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Friendly PMC

Friendly PMC 3.8.2

Created by pitAlex

49.4K Downloads

SPT 3.9.8 Compatible

Spawn with a squad of your side, recruit others while in the raid, and command them on the battlefield.

Spawn with a squad of your side, customize them, recruit others while in the raid, and command them on the battlefield.

This mod makes it possible to have bots follow you around and fight alongside you against enemies. You can either spawn with a squad that is customizable through the Config Manager (default F12 key) or recruit others while in a raid.

If you enjoy this mod and would like to show your appreciation you can support me at Ko-Fi!

With the friendyPMC mod, you will be able to spawn with a predetermined number of followers that will help you during battles, listen to your commands, carry your loot, and return it at the end of the raid. Scav players can also spawn with allies, though they will be limited in what commands they follow and will not return loot. The same will be true for any follower picked up during the raid (PMC or Scav). They are considered allies, not team members.

There are 2 dependencies this mod relies on:

However, bots will have a hard time following around if you do not also have WAYPOINTS - EXPANDED NAVMESH

Extract the contents of the downloaded zip and it will result in 2 folders: BepInEx and user. Simply paste them into your SPT installation directory and you are ready.

configuration

Squad Configuration:

  • Squad Size - The number of squad members to spawn with
  • Squadmate return chance after death - Chance your followers will return the items you gave them should you die. This applies only to members you spawned with
  • Use Squad setup - Enable customization for each squad member
    • Squad Member Nickname - Set a custom nickname for the squad member. Leave blank for default
    • Squad Member Equipment - Set custom equipment for the squad member. You can choose between default (SPT random equipment) or user-created loadout presets that can be made on the character screen.
    • Squad Member Top - Set what the top clothes for the member should be. Leave blank for default. Only tops you've unlocked will show here
    • Squad Member Bottom - Set what the bottom clothes for the member should be. Leave blank for default. Only the bottoms you've unlocked will show here
    • Squad Member Tactic - Set the member's fight tactic. See the Gameplay Guide > Tactics for details on available tactics.
  • Maximum pickup followers - Maximum followers the player can pick up during a raid. This is in addition to the squad

Miscellaneous:

  • Maximum scan distance - Maximum distance to pick up any visible enemy that the player is signaling when issuing the "Contact" command
  • Time to forget about the enemy (in sec.) - Maximum time a follower will remember an enemy. This is applied only at the beginning of a raid
  • Squad Health Multiplier - Health multiplier for the followers you spawn with. This is applied to each body part.
  • Report Status Volume - Volume of the radio sound when triggering report status
  • Enemy Marker - Show enemy position when reporting status. If disabled, the enemy marker sound will also be disabled
  • Raid End Messages - Followers will send messages at the end of the raid based on conditions such as if all made it out or if you picked up a follower and kept him alive. Return items messages are excluded
  • Same PMC Side Hostile - Should PMC Bots of the same side be hostile to each other (followers remain friendly to you)
  • BEARs speak English - Should BEAR bots speak English or Russian
  • PMC Arm Bands - Should PMC bots have armbands (red for BEARs, blue for USECs) for easier identification
  • Ping Squad - Shortcut key for triggering the Report call if you find it too hard to use the quick gesture menu that the game offers with F1-F12 keybinding
  • Enemy Report - Shortcut key for triggering the Contact call if you find it too hard to use the quick gesture menu that the game offers with F1-F12 keybinding

The squad commands are found under the Phrase Menu of the game (Default double tap Y) and are part of groups. The mod utilizes the existing phrases as a means to issue commands to your followers. These commands can be issued to the entire squad or to an individual member of the squad by looking at them. The maximum distance for phrases to be picked up while looking at a member is 35 meters and for gestures, it is between 25 and 15 meters based on the gesture.

Not all types of followers will listen to all the commands. Scav and allies have restrictions, see below the list of commands for details.

Take note: These commands, the game makes them available based on what voice or side your character is. These commands will all be available for standard PMC voices. Custom voices can result in some of them not showing up.

