Mod Details

LAn's Spawn Presets (Based on Lua's Spawn Rework)

LAn's Spawn Presets (Based on Lua's Spawn Rework) 1.0.0

Created by LAn

2.7K Downloads

SPT 0.0.0 Compatible

This mod contains two types of presets based on Lua's Spawn Rework to improve your SPT experience.

Latest Version 1.0.0
SPT 0.0.0

Updated Oct 22, 2022 at 8:23 PM

Version Notes
This download is externally hosted.
Always scan for viruses.

This mod contains two types of presets based on Lua’s SpawnRework. Please install Lua’s mod before using this.

All of my spawn changes are based on the original game(Online), I’m trying to create some online experience/atmosphere in SPT.

Both presets are tested and works well in my game, if you have any issue please report them in the comment section.

Make sure to set AI difficulty and amount to “As Online” in the Pre-raid selection menu.

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Here are some differences between my preset and Lua’s default preset:

1: I removed raider waves in irrelevant maps so they will only spawn in Reserve Base, Laboratory, and Lighthouse(Rogue).

2: Each map will no longer spawn all types of bosses but only the specific boss you will find in the original game. (I will post the spawn rate below).

3: Improved PMC and Scav spawn mode so you will find more PMCs fighting each other in the Customs dormitory and Shoreline Sanatorium, this feature works better in the Overhaul option.

4: Console debug enabled, you can check all the spawn points and times for all PMCs, Scavs, and Raiders for the next game. You can also check which map has which boss and their location.

5: Removed Santa. (Sry, Santa is cool, but he’s not necessary.)

6: I also adjusted the spawn rate to improve the performance, you will be less likely to have glitches and screen freeze during the game.

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How to install a preset:

Pick ONE preset, copy and paste the config folder into the Lua-SpawnRework mod folder, and click replace.

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Options:

Default: Using SPT default spawn but add several new spawns for PMCs (The default PMC spawn should also work), adjust the spawn chance for Bosses and raiders so you will see them more often in the game.

Overhaul: Using completely custom spawn mode for all AI types, sometimes you will find a PMC squad, and they will more likely to spawn in specific places. Adjust the difficulties of PMCs to make them a little harder to against.

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Spawn Rates for all Bosses:

  • Reshala: 36%
  • Sanitar: 32%
  • Killa: 35% (I made Killa only spawn in the center of the mall like the old times, to help the player easily locate him and finish the quest.)
  • Tagilla: 19% in the daytime factory, 23% in the night factory
  • Shturman: 29%
  • Knight: 12% in Customs, 15% in Shoreline, 15% in Woods, 19% in Lighthouse
  • Cultist priest(Only Spawn at night): 20% in Customs, 20% in Shoreline, 3% in night factory, 30% in Woods

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LAn Pinned

For those of you who can’t find sniper Scav in the Overhaul option, I think this is a bug in Lua’s Spawn Rework, the sniper wave doesn’t work as intended. So if you want to see sniper Scav, please use the default option.

0 Likes
knewknow

This has to do with the missing sniper zones in “scav_map_openzones”.

For example, in Customs (bigmap) it’s missing the entries:

ZoneSnipeTower, ZoneSnipeFactory, ZoneSnipeBrige, ZoneBlockPostSniper, ZoneBlockPostSniper3

The “spawn_locations” are correct under “sniper_waves” for each of the maps’, but they just need to be copied to each maps’ scav_map_openzones.

2 Likes
Ederys

If you successfully modified your files, do you mind sharing them?

0 Likes
knewknow

Not at all… but I’m currently re-working the file … I’m just re-writing a bit of the config now to try and increase PMC’s overall, bring the snipers back on all maps, and whatever else I find that I’d like to change. I should have something completed in a few hours, so I’ll send once I’m done (Although, I’m not sure how to link files here…). Note that I remove the “impossible” difficulty setting from every single enemy type. That’s probably the most significant difference that I’m making. I might bring this back at some point, but I’ll be testing bot difficulties and their behaviour at some point.

I did notice something LAn that I don’t quite understand.

In your config, you have the following on each of the maps:

“wave_settings”:{

“scav_waves”:{

“wave_total”:0,

From my understanding of the original LUA documentation, the “wave_total” setting is indicative of the amount of waves per raid. Is the above intentional? If so, can you explain it for me? Thanks again.

1 Like
Ederys

Ok, thanks

Sadly, no, I just beginned to check the config files of this mod, so I cannot say what this value do.

Sorry

0 Likes
knewknow

No worries… I was actually messaging LAn (the maker of this config) for that part :). I was looking for an @ tag in here, but seems that this board doesn’t have that functionality (or I’m just not seeing it).

