Mod Details

Extended Bot Spawnpoints

Extended Bot Spawnpoints 1.7.0

Created by Lavax

13.4K Downloads

SPT 0.0.0 Compatible

Adds additional spawnpoints for bots

Latest Version 1.7.0
SPT 0.0.0

Updated Aug 12, 2022 at 1:39 PM

Version Notes

Added Labs with 153 new spawnpoints

Now all maps are done.

Next:

Maybe a Customs and Factory rework

Hopefully the teleporting problem gets solved

Playtesting

This download is externally hosted.
Always scan for viruses.

Looking for someone to help me with the spawn problem on certain maps

(shoreline resort roof, reserve queens tower, customs scav fortress)

It seems to be a deeper issue within the game which may be fixed with a BepInEx mod, but I have no experience with that.

New unique spawn points:

Customs: 58Factory: 21Reserve: 94Shoreline: 202Woods: 102Lighthouse: 183Interchange: 274Labs: 153More to come

Intro:

Each spawn has to be added to a “BotZone”.

Depending on the assigned BotZone the bots behave differently.

But they will always try to move to their zone, this is how the game works.

And because bots spawn in waves there will be more possibilities to cross your path while they move.

The images show the default spawnpoints in black, and the new in red.

The connected default spawn points approximately show the BotZones in different colors.

I have to put 2 maps in one image because only 5 attachments are allowed

Customs:

To have some variability I added each spawn point to 1-3 zones resulting in 168 added spawn possibilities for bots (SCAVs and PMC Bots)

The reserve overlay is pretty bad, could not find a proper map that is scaled correctly

Reserve:

Some spawnpoints were added to multiple zones resulting in 110 added spawn possibilites.

See map for approximate locations.

Most of them are underground (bunker, d2, queen)

Some on the roofs of the buildings

Default reserve spawns: 76

Factory (day and night):

No zones, 21 added spawn possibilities

Spawnpoints at (no map for this one):

Extracts (maybe some extract campers )

On high walkways

Inside the office rooms

Default factory spawns: 19

Shoreline:

Many spawnpoints were added to multiple zones resulting in 343 added spawn possibilites.

Default Shoreline spawns: 104

Woods:

Some spawnpoints were added to multiple zones resulting in 137 addded spawn possibilites.

Default Woods spawns: 99

Lighthouse:

Only a few spawnpoints were added to multiple zones resulting in 215 added spawn possibilites.

Default Lighthouse spawns: 131

Interchange:

Some spawnpoints were added to multiple zones resulting in 337 added spawn possibilites.

Default Interchange spawns: 57

Labs:

Each spawnpoint has 1 zone resulting in 153 added spawn possibilites.

Default Interchange spawns: 41

No map because not much to see on the map with 3 floors ontop of each other.

Added spawns at all important points and in rooms on the whole map.

Bugs?

Currently there are some strange things happening but I am not sure why.

Some bots will run like crazy to their BotZone and ignore you until they reach their target.

Some bots will run up to a wall and look at it and only spot you if you come very close.

But most of the bots behave normally.

Customs specifics:

If you add bot spawns to the ZoneScavBase (SCAV Fortress) they will not spawn.

I added also them to nearby zones but because of that they will not stay inside

Reserve specifics:

Not sure yet if all spawns work, but I encountered some on the way to d2

Spawns up on the Queens tower work but the bots get teleported down to the helicopter after 3 seconds.

Shoreline specifics:

Bots that spawn in the resort building higher than floor 2 will be teleported down after 3 seconds.

Looking for someone to help (message at the top)

Woods specifics:

Not tested, maybe some spawns on high rocks will cause teleports

Lighhouse specifics:

Not tested, maybe some spawns on high rocks will cause teleports

Interchange specifics:

Not tested, maybe some spawns will cause teleports

Labs specifics:

Not tested

Next:

More testing is required. Please post your feeback in the comments.

Further updates will bring spawnpoints for labs

Maybe: Custom and Factory rework

Hopefully: A fix for the teleporting problem

How to install:

Download and install Lua’s Custom Spawn Points

Extract the folder “ExtendedBotSpawnpoints” to “usermodsLua-CustomSpawnPointsconfigspawnpoints”

Have fun!

Version 1.7.0
Download Mod Version
SPT 0.0.0
Latest Compatible SPT Version

10.4K Downloads

Created Aug 12, 2022 at 1:39 PM

Updated Aug 12, 2022 at 1:39 PM

Virus Total Results

Added Labs with 153 new spawnpoints

Now all maps are done.

Next:

Maybe a Customs and Factory rework

Hopefully the teleporting problem gets solved

Playtesting

Version 1.6.0
Download Mod Version
Unknown SPT Version
Latest Compatible SPT Version

515 Downloads

Created Aug 11, 2022 at 3:45 PM

Updated Aug 11, 2022 at 3:45 PM

Virus Total Results

Added Interchange with 274 unique spawnpoints

Version 1.5.0
Download Mod Version
Unknown SPT Version
Latest Compatible SPT Version

250 Downloads

Created Aug 11, 2022 at 10:12 AM

Updated Aug 11, 2022 at 10:12 AM

Virus Total Results

Added Lighthouse with 183 unique spawnpoints

Version 1.4.0
Download Mod Version
Unknown SPT Version
Latest Compatible SPT Version

295 Downloads

Created Aug 10, 2022 at 10:17 PM

Updated Aug 10, 2022 at 10:17 PM

Virus Total Results

Added Woods: 102 unique spawnpoints

Changed customs scavbase spawns to also be part of the ZoneScavBase

Version 1.3.0
Download Mod Version
Unknown SPT Version
Latest Compatible SPT Version

493 Downloads

Created Aug 9, 2022 at 6:51 PM

Updated Aug 9, 2022 at 6:51 PM

Virus Total Results

added shoreline with 202 unique spawnpoints

Looking for help on the teleport problem (read message at the top on overview)

Version 1.2.0
Download Mod Version
Unknown SPT Version
Latest Compatible SPT Version

714 Downloads

Created Aug 7, 2022 at 3:15 PM

Updated Aug 7, 2022 at 3:15 PM

Virus Total Results

Added Reserve

94 new unique spawn points

mostly underground and on roofs

Karma

on shoreline are sniper scavs spawning properly on top of the powerstation?

0 Likes
Deurikin

do I put the config files into Lua’s spawnpoints folder or do I put the ExtendedSpawnPoint folder inside the SpawnPoints folder?

0 Likes
Shturman

will there a update for 3.5

0 Likes
Shturman

its compatible with aki 3.4.1 ???

0 Likes
TsarisTroller

Does this mod work with 3.3.0?

1 Like
BFishY

Wish this got updated to 3.3.0

I know all scav spots by heart, need a mod like this to keep the game interesting.

2 Likes
Ding_Chavez

Does it work with Lua Custom Spawn Points for AKI 3.2.3?

0 Likes
LazyAmerican

So do the new spawn points work with lua spawn rework and adudewithbadaim’s configs?

0 Likes
Kreezy

hello lavax .

im getting an error saying the package.json folder is missing is that normal

0 Likes
Neker07

I have used this for a plentitude of reserve runs and got this to point out:
-the underground storage of hermetic door is constantly overrun by bots, after clearing them out new ones keep spawning in so by the time i finish looting new ones walk/spawn in.

-A PMC spawned on a tower right in front of me, fell off the tower and teleported right behind me (got a video of it)

-A PMC ambushed me right outside the D2 extract and would have killed me, but then despawned/teleported far away…

0 Likes

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