In COMMAND:

  • Follow Me - Ask a member of the same faction to follow you or if issued to your squad, tell them to resume follow
  • Attention - A command introduced due to the glitchy behavior of Tarkov's AI to help reset your followers in case they are stuck or you want them to forget about an enemy (does not work if the enemy is still in view or too close)
  • Regroup - Tell your followers to resume following if out of combat or come near your position if in combat
  • Get Back - Tell your followers to follow you at a distance
  • On Your Own - Tell your followers to follow at a distance, to no longer prioritize covering you during fights, and to switch to their initial tactic (initial tactic can be changed to "Holder" when issuing "Hold Position")
  • Cover Me - Regroup, set them to follow you close, and make them cover you during fights
  • Hold Position - Switch from the initial tactic to the "Holder" tactic
  • Go Go GO - Switch back to the initial tactic
  • Go Forward - Issue a push command to them to get closer to the enemy
  • Stop - Tell your followers to stop in place. Does not work during combat
  • Suppress - Ask for suppression fire
  • Silence - Ask them to not talk for 1 minute. This command does not work when using SAIN
  • Spread Out - Tell your followers to find some cover

In HELP:

  • Need Help - Same as regroup, but only the closest follower will execute it

In CONTACT:

  • All directions commands (in front, left, right, on six) - Makes your followers look towards the direction you signaled, relative to your look direction. All but the "in front" can also be issued to a single bot by looking at him.

In ENEMY:

  • Contact - Makes your followers look toward the direction you are looking and if you have an enemy in your visual they will pick him up. This is dependent on "Maximum scan distance" and if you can clearly see the enemy's head or torso.
  • Over There - Same as Contact, but instead of voice signaling it does a hand gesture towards the direction

In GESTURES (these do not work while in combat, except for "That Direction" and "Come To Me"):

  • Come To Me - The bot you are looking (maximum 15 meters) at will come near your position
  • That Direction - The bot closest to you, within 15 meters distance, will go towards where the player is looking at a maximum of 25 meters distance.
  • Stop - All bots within 15 meters distance will stop

A followerstome console command that teleports all followers to your location. Needed as the AI can sometimes get stuck under stairs or simply run in place.

There are also commands under the quick gestures (Default Y) which become available when interaction is possible:

  • Open Door - Shows up when facing a door and being close enough to it. The closest bot to you will attempt to open the door. He must be within a 20-meter distance
  • Loot This - Shows up when looking at loot. The closest bot to you will attempt to pick up the loot. Only squad members you spawned with will return the loot at the raid end

As mentioned above, scavs and allies will not listen to all the commands. The commands available for them are: regroup, follow me, stop, and attention. You can imagine them being in the permanent "On Your Own" command.

Let's start by acknowledging that we are not dealing with top-tier AI here and thus your followers can end up doing stupid things or not properly engage. We cannot rely on the SAIN AI as that mod is not designed to make room for a situation where you have the player as a team leader issuing commands left and right. You will find yourself relying on Attention and Contact commands a lot. One for getting them unstuck and back to the direction you want and the other to get them to engage as they can have eagle eye observation and also be stone-deaf and oblivious to what is going on.

As mentioned in the Squad Commands section, you can issue commands to the entire team or individuals (starting with version 3.7). This allows for a combination where you can have some members stay in place while others follow you (issue Stop for all and then look at one and issue Follow Me to have just him follow) Some won't prioritize covering you while others will. The Stop and Come To Me gestures can be chained so you can move bots in the positions you want them. The Contact command will make them face the direction you want as you set them in place and go for the loot.

Tactics Details:

  • Default - A balanced tactic between hold position and push. Followers will stay around you if the enemy is too far, looking for spots to shoot from and if the enemy is close enough, and is weaker than them, they will attempt to push him.
  • Support - A follower with support tactic will provide frequent suppression fire, will be able to use grenades(even if SAIN disables that), and will be able to use the grenade launcher if he has it as a secondary weapon. He can use the launcher on his own or when asked to provide suppression fire.
  • Marksman - A tactic best suited for a sniper bot as he will avoid getting close to the enemy and instead will try to look for spots to shoot from. If none are found they will just try to cover you. The marksman will not obey the push command
  • Holder - Bots with the Holder tactic will stand around you, mostly in cover and waiting for the enemy to come into their vision or be close enough for an ambush.
  • Pusher - The opposite of Holder. In Pusher mode, the bot will prioritize pushing the enemy.

