Complete Recoil Overhaul that makes firing in semi and bursts easier than full auto, effectively removes auto-compensation while firing in auto. Highly configurable and compatible with virtually any weapon mods.
NOTE: this system is already used by Realism Mod, don't install both!
This is a substantial overhaul of how EFT's recoil system works. This recoil system works very similarly to Realism Mod's. If you already use that mod then you're not missing out on anything, don't install both.
Recoil:
The negative effects of recoil auto-compensation has essentially been removed and replaced with a traditional FPS recoil system where muzzle rise is consistent, no more pulling the mouse up and down to stay on target. Even iron sights are completely viable now, sights never don't get misaligned under recoil, the weapon no longer twists in strange directions acting like it doesn't have any stock. Single shots and burst no longer send the weapon's muzzle flying up for it settle back down in auto. Burst and semi auto is very snappy and superior to full auto in most cases.
For pistols and stockless/folded stocked rifles there is an optional hybrid system that combines the new recoil mechanic and auto-compensation. If you do nothing to control the recoil there will be a lot of muzzle flip and slow recovery. If you move the mouse to compensate for the recoil before and while firing there will be less muzzle flip and faster recovery. It takes getting used to but it makes such weapons a lot more interesting and skilful to use, giving a clear advantage to weapons that have a stock.
Customizable:
Recoil too easy or too hard to control? Well with the in game config menu you can tailor the recoil to however you want it. The recoil can be completely customized.
If you don't want the hybrid system, you can disable it in the config. If you do not want the new recoil mechanic you can set recoil climb multi and the s-pattern multi to 0 and then change the different recoil modifiers to your liking.
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M4 Semi Auto Controlled:
<video autoplay controls loop width="640" height="360"> <source src="https://i.imgur.com/fGBhgiU.mp4"> </video> M4 Semi Auto Uncontrolled:
<video autoplay controls loop width="640" height="360"> <source src="https://i.imgur.com/WLbI55r.mp4" type="video/mp4"> </video> M4 Burst Controlled:
<video autoplay controls loop width="640" height="360"> <source src="https://i.imgur.com/ru8WLej.mp4"> </video> M4 Burst Uncontrolled:
<video autoplay controls loop width="640" height="360"> <source src="https://i.imgur.com/i4EdG5Y.mp4"> </video> M4 Auto Controlled:
<video autoplay controls loop width="640" height="360"> <source src="https://i.imgur.com/F9qC7Sp.mp4" type="video/mp4"> </video> M4 Auto Uncontrolled:
<video autoplay controls loop width="640" height="360"> <source src="https://i.imgur.com/F9hIBrm.mp4"> </video> M45 Slow Controlled:
<video autoplay controls loop width="640" height="360"> <source src="https://i.imgur.com/TiH5I4m.mp4" type="video/mp4"> </video> M45 Slow Uncontrolled:
<video autoplay controls loop width="640" height="360"> <source src="https://i.imgur.com/5ylkgaH.mp44" type="video/mp4"> </video> M45 Fast Controlled:
<video autoplay controls loop width="640" height="360"> <source src="https://i.imgur.com/9ADPNes.mp4" type="video/mp4"> </video> M45 Fast Uncontrolled:
<video autoplay controls loop width="640" height="360"> <source src="https://i.imgur.com/aVjtMg9.mp4" type="video/mp4"> </video> Can be disabled via config.
This feature is still WIP.
Recoil Overhaul:
https://www.youtube.com/watch?v=DdZvAPaWTZU
Auto-Compensation has essentially been removed by making it very fast (base convergence stat is very high), and replaced with a traditional FPS recoil system where the weapon and player camera recoil together and make an S pattern. This fixes all issues that came from recoil auto-compensation without massively lowering the recoil which makes it far too easy to control and removes skill or player engagement from the equation.
Iron sights are completely viable now, sights never get misaligned under recoil, the weapon no longer twists in strange directions acting like it doesn't have any stock.
