
This plugin dynamically adjusts loadouts based on trader Loyalty Level. It includes primary/secondary weapons, backpacks, tactical vests, earpieces, headwear, armor vests, eyewear, armbands, face covers, and ammo.
For the moment, I recommend using **Algorithmic Level Progression**if you are not fixed on my implementation!
This plugin is a variant of Valens’ Progression Plugin and is designed to dynamically adjust loadouts based on trader Loyalty Level. It includes features such as primary and secondary weapons, backpacks, tactical vests, earpieces, headwear, armor vests, eyewear, armbands, face covers and ammo. How does it work? It’s a combination of whitelisting and weighting I would love to only use whitelisting to fix the loadouts, but it does not work reliable most PMCs should have loyalty level based gear, but sometimes something like ammo of a higher level or mags appear, but it feels fine at least for me because they could always found it on another guy or in some loot box. All other gear except attachments, mags and ammo should be fixed so if you see a guy on LVL 5 running around with Trooper or AVS post a comment that’s an error, or they got different traders then me
If you feel your PMCs are too poor or rich, disable randomisation it still probably needs more balancing, but that’s hard to do without hours of playtime. Be free to comment if you have ideas how to improve it, so it feels more natural. But not everything is possible without changing the whole bot generation aspect, which would break compatibility with all other bot mods.
Installation
Move Zip into mods folder and extract into folder based on Zip name, no configuration in the config file is needed for an out of box experience.
Configuration
edit in config/config.json (do not copy and paste comments from here!)
{ “enabled”: true, “debug”: false, // <- makes all bots pmc and some other stuff you should not need to set it to true “randomisation”: true, // <- set to false if you want basic spt “randomisation” “ammo”: true, // set to false if you dont want ammo filtering “equipment”: { // Setting any value to false should disable filtering for the category “FirstPrimaryWeapon”: true, “Holster”: true, “Backpack”: true, “TacticalVest”: true, “Earpiece”: true, “Headwear”: true, “ArmorVest”: true, “Eyewear”: true, “ArmBand”: true, “FaceCover”: true } } Ammo: Ammo mostly works, but it is handled via Weighting that mean I just tell the generator prefer these, that will not always happen What is still missing:
- Meds (This is more complicated due to how the item generation works and hooking into generation is more than just Loadout Whitelisting I adjusted randomization as good as I can, but there is probably more balancing needed) [This is probably as good as it gets without breaking compatibility with mods like POOP etc.]
- Attachments ? (Implementation for filtering is there, but I have not figured out yet how to set it up without causing issues) [If somebody knows how to implement it into Whitelist or Weighting point me in the right way tried different ways and can’t get it reliable running without changing the server source]
What I am not sure yet:
- How to handle LVL progression after Flee because some stuff and weapons should be available, others not etc. that’s more thought work or balancing than coding, so I’m not yet sure how I want it.
No Recommendations at the moment until I tested combinations which work great, I personally think Looting Boots could be a great combination.
Recommendations:
- SWAG
- POOP
- NormalisedBots
Special Thanks to Valens for the Idea and Concept.
1.4K Downloads
Beta Update for newer SPT Version
1.9K Downloads
- Removed Blacklisting (you can’t have both)
- Added Randomization
- Added Weighting
- Fixed Ammo (as good as it is for the moment)
- Rewrote some components (there should be no more warnings at bot generation)
It’s a combination of whitelisting and weighting I would love to only use whitelisting to fix the loadouts, but it does not work reliable most PMCs should have loyalty level based gear, but sometimes something like ammo of a higher level or mags appear, but it feels fine at least for me because they could always found it on another guy or in some loot box. All other gear except attachments, mags and ammo should be fixed so if you see a guy on LVL 5 running around with Trooper or AVS post a comment that’s an error, or they got different traders then me
If you feel your PMCs are too poor or rich, disable randomisation it still probably needs more balancing, but that’s hard to do without hours of playtime. Be free to comment if you have ideas how to improve it, so it feels more natural. But not everything is possible without changing the whole bot generation aspect, which would break compatibility with all other bot mods.
290 Downloads
- Rewrote the whole System
- Added Blacklists
- Added Blacklist filtering for Magazines (Not sure yet if that’s working)
- Added Blacklist filtering for Scopes (Not sure yet if that’s working)
Details
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GUID
Not Available
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License
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Source Code
https://dev.sp-tarkov.com/TheRedCap/TheRedCap-ProgressionFiltering
This mod works really well! But I would say it works too well… all of my bots are low level with pretty terrible gear, despite me being level 3 with level 3 traders. How do I increase the randomness so that I get some lower tier bots and some juiced bots more randomly? I tried increasing the $$ amount but that didn’t do anything. Thanks!
Hello. This mod used to be my #1 mod of all time. I deleted SPT for a while to free up some space and got back into it today. I went to get all of the mods I usually use but when I tried to download this one, it says 404 not found. Not sure what the problem is but I am unable to download the mod for some reason. Please help
Can I bother you to ask if this mod is still being updated?
Got some “bot type: assault is not included in valid Bot Generation type”, when using SAIN 3.3
Some bots are generating, but raids are too quiet, without your mod bots generating fine
“simpleMode”: true, not helping at all, sadly
Whats the difference between this mod and valens progression?
NormalizedBots mod is 3.5.0. Really recommend?
Not much needed for updating it to latest SPT, but I did not have time to test it extensively!
If you find bugs or errors, please open issues or comment.
Also, I know that guns are still mostly in their base settings because this mod uses the presets to equip bots I started changing that but with the temperatures I’m not really in the mood for SPT.
hope this gets updated to the latest version as i find it a lot better than Valens-progression
guns never have muzzle devices
Hello,
Thank you for making a mod like this, I know it’s a very time-consuming process. I have a quick question, it says bots gear is based on Trader Loyalty level, but which trader? Like do you mean leveling up each individual trader unlocks their specific gear for bots to use? Just trying to figure out what exactly the breakpoints are and such. Thanks!