Dealing with Custom Loadouts:

You can have your bots use custom load-outs provided you have created custom equipment presets. You can create presets by pressing the save button and naming the preset in the section that is above your character's loadout section in the Character screen:

Screenshot-2024-09-16-192411

This will save the loadout that can be viewed in the custom presets screen:

Screenshot-2024-09-16-192425

Any custom preset saved here will also show in the equipment list for followers in the Configuration Manager:

Screenshot-2024-09-16-192443

Q. What's next?

A. There are several features still pending to be implemented in this mod and there will always be room for improvement. However, I cannot promise what will be added as it all depends on the level of effort in terms of time and skills. My background is actually in web programming so my C# skills are limited. But here are several things I plan to add, one way or another:

  • Hold Fire/ Fire at will - Commands that will tell your bots to no longer engage with any enemy unless you or they are being shot at.
  • Followers to swap weapons when you give them one - Followers to swap their main weapon with the one you give them if it's better.
  • Bringing back the Goons - The ability to spawn with the Goons will be back, but it will be in an inviting way and successfully finishing with them in a raid will unlock some special tactics for your followers.
  • Squad Management screen - I want to get away from the Configuration Manager and have some kind of screen where you can manage your squad. Simply specifying how many to spawn with will not always be the case. You will have to pick up followers during raids and keep them alive to add more to your roster
  • Equipment Lock - Right now when you have your followers spawn with the custom loadout you selected it simply clones it. But this will change where it will actually take the equipment from your stash and cloning the one you are equipped with will not be possible. Thus I will add an "Equipment BioLock" to prevent the equipment from being looted by you or anyone else so you don't lose it in case they or you die.
  • Language options.

Q. Do my followers require ammo and meds?

A. They require meds. But do not put meds in the secure container. The secure container will be used for storing ammo. What ammo will be added is based on what ammo the main weapon has the bots spawn with.

Q. Why won't my followers pick up the loot?

A. Out of combat only. They need to have the available space to put the loot and they need to have the path to reach it. Avoid dropping loot in tight spaces.

Q. Why is there a delay in spawn?

A. Unfortunately, a lot of mods hook up to the spawning process and if I try to use my own method (which I did in the past) you will start having random errors and random broken bots. I must stay within the standard spawning command and that can produce delays. This is noticeable when you select "Default" as equipment.

Q. Does this work with FIKA?

A. Yes and No. It works in a system that has FIKA installed, but only for the host. If you have other players joining you can experience glitches and errors. There are no plans to make this mod FIKA compatible, to work in multiplayer.

Q. SAIN does x, y,z - can't the followers do the same?

A. NO. Sain is not designed to have bots work with the player as a team at all. SAIN is not designed to take into account a cross-map moving of a bot making decisions on what to ignore, and what to engage. SAIN is focused on combat engagement and affects the bot's senses in a way that would make your followers pick up targets left and right. SAIN can put the bot in cover holding when it detects an enemy out of sight. That is not what you want your followers to do as you move around the map. So while SAIN has some effect on the followers, it's minimal.

Q. Can you add this and that feature?

A. You can propose things, but it will all depend of the level of effort and if it makes sense to be integrated into what I am trying to achieve with this mod.

This mod had a lot of conflicts with existing bot mods and they almost all touch either the spawn behavior or the brain of the bots. Things are stable now, however, I would not rule out conflicts still happening. If you have problems, be sure to specify what other bot mods you are using in the comments.

Custom equipment can be a problem for bots you spawn with. This means equipment that comes from mods that may not be optimized for being used by bots. This can result in followers not spawning or appearing without a body and stuck in place. So avoid giving them load-outs with custom equipment.

Realism Mod can conflict with bots on the meds side. That needs to be turned off

Bots can sometimes pick up an enemy that they never saw or heard. Use the "Attention" command to reset. In some cases, you have to actually take the enemy out as they keep reacquiring him.

Bots follow in a straight line and can end up intersecting with one another. Yes, that is the navigation logic of the game and cannot be resolved.