1 Like
knewknow

Just left you a PM Ederys where we can meet to send you my files. A few notes:

- I’m using 3.2.4 and Lua-SpawnRework-v2.1.7-aki324. I’m not updating to 3.2.5 so that I can use SVM which I use to increase loot on all maps and also remove some server limits regarding time (eg. allow hideout installations to happen immediately since I don’t run the server 24/7)

- tested briefly on Customs

- I saw a sniper SCAV

- didn’t encounter any PMC’s, but heard gun shots around the map so I know they spawned

- got killed by Knight in the yard between construction and stronghold so bosses were working

The few changes that I made from LAn’s file:

- added a number of 12 on customs, 5 on factory, and the rest of the maps 6 to the “wave_total” that I mentioned above. LAn had this at 0 and LUA’s default had this closer to what I put in. I believe that if you leave this at 0 then the map is set to the default spawn rates (which I find to be too low for SPTarkov)

- changed all “impossible” settings to 0 for bot difficulties. I did this for all bot types as I’m hoping that one shot head/eyes will happen rarely without this. But I’m not sure. Note: I also run the FAIL mod at default settings, so I’m really not sure if LUA’s or FAIL is taking priority on bot difficulties. I will likely remove FAIL in the coming days to see if I can handle everything through LUA’s instead to make things a bit more streamlined

- removed the boss from labs. I believe that LAn put a chance for any boss to spawn to spice things up. I have it out for now, but I might put it back in later on once I’m high enough level to want to run labs on repeat.

The only mods that I’m running at the moment are:

- FAIL (Fin’s AI Loader) - I may remove this in the future if LUA’s fits my bot difficulty needs

- Lua Spawn Rework (obviously)

- ServerValueModifier (as mentioned above)

- SamSWAT TimeWeatherChanger (when it’s raining or annoyingly foggy, I just make it a sunnier day)

0 Likes
LAn

In my default setting, I set the custom wave to spawn to 0 and only spawn Pmcs in a different zone and use the SPT default spawn, the rest of the setting is the same as the overhaul option,(Basically I duplicated the overhaul file to create this default file, that’s why there are 0 waves here.)

0 Likes
LAn

You don’t need to change the lab’s setting knewknow, I set the boss’s wave to 0, which means they will never spawn in lab.

0 Likes
knewknow

Thanks LAn. I appreciate all the work you put into this. It can take forever to tweak and test… I’m still working on trying to increase some PMC waves. I really don’t understand why I rarely see PMC’s.

0 Likes
meatgrinder711

knewknow did you figure out how to get more pmcs?

0 Likes
Its Honto

whered you find the picture, thats all I wanna know lol

0 Likes
Camargo91

It Works in Spt Aki 3.4.0?

0 Likes
waffle048766

does this work on 3.3.0?

2 Likes
littledrymuffin

so i was wondering what line do i edit to have more scavs spawn on each wave?

0 Likes
knewknow

Thanks for the mod LAn.

I have a few questions. After playing 2 woods, 5 customs, and 1 factory using your mod, I only saw 1 PMC on factory an nowhere else (not even dead bodies). I didn’t go to dorms at all which I know is set to higher PMC spawn rate, but is it intentional to rarely ever see them at the other scav spawn locations? I’m not running any other mods.

I’m not a fan of the way vanilla SPT works with scavs and PMC’s spawing in the same place where they just kill each other before I can get there, but I still see PMC’s more often in vanilla.

0 Likes
LAn

Are you using 3.2.5? Lua’s Spawn Rework doesn’t work on the newest version.

0 Likes
knewknow

I’m using 3.2.4. Is this still an issue?

0 Likes
LAn

No, then don’t modify the bot difficulties and amount in the pre-raid menu, keep them to as-online since Lula’s wave only works on this difficulty.

0 Likes

Thanks Lan.. I’m starting to understand how the settings work, so I’ll work off of your default file to increase the amount of PMC’s for each map.

0 Likes
LiquidNonY

If someone use this with the Newest Version (3.2.5)

The spawn mod will not work.. But if you set the “ __DEBUG__Generate_bots_on_start“ to “True”(in the config) It will work

0 Likes
LAn

At this point, I don’t recommend using this mod on 3.2.5 until Lua updates his mod. but yes, enabling debug will make the code work again.

0 Likes
QuickTrain

this is really good man thank you very much, also I find the best combination is with Finn ai loader and the hardest preset you find for it in the new release of raid variety, I finally managed to get rid of pmc’s and scavs that just stare at you endlessly before shooting and they are now very lethal so that I can die as easy as in the live version ahahah

0 Likes
edd

can you share how to get this work with FAIL? I see no difference with FAIL or without FAIL

0 Likes
23hijk

your mod is so excellent!!!!! it makes my SPT experience better

can i translate it into Chinese and share it in Chinese community?

i will signaturethe original author

0 Likes
LAn

haha actually I’m about to post my mod in obbda, I’m Chinese too

0 Likes
chillychili

i have to say it took me 5 times to read this to understand how to use it, but personally this mod has made me feel like im playing the real tarkov again especially on labs, thank you for creating this amazing mod

0 Likes
LAn

Lol sorry for the inconvenience, I was trying to make it easier by setting up the config file for you guys, all you have to do is to put my files in and click replace.

0 Likes

yeah its all good just im small brained also i made this account just to thank you for making this insane mod

0 Likes

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