Upgrade armor levels
Adds a trader to the game that can upgrade the level of your armor. -Yes, now you too can stroll around in a Class 10 PACA.
The cost of an upgrade is equal to the armor's class times 16000, times the sum of all its zone values:
"Top": 0.33
"Nape": 0.33
"Ears": 0.33
"Eyes": 1.5
"Jaws": 0.5
"Chest": 1.5
"Stomach": 1.3
"LeftArm": 0.5
"RightArm": 0.5
"LeftLeg": 0.5
"RightLeg": 0.5
So a piece of armor that covers the chest and stomach, being upgraded from level 4 to level 5, will cost:
16000 * 4 * (1.5 + 1.3)
= 179200
Note: If you upgrade an item that has attachments on it, those attachments are lost. This is the same as using an item with fancy mods on it for a hideout craft: Take your attachments off first. Caveat emptor is the order of the day.
The background colours of armor items have also been modified to reflect their class. The closer you get to the purple end of the spectrum, the higher the armor's class.
- At the moment this is clunkier than I wanted it to be, and the upgrades are done via the regular purchase UI. Hopefully this will change in the future.
- There may still be bugs around, but this mod is compatible with my Armor Plates mod.
- This currently fully repairs any armor you upgrade. I hope to remove this, eventually, so upgraded armors will retain their degraded durability.
- Upgraded armors are *not* useable for quests that require a certain type of armor.
216 Downloads
163 Downloads
Version 1.0.0a for AKI 3.2.x
(For the seven of you who downloaded this in the first half-hour: I've updated the download to remove some unnecessary debug functions that will fill up your server log. They're not harmful, but they are probably annoying.)
- Upgraded armor attachments should now be compatible with upgraded armor items
Note: If you upgrade an item that has attachments on it, those attachments are lost. This is the same as using an item with fancy mods on it for a hideout craft: Take your attachments off first. Caveat emptor is the order of the day.
513 Downloads
Version 1.0.1a for AKI 3.2.x
(I made a small typo right before releasing 1.0.1. Prices did not scale upwards with level. -Sorry to the, like.. Six people who downloaded that. It's fixed now.)
- Significant pricing rebalance
- Price of upgrades is now based on which slots a piece of armor protects
- TL;DR: Body armor is now more expensive. Small armor pieces like ear or jaw protection are much cheaper
The cost of an upgrade is now equal to the armor's class times 16000, times the sum of all its zone values:
"Top": 0.33 "Nape": 0.33 "Ears": 0.33 "Eyes": 1.5 "Jaws": 0.5 "Chest": 1.5 "Stomach": 1.3 "LeftArm": 0.5 "RightArm": 0.5 "LeftLeg": 0.5 "RightLeg": 0.5 Note: If you upgrade an item that has attachments on it, those attachments are lost. This is the same as using an item with fancy mods on it for a hideout craft: Take your attachments off first. Caveat emptor is the order of the day.
1.0K Downloads
- Upgraded armor should no longer appear in PMC backpacks
Not quite yet...