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Mod Details

Realistic Plate System

Realistic Plate System 1.1.6

Created by Kobrakon

15.2K Downloads

SPT 3.6.1 Compatible

time to turn up the ai to horde with nothing but an RPK and a bag full of armor plates

That's right, armor plates. This mod adds armor plates for up to level 7 protection with chest, chest and stomach, and arm plates.

Also, all carriers and vests are automatically converted into carriers with slots to accept the plates.

Plates can be found on the flea and in AI loadouts

oh yeah they get the plates too

yoinked model from here

Version 1.1.6

6.5K Downloads

Created Mar 6th, 2023 Updated Mar 6th, 2023

Added config options to allow you to edit penalties for each material individually

Version 1.1.5

827 Downloads

Created Feb 23rd, 9:52 PM Updated Feb 23rd, 9:52 PM

-Fixed a generation issue with the MaxClass config option

-Added the ability to configure how much of a carrier's weight is retained after tweaking

also now hosting future releases on github

Version 1.1.0

233 Downloads

Created Feb 22nd, 10:46 PM Updated Feb 22nd, 10:46 PM

Added config options, you can now set the maximum armor level to be generated, plate spawn chances for AI, and whether armors with integrated armor (i.e. PACA) should be ignored during vest tweaking

Version 1.0.8

633 Downloads

Created Feb 18th, 1:25 AM Updated Feb 18th, 1:25 AM

-Fixed bot gen

// for some reason I had to switch to functional iteration in order for my changes to apply, also had to do that for iterating and editing items, seems like the regular for statement just doesn't wanna work for some reason

Version 1.0.7

453 Downloads

Created Feb 16th, 2:11 AM Updated Feb 16th, 2:11 AM

-updoot 3.5.0

-Fixed plate container

-Made more penalties material-specific

Version 1.0.6

2.6K Downloads

Created Dec 22nd, 2022 Updated Dec 22nd, 2022

Updated for 3.4.0

Made plate weight and blunt damage depend on the plate material i.e. softer armor is lighter but deals more blunt damage

Also made it so that plates make different noises in inventory menus depending on their material i.e. harder materials sound more clunky

Changed the spawn chances a bit, chest plates now have an 80% of spawning on AI as opposed to 60%

Version 1.0.5

1.5K Downloads

Created Nov 18th, 2022 Updated Nov 18th, 2022

Fixed a pricing issue and decreased overall prices for carrires

Tweaked weight so armor isn't too unbearable and more close to it's real life equivalent

Plates are now generated for every material type (UHMWPE, Kevlar, Titan, etc), don't worry tho, base plate ids are still the same

Version 1.0.3

898 Downloads

Created Oct 28th, 2022 Updated Oct 28th, 2022

swapped plate model to a more consistent one which I also did some texture work on (original was bland), and I changed the arm plate model to feature two plates to be more appropriate

tweaked bot generation so that scavs only have plates of lvl 4 or less so you wont encounter any more god scavs with lvl 7 plates

fixed an issue with the plate container that resulted in it not accepting arm and stomach plates

Version 1.0.2

336 Downloads

Created Oct 22nd, 2022 Updated Oct 22nd, 2022

plate machine fixed, bots should generate properly and I did some general tweaks here and there and added plates to ragman

also completely forgor to mention last update but I also added a plate container so you can store plates in it, available on flea

Version 1.0.1

866 Downloads

Created Oct 9th, 2022 Updated Oct 9th, 2022

-Minor revamp, added stomach plates and changed regular plates to only protect the thorax, so now decent-sized carriers such as a gzhel can take thorax and stomach plates while small carriers like Slicks can only take thorax plates

-Added plates and stuff to fence assort, wanted to add it to ragman but this update is already pretty late so I'm saving all that for next time

Highly recommend you sell your plates before updating tho cause I changed a lot of the IDs for the new system, though chest plates should still remain

Version 1.0.0

373 Downloads

Created Oct 7th, 2022 Updated Oct 7th, 2022

Not quite yet...