A story questline with >30 custom quests
This mod adds a story questline to EFT with 34 custom quests.
Update: Rewrote the mod to work with Virtual's Custom Quest Loader
Let me know if something is buggy
You need Trap's Custom Quests to use this mod
The trade union with Prapor, Therapist, Peacekeeper, Mechanic, Ragman and Jaeger fights
against the SCAVs who work with Fence and Skier.
You play as a double agent and complete quests for both sides until....
The questline consists of 20 parts with a final showdown.
Quest rewards support you a little bit in the early game with quest keys and other stuff.
You know how stupid it is if you can not find the dorms key for the second therapist quest...
Also there are a few major quest rewards at certain points in the questline which include:
- Alpha armband
- Secure container Beta
- Superfors DB 2020 Dead Blow Hammer
- S I C C organizational pouch
- T H I C C item case
- T H I C C Weapon case
- Secure container Gamma
Feel free leave a comment with your feedback.
The questline is not fully tested yet.
There are still some quests which may need modification or better rewards.
Install: Extract the zip file to your EFT folder, files will be placed in the correct folders for Virtual's Custom Quest Loader.
3.7K Downloads
last versions had the wrong share link
sorry
155 Downloads
Part 19
changed Melee weapon to SOG Voodoo Hawk tactical tomahawk
changed vodka id
288 Downloads
Fixed the jammer / Wifi camera mix up
35 Downloads
fixed 17.1 not counting kills on shoreline or interchange
701 Downloads
Fixed some wrong locations and kill targets:
The kill 2 SCAVs with an Axe quest had wrong locations.
Some kill PMC quests from Part 19 had SCAVs as targets.
1.6K Downloads
Rewrote all quests to work with Virtual's Custom Quest Loader
1.9K Downloads
Added rewards to the more difficult quests at the end
fixed some typos
1.5K Downloads
small adjustments to loyalty rewards
1.8K Downloads
Part 4 - changed 1x "Obdolbos" cocktail injector to 2x Zagustin hemostatic drug injector
for a smoother progress
111 Downloads
Part 7 - removed the survive requirement
46 Downloads
Fixed the missing requirement for Part 10
76 Downloads
Changes:
Part 7 - removed bunker visit because it is not registering the visit
Part 10 - removed flash drive because bug with 2 item placements at this spot
Part 11 - removed the "need to survive" option because it was not triggering correctly
Not quite yet...