For pistols and stockless/folded stocked rifles there is a hybrid system that combines the new recoil system and auto-compensation. If you do nothing to control the recoil there will be a lot of muzzle flip and slow recovery (like how default EFT works). If you move the mouse to compensate for the recoil before and while firing there will be less muzzle flip and faster recovery. Recoil still climbs like with other weapons. It takes getting used to but it makes such weapons a lot more interesting and skilful to use, giving a clear advantage to weapons that have a stock. This can be disabled so that these weapons use the standard recoil system.
The recoil can be completely customized with the new config options. If you don't want the hybrid system, you can disable it in the config. If you do not want the new recoil system at all you can set recoil climb multi and the s-pattern multi to 0 and then change the different recoil modifiers to your liking so that it acts like unmodded EFT.
Note that weapons have not been individually balanced, they use BSG's base stats and are then modified on a per-weapon class basis. So any future balancing changes, or that of any other mod, will affect the recoil. However this also means the mod is highly compatible with future balance changes and mods because the config allows you to easily tweak the recoil.
Installation:
Extract and copy the contents of the download folder into your SPT directory. Make sure the 'RecoilStandalone.dll' file is in the BepInEx/plugins folder.
Config:
There is an in-game config menu for tweaking the recoil and a few other options. (press F-12 when in game, click outside of the menu to close). Some settings require a restart, all have tooltips explaining what they do.
**Compatibility:
For Combat Stances you must make sure to install the compatibility plugin included with it.
Virtually any weapon mod should be compatible. I've tested SamSwat's weapons and they work fine. KMC should work too. Note: this doesn't mean that modded weapons are balanced.
There's no point using any other recoil tweaker mods unless they have options this mod doesn't, this mod's config should cover everything you need.
Recommended Mods:
- SamSwat's Increased FOV mod
- Geff Hannigan’s Scope Overhaul (updated version). Original upload.
- SamSwat's Reflex Sight Rework
- Amand's Graphics
- My FOV Fix
- My Realism Mod: if you want a more advanced version of this mod's recoil system, it's based on the system used by my Realism Mod.
27.5K Downloads
Fontaine's Recoil Overhaul v2.2.1 for SPT AKI 3.7.x - HOTFIX
Fixes:
- Attempt at fixing the bug where the player's view gets shifted 90 degrees to the right when firing at seemingly random times.
8.1K Downloads
Fontaine's Recoil Overhaul v2.2.0 for SPT AKI 3.7.1
Updated to SPT 3.7.1, not backwards compatible.
2.9K Downloads
Fontaine's Recoil Overhaul v2.1.1 for SPT AKI 3.7.0 - HOTFIX
Some config values have been forcefully reset to ensure the intended experience, apologies for the inconvenience if you have already tweaked them.
Fixes:
- Fixed the muzzle flipping side to side or to the right which gave a strange visual effect.
- Fixed pistols and weapons using hybrid recoil having too aggressive aim reset when pulling aim down past initial point of aim.
- Made pistols snappier in general.
- Lowered the the amount of recoil climb for pistols, it is now half of whatever is set in the config.
- Fixed issues with horizontal aim reset.
- Fixed various other minor issues.
873 Downloads
Fontaine's Recoil Overhaul v2.1.0 for SPT AKI 3.7.0
Updated to SPT 3.7.0, not backwards compatible.
Tweaks & Minor Changes:
- Limited rearward recoil based on player FOV and if optic is in use in order to minimize cases of the scope getting too close to the player camera or clipping with it.
- Increased the impact of recoil reduction on dispersion/S-pattern.
- Modified how vector recoil works to make semi auto and burst consistent and usable.
3.1K Downloads
Fontaine's Recoil Overhaul v2.0.0 for SPT AKI 3.6.1
WARNING: MAKE SURE TO RESET CONFIG BY DELETING RECOILSTANDALONE.CFG FROM BEPINEX/CONFIGS!! Your config will most likely be reset automatically but just in case.
