
Tired of losing a kit after one raid? Have I got the mod for you! Highly customizeable end-raid system for in-raid deaths.
Possible Changes
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Multiple Death Behaviors:
Choose between randomized item loss or reset your inventory to whatever it was when you dropped in.
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Durability Damage System:
Choose whether your Kit wears down on failed raids.
Choose whether weapons and armor lose durability on failed raids, default is lasts about 5 runs before breaking beyond repair. -
Secure Container Overhaul:
Choose whether Items in your secure container retain or lose their FIR status on death- put that last set of bolts in it to keep FIR for the hideout, even if you die!
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Scav Changes:
Customize Scav cooldown behavior.
Make it so you can do a Scav run whenever you login, or allow a Scav run immediately after Scav death. -
Insurance Tweaks:
Customize the time for insurance returns, defaults to about 1 raid and you get your stuff back.
You can see in the config, it’s all customizable!
Config
Most features are tweakable in src/config.json. Most of the fields are documented and self-explanatory. Hopefully no guesswork needed.
Compatibility
This mod replaces endLocalRaid function and the startLocalRaid function. It will not work with others that overwrite those as it relies on hooks scattered throughout the protected source functions. Mods that hook into pre/post-raid behavior (after or before the referenced functions) should still work dandy 👍.
Everything else is Vanilla. I really love the game, I just can’t stand the dying.
Preview of the config file so you can see what all the mod will do.
{ “OnDeathBehavior”: { “DoRandomItemLossOnDeath”: { “Comment”: “Lose a percentage of items on death - ENABLED BY DEFAULT”, “Comment_PS”: “Only one behavior will be active at a time, ‘DoRandomItemLossOnDeath’ comes first *- “, “Comment_PS_PS”: “-* in da’ code so if it is enabled it will over-write any other behavor options”, “Enabled”: true, “ItemLossPercentages”: { “Bag”: { “min”: 20, “max”: 50 }, “Vest”: { “min”: 0, “max”: 20 }, “Pocket”: { “min”: 20, “max”: 100 } }, “DoDurabilityLoss”: true, “DurabilityLossPercentages”: { “Helmet”: { “min”: 5, “max”: 10 }, “Vest”: { “min”: 5, “max”: 10 }, “PrimaryWeapon”: { “min”: 15, “max”: 25 }, “SecondaryWeapon”: { “min”: 10, “max”: 25 }, “HolsterWeapon”: { “min”: 10, “max”: 25 } }, “RemoveFIR”: { “SecureContainerItems”: false, “Helmet”: true, “Backpack”: true, “BackpackItems”: true, “Vest”: true, “VestItems”: true, “PocketItems”: true, “PrimaryWeapon”: true, “SecondaryWeapon”: true, “HolsterWeapon”: true } }, “ResetToPreRaidInventory”: { “Comment”: “Inventory reset to pre-raid, no item loss or degradation, health damage *-”, “Comment_PS”: “-* rep, stats, normal after raid stuff stays”, “Enabled”: false, “SecureContainerBehavior”: { “Comment”: “Remove FIR status and reset items in your SecureContainer, disabled by default”, “ResetItems”: false, “RemoveFIR”: false } } }, “ScavChanges”: { “Comment”: “It’s the honor system for just quitting and reseting the scav timer.”, “Comment_PS”: “I like to treat Scavs as a throwaway/warmup and I usually run around till I die *-”, “Comment_PS_PS”: “-* I know I’m crazy, hence the config”, “Enabled”: true, “MaxCooldownRangeInMinutes”: { “min”: 5, “max”: 10 }, “InstantCooldownOnDeath”: false, “InstantCooldownOnLogin”: true }, “InsuranceChanges”: { “Comment”: “About one raid, then you can go back to ya old kit.”, “Comment_PS”: “Default insurance return time is”, “Enabled”: true, “EnableReturnTimeOverride”: true, “MaxReturnRangeInMinutes”: { “min”: 1, “max”: 2 }, “KeepInMailBoxForever”: true, “InsuranceAlwaysWorks”: false } }
SPT 3.11.3
78 Downloads
Fixes an issue in the after-death logic that caused it to fire on every raid, ignoring whether the player had lived or died.
SPT 3.11.3
66 Downloads
- Beta Release -
I have not found any game-crashing item duplication bugs, but use this at your own risk!
I've tested probably 2'ce as long as I did for 1.0 - however, this version is quite a bit more complex than the previous, with many more options and configuration settings that mix and match. I've had no profile-breaking or game-crashing issues with this release (...yet). This version will be the current version for much longer than 1.0, as this is what was intended to be in the mod in the first place.
With that out of the way, onto the change log!
Additions -
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"ResetToPreRaidInventory" Behaviour option added
- // Items will be reset to what you dropped into the raid with.
- // Items in secure container have the option to stay or go, along with the FIR status of em'
- Option to keep items in SecureContainer
- Option to remove FIR from SecureContainer item
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"ScavChanges" options category
- Option to change Scav cooldown range
- Option to make Scav available immediately after death
- Option to make Scav available immediately on login
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"InsuranceChanges" options category
- Option to change insurance return delay
- Option to keep returned insured items in your mailbox "forever"
- Option to make insured items always be returned
Thank you for reading 😎. Enjoy Arcade Mode 🙏!
SPT 3.11.3
182 Downloads
I'm so sorry for the constant releases 🙏. I play more, I find more bugs- it's a never ending cycle. Who woulda' guessed items aren't meant to persist.
- Fixes Max Durability Calculation
- Fixes issue where ammo was taken from ammo box instead of the ammo box itself being taken
- Fixes issue where parts of weapons would be taken instead of weapon itself
- Fixes issue where parts of armor (the intrinsic plates) would be taken instead of the armor itself
- Lowers default helmet durability degradation, helmet plates have much less health than body armor meaning they broke much faster.
- Removed Herobrine
SPT 3.11.3
172 Downloads
Fixes configuration issue
Not quite yet...