Trader Loyalty Level Based Progression on PMC Bots.
I present Valens-Progression which tailors PMC bots to have level specific gear tied to trader loyalty level.
LL1: Bot Level 1-14
LL2: Bot Level 15-34
LL3: Bot Level 35-44
LL4: Bot Level 45-100; expect them to be very juiced motherfuckers.
To install unzip the zip directly into your SPT folder.
ALL SUPPORT IS DONE ON THE GITHUB FOR THE REPOSITORY/PROJECT YOU'RE HAVING THE ISSUE WITH.
CLICK HERE FOR SUPPORT OR TO REQUEST A FEATURE
Thanks to the God of programming DrakiaXYZ for assistance with code
Thanks to the princess BunBun Kara for help with testing
941 Downloads
Compatible with SPT v3.10
Full Changelog: 2.1.4...2.1.5
5.0K Downloads
Full Changelog: 2.1.3...2.1.4
- Added widerWhitelistRange to the pmc config; by default it is false. This will open up gear on PMC's considerably for those of you who want a wider range of items to spawn. Essentially I set them to spawn with the current level, the previous level, and flea gear for their respective levels.
- Removed tagilla face covers as they were seemingly spawning every time even though there are multiple face covers set to spawn and all at the same weight.
- Decreased the FaceCover, SecondPrimaryWeapon, Helmet and Holster chances across the board for all loyalty levels.
- Increased ll2 max level from 33 to 34
- Increased ll3 min level from 34 to 35. Increased ll3 max level from 42 to 44.
- Increased ll4 min level from 43 to 45.
76 Downloads
Full Changelog: 2.1.1...2.1.3
Full compatibility with SPT 3.9.X
4.0K Downloads
Full Changelog: 2.1.0...2.1.1
1.5K Downloads
Full Changelog: 2.0.3...2.1.0
Added flea gear for ll2 and ll3 levels. This is a large change to the progression mod; you will see a larger variety of weapons, backpacks, helmets, ammunition, armor vests, and tactical rigs with this update.
Please let me know if you encounter any hideous loadouts via the Github.
3.6K Downloads
## What's Changed
* Fix armor weights by setting them after replacing the pmc config by DrakiaXYZ in https://github.com/VforValens/Progression/pull/13
## New Contributors
* DrakiaXYZ made their first contribution in https://github.com/VforValens/Progression/pull/13
**Full Changelog**: https://github.com/VforValens/Progression/compare/2.0.2...2.0.3
1.4K Downloads
Adds support for plate weighting, and second primary weapons.
Full Changelog: 2.0.1...2.0.2
1.6K Downloads
Finally a true fix for the issues with bots generating post level 14 with gear they should not be generating with.
Please test and let me know thoughts/issues.
Full Changelog: 2.0.0...2.0.1
1.1K Downloads
Update everything to be in line with the 3.8.0 release.
Full Changelog: 1.6.2...2.0.0
905 Downloads
**Full Changelog**: https://github.com/VforValens/Progression/compare/1.6.1...1.6.2
Lower 7N40, Add BT and PP to LL3, Up their weights.
166 Downloads
Full Changelog: 1.6.0...1.6.1
Fix BNTI Module 3M not spawning on PMC's.
*Preliminary possible fix for some cursed shit spawning as well by setting the Filters for Equipment, and weightingbybotlevel and weightingbyplayerlevel, to null before setting them to my filters.
1.2K Downloads
Full Changelog: 1.5.1...1.6.0
-Overhauled the Loyalty (Loadout) level system.
* LL1 is now Level 1-15
* LL2 is now Level 16-33
* LL3 is now Level 34-42
* LL4 is now Level 43-Max
* Lowered the botRelativeLevelDeltaMin from 10 to 5; this should further help alleviate having "cursed" loadouts when high level.
-Overhauled Loyalty (Loadout) Arrays for Primary, and Secondary Weapons, and Ammo to be in line with 0.14 in preparation for the eventual release of 3.8.0 and as it is the current wipe on Live.
* Added the MCX Spear, and 68x51 ammo (install the 0.14 content mod)
* Added the new 9x39 SMG (install the 0.14 content mod)
* Added Big Pipe's GL along with 40mm HE grenades at a very rare chance
* Separated LL1 and LL2 into their own grouping, and LL3 and LL4 into another grouping. This should further help to alleviate having timmy's when you're high level. Once you reach level 34, more often than not, bots should be spawning with relatively prime kits from the LL3 and LL4 loadouts however, should you notice it more than you like you can set the botRelativeLevelDeltaMin in config/pmc.json to 0 to eliminate LL2 kits entirely once you have hit level 34 until you are above the preferred LevelDeltaMin to re-enable it to your normal preference.
