
Hitmarkers with different Shapes, Colors and Sounds
Experimental mods like Sense can be found on GitHub
Amands's Hitmarker
This mod adds hitmarkers with different Shapes, Colors and Sounds
Default Shapes, Colors and Sounds can be changed by pressing F12. ConfigurationManager's Advanced settings allows for better customization
Installation
How it works
Hitmarker was broken down into 4 parts allowing the user to change its Thickness and its Center Offset together withanimation speeds and modes.
if you want to use a single image, using Advanced settings enable StaticHitmarkerOnly, by default the pngs are just a simple glow, replace them both StaticHitmarker.png and StaticHeadshotHitmarker.png with your custom pngs.
DebugMode for adjusting the hitmarker features.
Hitmarker Sounds
Sounds for Hit, Headshot, Kill, Armor damage sound and Armor breaking.
Sound volume slider.
Supported audio formats are WAV and OGG.
Hitmarker 3D Position
Position modes for NonADS/ADS includes Center, GunDirection, ImpactPoint and ImpactPointStatic.
GunDirection uses the gun pointing direction in worldspace and it's the default mode for ADS.
ImpactPoint uses the hitpoint in worldspace and its the default mode for NonADS.
ImpactPointStatic uses a snapshot of the hitpoint in screenspace.
Killfeed
Start can be None, Player + Weapon, Weapon or Weapon + Role.
Name color can be changed to SingleColor or Colored.
End can be None, Bodypart, Role, Experience, Distance, DamageType or Level.
UpperText headshot/bleeding/longshot on top of the kill text.
Position presets are Center, TopRight, BottomRight, TopLeft and BottomLeft. can be fine-tuned.
Font customization Size, Color, Outline, Uppercase and Text Spacing.
Animation Time to start fading and fade speed.
DistanceThreshold allows the end text to prioritize distance over another mode.
Planned Features
Final armor damage and break icon.
New hitmarker animation modes.
Damage dealt numbers and armor damage Floating.
Melee, Multi and Double Kills stuff
Known issues
None.
Thanks to CWX, SamSWAT for their mods helping me on modding in general.
KMYUHKYUK's Grenade Sprite for the sprite loading used on this mod.
SamSWAT's Sixth Sense for the sound loading used on this mod.
thanks pin for beta testing
SPT 3.8.3
32.6K Downloads
SPT-AKI 3.8.3 (29197), 3.8.0+ (29197)
Extract the .zip and move the BepInEx folder to your main SPT directory, 7zip required.
2.5.4 Config file is compatible with this version BepInEx/config/com.Amanda.Hitmarker.cfg.
NEW! DamageIndicator
Customizable damage indicator when getting hit, Disabled by Default.
NEW! Smol things
New Player method patch.
FIXED! Smol problems
SPT-AKI3.8.1 compatibility**.**
Some scavs reporting as Boss.
DamageIndicator persisting on screen.
Unknown SPT Version
60.9K Downloads
SPT-AKI 3.7.6 (26535), 3.6.1+ (25206)
Extract the .zip and move the BepInEx folder to your main SPT directory. 7zip recommended
2.5.3 Config file is compatible with this version BepInEx/config/com.Amanda.Hitmarker.cfg.
NEW! Smol improvements
Sound playing behavior, sounds are now louder by default.
Raiders and Bloodhounds Colors.
StartDistance and EndDistance, the Hitmarker will only appear if the shot distance is inside this range.
FIXED! Smol problems
Hitmarker Sounds doesn't go through a filter anymore.
Debug Sounds on Menu*.
SPT-AKI3.6.0 Hitmarker sounds not playing after first raid.
Unknown SPT Version
4.6K Downloads
SPT-AKI 3.6.1 (25206), 3.1.0+ (19078)
Extract the .zip and move the BepInEx folder to your main SPT directory. 7zip recommended
2.5.2 Config file is compatible with this version BepInEx/config/com.Amanda.Hitmarker.cfg.
FIXED! Smol problems
SPT-AKI3.6.0 hitmarker non-spatial sounds not playing.
NOTES! Debug sounds
Debug buttons for sounds only works in Raid or Hideout as they depend on the BSG's audio engine to be initialized.
Unknown SPT Version
1.3K Downloads
SPT-AKI 3.6.0 (25206), 3.1.0+ (19078)
Extract the .zip and move the BepInEx folder to your main SPT directory. 7zip recommended
2.5.1 Config file is compatible with this version BepInEx/config/com.Amanda.Hitmarker.cfg.
FIXED! Smol problems
SPT-AKI3.6.0 compatibility**.**
Unknown SPT Version
25.5K Downloads
SPT-AKI 3.5.7 (23399), 3.1.0+ (19078)
Extract the .zip and move the BepInEx folder to your main SPT directory. 7zip recommended
2.5.0 Config file is compatible with this version BepInEx/config/com.Amanda.Hitmarker.cfg.
NEW! Smol improvements
Performance Improvements.
Compatibility update 3.1.0+ (19078).
Killfeeds Presets now act as anchors, the Position setting will be relative.
FIXED! Smol problems
Opening Inventory/menu doesn't clear Killfeeds anymore.
Changing resolutions pre-raid doesn't offset Raid Killfeed after entering raid.
(Use ReloadUI button when changing resolution mid raid in case of problems)
INCOMPATIBLE! SPT-AKI 3.6.0 (25206)
Unknown SPT Version
3.9K Downloads
SPT-AKI 3.5.3 (22173), 3.4.1+ (20765)
Extract the .zip and move the BepInEx folder to your main SPT directory. 7zip recommended
2.4.0 Config file is compatible with this version BepInEx/config/com.Amanda.Hitmarker.cfg.
NEW! Raid Killfeed
Raid wide killfeed show all kills happening within a customizable radius. Disabled by Default.
Position presets are TopRight, BottomRight, TopLeft and BottomLeft. can be fine-tuned.
Font customization Size, Color, Outline, and Text Spacing.
Animation Time to start fading separate from Killfeed.
FIXED! Smol problems
SingleColor is now used for Roles once selected.
Multikill icons correctly centered on different resolutions.
ReloadUI button when changing resolution mid raid use this in case of problems.
NOTES!Enabling feature
You can enable the new feature by searching "Enable" on F12's menu and checking:
EnableRaidKillFeed
(click somewhere else to leave the menu).
Not quite yet...