
on your feet you ain't dead yet
Adds a 30 sec painkiller effect when the player is shot/caught in an explosion to simulate irl adrenaline spikes so you’re not a sudden limping mess anymore
2.3K Downloads
recoompile
1.1K Downloads
recoompile
2.8K Downloads
updated for 3.5.2, also switched to using dynamic type and method targeting so it should be essentially future-proof now
3.0K Downloads
recompile
2.7K Downloads
minor fix
611 Downloads
updoot to 3.5.0
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I miss this mod
Not compatible with 3.7.0 for anyone wondering. Time to inch my way to the exit I guess…xD
Is it compatible with 3.7.0?
Does this mod have a BepInEx menu in-game??
I wonder how much this renders pain killers useless?
any interferences with realism mod?
i love the adrenaline boost that mod has but i dont want to use the extreme medical overhaul that basically only offers options to fix you enough to get u to the next exfil
and unfortunately that gets disabled when u turn the medical stuff off
Not working on 3.5.7 for me, anyone else with this problem?
For ease-of-use, put your mod in a “BepInEx > plugins > [mod]” folder structure so users can just drag & drop into their root directory (like most other mods).
Hey, this mod seems to be recognized by the F12 menu (when I hit debug options, it lists “Adrenaline” as one of the mods that has no configurable settings) but when I get shot at, I don’t get a painkiller effect. Whether they miss me or hit me, no painkiller effect. I put the .dll in the plugins folder and again, it seems to be recognized, but I am not getting the effect.
Any initial ideas on what might be wrong?
Thanks for the mod btw! This idea should be in the main game, don’t know how it isn’t.
Best Mod.