Tired of AI Looking at your bush and destroying you through it? Now they no longer can.
This mod checks to see if there is any foilage in the way when a bot looks at the player. If there is, it will make it so that the bot cannot see the player anymore.
Its only called filbert, pine, tree.
Do not use this mod with SAIN as it has its own version of no bush within it.
To Install:
directly drop the dvize.BushNoESP.dll into your BepInEx/plugins folder.
If you guys enjoy my work and feel like buying me caffeine, here's my kofi.
39.0K Downloads
SPT 3.9.0 Update
Remember sain has its own nobushesp implementation
38.0K Downloads
SPT 3.8.0
Updated for 3.8.0..
19.0K Downloads
Update for SPT 3.7.4
Do not use this if you use SAIN as its built in
16.6K Downloads
Update for SPT 3.7.1
7.7K Downloads
Update for SPT 3.7.0
25.2K Downloads
Updated for SPT 3.6.0 and 3.6.1 Only
20.9K Downloads
Update for 3.5.7 Only.
THIS VERSION WILL ONLY WORK ON 3.5.7 and 3.5.8
4.9K Downloads
Updated for 3.5.6. This version of NOBushESP will only work on the 3.5.6 version of SPT
7.8K Downloads
SPT 3.5.5 Only
- Added Version Checker - Means it will only work on SPT 3.5.5
- Added 2 different ways to disable bots shooting (should work on boss ai now assuming you hide behind bush and no body part is visible). I had someone test this for me.
- Removed options (no need for that now)
1.9K Downloads
SPT 3.5.5 Only
- Made basic optimizations
- Commented out log
- Added warning if you are using it on a version of EFT that it was not meant for (Thanks DrakiaXYZ).
2.7K Downloads
Rebuild for 3.5.5 only
7.9K Downloads
Rebuild for SPT 3.5.3
no new features.. just rebuilt it just in case. people complaining shit wasn't working
3.0K Downloads
- Build for 3.5.2 SPT-Aki
- Updated from RayCastSphere to RayCast (yes.. i'm a dumbass so no more ray width - this is more accurate)
- Take position from the enemy bots head instead of center mass.. fixes the janky way of using a Ray Sphere
- Added more exclusions for metal, wood.
- IsVisible (GoalMethod Disabled in F12) is the best option now instead of the hacky way of Setting the Goal Enemy to false. This means bots will only stop shooting but not stand around like an idiot.. you are still an enemy that they pursue.
If you have issues let me know, but this should finally fix everything (i think).
3.7K Downloads
3.5.1 update btw. will cause issues like the frozen bodies on 3.5.0 i think.
- updated with more exclusion tags. I think i found the culprit in woods and that trees would be wrapped in 'cylinders' for low poly level of detail. Should work better now.
- Removed the types as i didn't want to cause any more conflicts with my shitty code.
7.2K Downloads
- Added more layers for the ray check.. (just in case)
- Added some try-catches so that errors don't appear in console if dead.. hopefully that helps frozen bots in air.
3.6K Downloads
Updated for 3.5.0.
- added followerZyrachiy and bossZyrachiy to lists.
7.7K Downloads
1. Moved all options to bepinex
2. Added option in bepinex to toggle between two detection blocking methods
a. if BlockingGoalEnemy is enabled it will make the boss lose track of you as an enemy and go into search mode
b. if BlockingGoalEnemy is disabled it will use the isVisible method where they will probably still shoot at you but aim worse?
3. Role Types for PMC include sptbear and sptusec so you need 3.4.0
4. Added more filtering options for types of foilage that contain "tree", "pine", "plant". - might be on wrong layer though, needs more testing
Let me know if you see wierd things.
1.6K Downloads
Not quite yet...