hey i got a thing going on and i’ve been tryna tweak it but whenever i change : exports.GLOBAL_CHANCE_MODIFIER = 1; // . <<<this all the colourd keycards spawn on all the spawns so on woods there will be 3 violets on the whole map if i change the modifier up to lets say i change it to 1.5 there will still be 3 constant. That means on all possibole spawn there will be a card (also labs there will be 2 yellow 1 black 1 green , ect) is this suppose to happen or?
So what should I do about it?
hey how do i disable that it changes the uses of the stims because it also changes my modded stims uses and if i set it at 0 they will also be 0