-Rebalanced Drugs, Healing, and Stims
* From Level 1-15 PMC's will spawn with 0-1 of Analgin painkillers, and Augmentin for drugs. 1-4 of Esmarch, AI-2 medkit, Car first aid kit, Immobilizing splint, Aseptic bandage, and CMS kit for healing. 0 of Stims.
* From Level 16-33 PMC's will spawn with 0-1 (with emphasis on 0) of Augmentin, and Vaseline for drugs.
2-5 of CAT hemostatic tourniquet, Army bandage, Aluminum splint, IFAK first aid kit, Salewa first aid kit, and CMS kit.
0-1 of Morphine, SJ1 Combat stim, xTG-12 antidote, Adrenaline injector, Propital, AHF1-M, Meldonin, 3-(b-TG), Obdolbos, Obdolbos 2,
* From Level 34-42 PMC's will spawn with 0-1 of Ibuprofen, and Vaseline for drugs.
3-5 of CALOK-B hemostatic, Army bandage, Aluminum splint, IFAK first aid kit, Salewa first aid kit, AFAK first aid kit, Grizzly first aid kit, and Surv12 surgical kit.
0-2 of Morphine, SJ1 Combat stim, xTG-12 antidote, Adrenaline injector, Propital, AHF1-M, Meldonin, 3-(b-TG), Obdolbos, Obdolbos 2, L1 (Norepinephrine), Trimadol, eTG-change, Perfotoran, PNB (Product 16), P22 (Product 22), SJ6 combat stim, M.U.L.E, SJ9,
* From Level 43-Max PMC's will spawn with 0-1 of Ibuprofen, Vaseline, and Golden Star for drugs.
3-5 of CALOK-B hemostatic, Army bandage, Aluminum splint, AFAK first aid kit, Grizzly first aid kit, and Surv12 surgical kit.
0-2 of Morphine, SJ1 Combat stim, xTG-12 antidote, Adrenaline injector, Propital, AHF1-M, Meldonin, 3-(b-TG), Obdolbos, Obdolbos 2, L1 (Norepinephrine), Trimadol, eTG-change, Perfotoran, PNB (Product 16), P22 (Product 22), SJ6 combat stim, M.U.L.E, SJ9, Zagustin, SJ12
-Rebalanced Grenades
* From Level 1-15 PMC's will carry 0-2 grenades of type F-1, M67, and RGD-5
* From Level 16-33 PMC's will carry 1-4 grenades (with emphasis on 1-3) of ALL types including Impact, and VOG's.
* From Level 34-42 PMC's will carry 2-4 grenades (with emphasis on 3-4) of ALL types including Impact, and VOG's.
* From Level 43-Max PMC's will carry 3-5 grenades of ALL types including Impact, and VOG's.
-Fixed some generation issues from a previous update.
* Separated painkillers out from 'healing' to 'drugs' where they are supposed to properly be generated.
* PMCs should spawn with roughly 3-4 medical items (hopefully 2 bandages, 1 healing item, and a CMS kit).
-Updated magazines so that PMCs are no longer spawning with 1-2 magazines. This was previously left at default from SPT and I had not realized it. Apologies.
* From Level 1-15 PMC's will carry 1-3 spare magazines.
* From Level 16-33 PMC's will carry 2-4 spare magazines.
* From Level 34-42 PMC's will carry 3-6 spare magazines.
* From Level 43-Max PMC's will carry 4-8 spare magazines.
- I will be working on an updated "guide" of sorts as to what all entails what loyalty level, and how rare or common things are to spawn.
250 Downloads
Full Changelog: 1.5.0...1.5.1
Added the ability to configure Boss PMC Chances. Currently by default it is a 7% chance; they will spawn with kitted loadouts regardless of your level. So if you do not desire any opportunity for good loot when low level, please set this to 0.
Changed weighting for various items to bring them more in line with statistics from the latest wipe, and to hopefully counteract some of the more cursed loadouts we are seeing when between loyalty level assorts like wearing a PACA and 6B47 when level 20.
55 Downloads
**Full Changelog**: https://github.com/VforValens/Progression/compare/1.4.6...1.5.0
Added botRelativeLevelDeltaMin to the config and overwrote the current BotLevelGenerator to include the LevelDeltaMin function.
You can now set the min, and max, delta level for PMC's to spawn. By default both min and max are set to 10.
This means that the highest a PMC bot can spawn above you in level, is 10, and the lowest it can spawn below you in level, is also 10.
SO in this example if you are level 40 PMCs will spawn in a range from level 30-50.
This allows for a smoother, and better, progression system where you will no longer encounter timmy PMCs with Kedr's and PACA's once you are clear of the LL thresholds. Currently at level 40 all PMCs are pretty kitted, and those spawning >39 are extremely kitted with the best loadouts in the game.
