Reuploaded. Should(?) work fine. Converts all ingame armors to use a swappable plate system
I accidentally poofed the old version from Dropbox. I had a WIP conversion that I believe I’ve hammered back into working order. It should have the same features the last upload had, plus some streamlining I’d been working on.
This mod converts all armors in trader inventories, bot inventories, or spawned ingame to use a new plate-based system.
- Plates can cover the chest, stomach, arms, or legs
- Plates are generated based on the armor they were originally a part of
- They will inherit the armor’s material
- They will inherit a portion of the armor’s weight, ergo, move speed, and turn speed penalties, such that when the entire set of plates from a given piece of armor are present, you suffer the same encumbrance, ergo, and movement penalties as you would using the vanilla armor
- They will inherit a certain amount of durability based on the original armor’s durability, and the plate’s location
- Chest and stomach plates have 100% of the original armor’s durability
- Arm plates have 60% of the original armor’s durability
- Leg plates have 70% of the original armor’s durability
- Plates inherit the appearance of the original armor, but will be 2x2 in size, with a name that indicates what part of the body they protect
- This is to aid in quickly identifying a plate’s level and material
- Plates cannot be swapped during a raid. They can only be swapped when you’re back in the hideout
- A plate carrier without a full set of plates will appear red in the inventory, but is still equippable
- This decision was made for balance reasons, moreso than technical or realism ones
- Plates for a given area cannot be swapped to protect another area. IE: A stomach plate cannot be placed in the chest plate slot
- This was done for both technical reasons and balance reasons
- Similarly, for technical reasons it wasn’t practical to make armored plates that only protect one arm or leg at a time
- This is because right/left plates would be incompatible with eachother, which conceptually made no sense, and in testing was just annoying
- All plate carriers will spawn with plates already inside of them
842 Downloads
Known issue: When trying to use both this mod and my armor upgrades mod, this mod’s folder must be renamed to “Fin-armorPlates” in order for them to work together.
I’m aware that I could simply rename the folder inside the download, but I want to make sure that anyone downloading this version while having the previous version installed won’t accidentally wind up with two copies of the mod, which would almost definitely cause errors.
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think we can get a version where we can adjust the durability of arm and leg armor slots? Think 70% and 60% is rather high when using certain mods that buff armor durability (like SPT realism).
So will current mod version work on latest Aki (3.2.3) ?
Been running with this for a few days and I’ve repeatedly had it break. Might be some mod incompatibility I guess, but im not exactly running any other gear mods. I do continuous backups of my profile, but every third raid or so I get my profile corrupted.
Im dropping it for now, but if’s in any way helpful here’s the errors im getting.
Server console:
[ERROR] TypeError: Cannot read property ‘items’ of undefined [ERROR] TypeError: Cannot read property ‘items’ of undefined at Array.addItem (C:\SPT_AKI\user\mods\Fin-LimitedInventories\src\mod.js:834:44) at TradeHelper.buyItem (C:\SPT_AKI\user\mods\Fin-LimitedInventories\src\mod.js:791:51) at TradeController.confirmTrading (C:\SPT_AKI\obj\bundle.js:6730:37) at Proxy.processTrade (C:\SPT_AKI\obj\bundle.js:2741:37) at TradeItemEventRouter.handleItemEvent (C:\SPT_AKI\obj\bundle.js:15001:44) at ItemEventRouter.handleEvents (C:\SPT_AKI\obj\bundle.js:15069:38) at ItemEventCallbacks.handleEvents (C:\SPT_AKI\obj\bundle.js:1668:63) at $de60112e0288ef4d$export$1dd35d19c79daa7c.action (C:\SPT_AKI\obj\bundle.js:15661:48) at ItemEventStaticRouter.handleStatic (C:\SPT_AKI\obj\bundle.js:14229:61) at Proxy.handleRoute (C:\SPT_AKI\obj\bundle.js:14545:41) And when I try to load the profile afterwards I get an error about a corrupted profile and
mod_equipment_010 having been already defined before. Looking in the save file, that seems tied to your mod too.
Anyway, I love this mod, but for me it’s too much of a headache. If my small modlist is of any interest just reply here or DM me.
Running 1.1.0y and 3.2.1 of AKI
EDIT: after more testing, it might be related to Limited Inventories. (Because well the error says so, and I got the same issue but worse after removing armor plates)
I originally thought it was armor plates mod because all the items that had armor plates disappeared after the error.
I dont know if its a bug or intended, but I cannot sell armors or armor plates to any vender at all. Even at full durability. Can’t even sell to fence.
Running 1.1.0y and 3.2.1 of AKI
I guess it might be a mod incompatibility with another mod, but I dont really have any *other* mods that adjust traders or items.
Installed this mod with both a 3.0.0 profile and a new 3.2.1 and im getting a EFT specific error message before the game autocloses itself
(Photo removed)
Tried with and without various things and it seems this mod is giving me issues.
Can post mod list if required. Thanks! Loving all your other work though.
I don’t get the decision of making the plates not swappable during a raid for “balance reasons”. Editing the code to fix that doesn’t work anymore while it did on the previous version, I get the feeling it’s because of the “eval” that’s in onGameStart since that wasn’t a thing before.
Maybe someone with more modding knowledge can find a solution, until then I’ll stick with the old version.
I found a bug, fence sells armor without plates
Hey ty for mod. Does it work with Armor upgrader?