It is required to download the latest version of FOV Fix and Combat Stances with compatibility updates if you are using those mods!
The compatibility plugin for FOV Fix IS NO LONGER REQUIRED! DO NOT USE IT!
Make sure to install the new version of the compatibility plugin for Combat Stances, Stance-Recoil-Bridge.dll! Make sure to overwrite the old one with the one from the latest version of Combat Stances!
Complete rewrite of this mod with a new recoil system that fixes all the problems with recoil auto-compensation.
Auto-Compensation has essentially been removed by making it very fast (base convergence stat is very high), and replaced with a traditional FPS recoil system where the weapon and player camera recoil together and make an S pattern. This removes all issues that came from recoil auto-compensation that even the first recoil overhaul failed to eliminate without massively lowering the recoil which made it too easy to control.
Iron sights are completely viable now, sights never get misaligned under recoil, the weapon no longer twists in strange directions acting like it doesn't have any stock.
For pistols and stockless/folded stocked rifles there is a hybrid system that combines the new recoil mechanic and auto-compensation. If you do nothing to control the recoil there will be a lot of muzzle flip and slow recovery. If you move the mouse to compensate for the recoil before and while firing there will be less muzzle flip and faster recovery. It takes getting used to but it makes such weapons a lot more interesting and skilful to use, giving a clear advantage to weapons that have a stock.
The recoil can be completely customized with the new config options. If you don't want the hybrid system, you can disable it in the config. If you do not want the new recoil mechanic you can set recoil climb multi and the s-pattern multi to 0 and then change the different recoil modifiers to your liking.
This system will be coming to Realism mod too. Going forward this will be the recoil system for both mods, the previous system will no longer be updated, supported or work with any new versions of SPT/EFT.
1.6K Downloads
Fontaine's Recoil Overhaul v1.2.2 for SPT AKI 3.6.1
Fixes:
- Fixed burst firemode being treated as semi auto in recoil calculations, burst firemode now behaves identically to full auto firemode.
Changes:
- Added compatibility for latest version of Combat Stances which adds mounting that reduces recoil.
- Reduced camera recoil and adjusted various recoil parameters.
2.0K Downloads
Fontaine's Recoil Overhaul v1.2.1 for SPT AKI 3.6.1
Fixes:
- Fixed issues related to stationary weapons.
- Fixed certain settings not taking effect, like sway.
Changes:
- Lowered recoil overall by increasing convergence multi for semi and auto by 0.5, and decreasing vertical recoil to 0.55. If you have changed these settings, they will be reset to these new defaults, makes sure to make a note of your custom values.
- Added config options for the amount of wiggle after firing, and to maker recoil go forwards instead of backwards like it is with unmodded EFT.
1.1K Downloads
Fontaine's Recoil Overhaul v1.2.0 for SPT AKI 3.6.0
Fixes:
- Fixed horizontal mouse sens being 0 while firing from the hip if hipfire recoil climb is disabled.
1.8K Downloads
Fontaine's Recoil Overhaul v1.1.7 for SPT AKI 3.5.8
Changes:
- Added compatibility for the sensitivity changes that are part of the variable zoom update for FOV Fix.
586 Downloads
Fontaine's Recoil Overhaul v1.1.6 for SPT AKI 3.5.8
Changes:
- Horizontal sensitivity reduction while firing is now a lot less than vertical sensitivity, making it easier to track and transition between targets.
3.0K Downloads
Fontaine's Recoil Overhaul v1.1.5 for SPT AKI 3.5.7
NOT compatible with earlier versions of SPT.
3.3K Downloads
Fontaine's Recoil Overhaul v1.1.4 for SPT AKI 3.5.5
Changes:
- Upped default dispersion multi a bit.
1.7K Downloads
Fontaine's Recoil Overhaul v1.1.3 for SPT AKI 3.5.x - HOTFIX
Fixes:
- Fixed weapons in the classes of pistols, shotguns, bolt action rifles and DMRs having way too little recoil.