155 Downloads
* Added config option for PMC backpack, vest, and pocket loot so that players can disable loot spawning on PMC's if desired, or adjust as desired.
* Removed the MICH 2002 Helmet from LL4 assorts
* Adjusted botRelativeDelta to be 10 instead of 1; bots can spawn up to 10 levels higher than you now.
* Adjusted ammo weighting so that higher level PMCs have higher chances to use the better ammos.
* Added the following items to PMCs and their loot whitelists.
Medical
-------
CMS
Surv 12
AFAK
IFAK
Salewa
Aluminum Splint
Vaseline
Ibuprofen
CALOK-B
Stims
-----
SJ6
Obdolbos 2
L1
Meldonin
Trimadol
Propital
Adrenaline
eTG
AHF1-M
Zagustin
SJ1
3-(b-TG)
MULE
SJ12
Backpack
-----------------------
Weapon case
Ammunition case
Magazine case
Item case
219 Downloads
Updated grenades, and grenade weights for PMCs so that the higher the level the more likely to carry grenades, and carry more grenades, as well as added the RGN, RGO, and both VOGs to their loadouts.
129 Downloads
Compatibility towards v3.7.6 for SPT and trader assortment updates.
4.2K Downloads
SPT-AKI 3.5.5
576 Downloads
SPT-AKI v3.5.5
2.3K Downloads
* Added config\pmc.json
- botRelativeDelta will set the amount (higher/lower) that bots can spawn outside of your level. So 1 will be your level +/-1
-levelRange / loyalty# / min, max will set the levels for each loyalty level according to what the bots should spawn with.
* Package.json updated to v1.4.1
* Src/Pmc.ts updated to include config options
**** It is important to note in regards to botRelativeDelta that the BOT LEVEL, and not your level, is what determines what loyalty level the bot can roll with. ****
398 Downloads
Compatible with SPT AKI 3.5.1
77 Downloads
Compatible with SPT AKI v3.5.1
1.6K Downloads
**Full Changelog**: https://github.com/VforValens/Progression/compare/1.3.4...1.3.5
275 Downloads
Progression v1.3.4 compatible with SPT AKI v3.5.*
* Separate boss spawns out to its own file in boss.ts
* Update mod.ts to accomodate the new boss.ts
* Update pmc.ts to flesh out the equipment weighting from its default of 1.
* Update package.json to reflect v1.3.4
564 Downloads
Compatible with SPT AKI v3.5.*
Added in custom configurations for "boss" PMCs spawning and reduced it from the default as I found they were spawning too often.
52 Downloads
Progression v1.3.2 compatible with SPT-AKI v3.5.*
* Hotfix for PMCs not generating with proper equipment.
357 Downloads
Compatibility for SPT-AKI V3.5.*
* Added Weightings to PMC Equipment
* Should resolve some botgen errors due to the addition of equipment weighting.
1.4K Downloads
- Release Candidate 1 for v1.3.0 of Valens-Progression targeting compatibility with SPT-AKI >=v3.4.0
960 Downloads
Valens-Progression v1.3.0 Compatible with SPT-AKI v3.5.0
* Rework of the mod to become compatible with v3.5.0
* Additions and removals from trader loyalty level lists to coordinate with patch 0.13
* Removal of scav progression changes; these may or may not return. I haven't decided as of yet.
471 Downloads
- Updated Valens-Progression to v1.2.4 to be compatible with SPT-AKI v3.4.0
2.4K Downloads
Compatibility update for SPT-Aki v3.2.3
299 Downloads
Hotfix for scavs spawning with high tier ammo at pLvl 25 instead of 33.
341 Downloads
v1.2.1 Changelog
- Compatible with SPT-Aki v3.2.2
- Bugfix for using customWhitelists in config/scav.json
198 Downloads
v1.2.0 Changelog
- Compatible with SPT-Aki v3.2.2
- Updated Readme and Weighting spreadsheet.
- Separated progression.ts into scav.ts and pmc.ts
- Added config/scav.json and config/pmc.json
- Added the ability to fully customize the whitelist(s) to your desire(s) with 5 whole templates to customize.
- Nerfed RFB, and M1A spawn rates on Scavs from 3.35% to 1.07%
- Nerfed Scavs to adopt Template 2 at Lv 33 instead of Lv 26 to compensate for Workbench 3 at Lv 30. No more getting shit on by high tier ammo until then.
548 Downloads
Compatible with SPT-Aki v3.2.2
v1.1.0 Release - Added Scav Progression, and Weighting.xlsx worksheet which is still WIP. Updated ReadMe.
1.4K Downloads
Fix for missing config, updated types to be compatible with SPT-Aki v3.2.1
161 Downloads
Not quite yet...