One injector to rule them all!
This mod adds an extra injector that heals any wound, be it bleeds, contousions, broken or even blacked out limbs and only takes one second to do it!
It even includes a mighty opioid dose with every use!
You’ll still need to use it multiple times to heal everything, but at least it’s qiuick!
Lasts forever and is really cheap from Therapist, so no need to take up your valuable secure container space with meds.
1.2K Downloads
Update to 3.5.2
817 Downloads
Update to 3.3.0
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Hey man. I know you very busy of late but any chance I can update, share and tweek this mod a little. Love your work
where do i put the files to make this work?
i cant use the injector sadly
the use button is grey
yo i was using you mod before i updated my spt today hope this gets updated soon its such a needed thing in my play throughs
Will it upgrade to 3.4.0 ?
Would it be possible to add the “effects_buffs” function ?
do you have 2.3.1?
Hello, great mod. Never did like having to manage multiple items to heal. Don’t mind having to heal, this makes it just so easy. Thanks. Question, you mention it’s “really cheap from Therapist”, but I see in the \src\mod.js it has it showing as Prapor?? Just letting you know. Thanks.
//offer
const itemTrader = “54cb57776803fa99248b456e”; //Prapor
Also found a possible issue. Simple test able to be done by jumping off varying heights. Once you fracture your leg(s) to something less that (65) (i.e. 21/65) your injector restores it to 65/65. However, if you fracture it and it gets destroyed (“blacked-out”) (i.e. 0/65), your injector restores it to 1/1??? When I tried using a [CMS kit], it went back to 0/20, then 8/8. A [Surv12 field surgical kit] went to 0/44, then 21/21. I’m no expert whith any of how this works, but it seems your injector is not working like one of the two surgical kits. So if it can and should be, I’m letting you know what I found testing it. Thanks again.