369 Downloads
Fontaine's Recoil Overhaul v1.1.2 for SPT AKI 3.5.x
I recommend deleting your RecoilStandalone.cfg in BepInEx/configs to make sure the options are reset to default. You might have to redo your changes to config in light of the new changes.
Changes:
- Semi auto and the first 4 shots of auto/bust now has less recoil. Upped default value for dispersion (so more spread in auto now) and increased convergence value for semi auto.
1.5K Downloads
Fontaine's Recoil Overhaul v1.1.1 for SPT AKI 3.5.1/3.5.2
NOT compatible with earlier versions of SPT AND not compatible with Realism Mod!
Fixes:
- Fixed auto pistols having less recoil firing single shots in full auto mode.
737 Downloads
Fontaine's Recoil Overhaul v1.1.0 for SPT AKI 3.5.0
NOT compatible with earlier versions of SPT AND not compatible with Realism Mod!
Forgot to re-enable sensitivity loss while firing
2.4K Downloads
Fontaine's Recoil & Attachment Overhaul v1.0.2 for SPT AKI 3.4.x - Hotfix Fixed
NOT compatible with earlier versions of SPT or 3.5.0. AND not compatible with Realism Mod!
Mirror if you can't access Mediafire: https://www.dropbox.com/s/r9z0…1.0.2-SPT-v3.4.1.rar?dl=0
Sorry for previous upload, it had a bad file reference causing mod to fail to load.
Fixes:
- Fixed Gunsmith Quests not being completable. All Gunsmith quests will now be very easy to complete, they basically have no stat requirements. With patch 13 changing Gunsmith quests, this is more future-proof than having to manually edit them whenever something gets updated.
Changes**:**
- Stat and Recoil Tweaks: small tweaks to some weapon and attachment stats.
514 Downloads
Fontaine's Recoil & Attachment Overhaul v1.0.1 for SPT AKI 3.4.x
NOT compatible with earlier versions of SPT or 3.5.0. AND not compatible with Realism Mod!
Mirror if you can't access Mediafire: https://www.dropbox.com/s/ygzpa13jf73wnkd/SPTRM-Recoil-Attachment-Standalone-v1.0.1-SPT-v3.4.1.rar?dl=0
Fixes:
- Fixed GUI having wrong icons.
Changes**:**
- Config: added option for reducing camera recoil per shot to the in-game config. Increased the min/max values for some config options.
- Stat and Recoil Tweaks: increased the impact of weight and balance on recoil, especially for pistols. Changed the default values for the in-game config (I recommend pressing "reset" on all the recoil config options if you haven't tweaked them already). Rebalanced some attachment and weapon stats for the Default preset.
Fontaine's Recoil Overhaul v1.0.0 for SPT AKI 3.5.0
NOT compatible with earlier versions of SPT AND not compatible with Realism Mod!
I've rebranded and refocused this mod to be a lightweight, standalone mod that is compatible with any weapon and attachment mods because it uses BSG's stats. I stripped out the attachment changes and any other mechanics not related to recoil. All config options are now in-game (press F12). It's now just a .dll that you drop into the BepInEx/Plugins folder. Therefore it no longer uses presets or anything like that. The mod now also doesn't change weapon stats directly so Gunsmith quests are unaffected. This mod is now technically compatible with mods like KMC Weapons and SamSwat's weapon mods.
Recoil behaves the same way as it did before, and is mostly the same in terms of feel. I added recoil multis to the config so you can change vertical, horizontal, camera, convergence and dispersion recoil globally.
If you want to make a mod that changes weapon stats with this mod in mind, you can declare this mod as dependency.
Not quite yet...
Details
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License
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Source Code
https://github.com/space-commits/SPT-Realism-Recoil-Overhaul-Standalone
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Latest Version VirusTotal Result
https://www.virustotal.com/gui/file/f3b81e5c50a2c5eebed8394ce3ee06b4d54ea27a375ac688b6160e5f2606f3af