You can have delayed spawns. This especially can happen if you have other mods that also touch the spawn behavior like Donuts and QuestingBots. When you do not select a custom loadout the bots can have a delay in spawning with you. This can range from a couple of seconds to even minutes based on your system and what else you have going on that is executing at the beginning of a raid. To resolve, use custom load-outs, see Gameplay Guide -> Dealing with Custom Loadouts

Avoid having lots of followers. The more followers you have the bigger the impact on performance. Unlike regular bots, who are designed to work with the zone they spawned in, your followers must be able to utilize all zones of the map as they follow you. Thus even with all the optimization, the more followers you have the more it has to work to figure out where each is and what covers are available around him.

Version 3.8.2

5.9K Downloads

Created Oct 25th, 2024 Updated Dec 31st, 4:19 PM
  • Fixed Team Status and Over There still being heard by the enemy
  • Some bug fixes in the Support Tactic related to suppression action
  • Improvements on the busy hand's bug detector for followers
  • Peaceful Zryachiy will not be considered an enemy until you interact with him
Version 3.8.1

1.5K Downloads

Created Oct 18th, 2024 Updated Jan 7th, 4:22 AM
  • improved awareness during night raids, while using nightvision
  • support now checks if the player is within the blast radius when trying to use the grenade launcher
  • command "team status" is no longer heard by the enemy
  • added a new command "Over There" which works just like Contact but with no voice, just a hand gesture.
  • some bug fixes in the support tactic
Version 3.8.0

1.2K Downloads

Created Oct 13th, 2024 Updated Jan 6th, 11:58 PM
  • added a new tactic - Support - with this tactic the follower will frequently provide suppression fire. If it has grenades it will use them (SAIN does not affect them) and if has a grenade launcher as a secondary weapon it will use that on its own or when asked to do suppression fire.
  • removed "Player Equipment" as an option for equipment for bots. When clonning player equipment people have reported to have delays in spawn. Because you can simply save your current equipment as a preset loadout - this is removed and you can use that instead.
  • made the "Spread Out" command functional. The bot will run towards some cover when this is executed.
  • updated "Contact" command to now take into consideration any visible part of the enemy instead of just the head and torso
  • all direction commands are now functional (under CONTACT group)
  • "That Direction" has a new function. You can look at something, a maximum 25 m distance, and do the gesture. This will make the nearest bot go there to investigate.
  • "Holder" tactic has been revamped to stop bots from continuously checking for where to place themselves while the player is not moving.
  • scav followers and picked-up followers will turn hostile on friendly fire
  • some improvements on the cover search logic in an effort to reduce the situations where bots end up running in a wall
  • spawned follower's level now affects some of it's skills (PMC only)
  • improved awareness
  • bug fixes
Version 3.7.0

5.4K Downloads

Created Sep 14th, 2024 Updated Jan 8th, 11:56 AM

- !! all server configuration options have been moved into the Configuration Manager, you can now update them through that and they take effect at raid start

- updated Come Here, That Direction and Stop gesture commands where you can now use them to move bots one by one where you want them.

- updated some Phrase commands to be able to be used on individual followers by looking at them. Be careful, bots too close to your view will be picked up, and thus the command will not go for all. Being in bushes can interfere with this or not seeing the bot clearly.

- altered "get back", "cover me", "hold position" and "go go go" voices to always say the same thing instead of going through different phrases in order to bring them closer to what the commands do relative to the followers

- added "On Your Own" command. This will tell bots to stay at a distance (similar to "Get Back"), switch to their default tactic, and no longer prioritize their position and safety during fights. "Cover Me" resets this

- added a field to provide a custom nickname for each follower in the Configuration Manager

- added fields to provide custom uniform (top and bottom) for each follower in the Configuration Manager

- added options for setting custom shortcut keys for Contact and Status Report phrase commands. (This means you can put these 2 on other than just F1-F12 keys)

- added "Raid End Messages" in the config manager to enable/disable messages followers may send at the end of the raid (return loot messages are excluded)

- fixed the issue with long spawn delay that was happening for some people

- attempt to fix follower still getting stuck in healing animation under certain circumstances (still not 100% of the cause or how to replicate)

- altered how the enemy is added to followers as the current method would make followers aware of any enemy position as soon as that enemy made the player his goal target.

Version 3.6.4-beta

5.9K Downloads

Created Aug 24th, 2024 Updated Dec 31st, 7:04 PM

- fixed using bear voices for USECs when englishBear is disabled

- ensure looting bots brain, if present, is disabled when a bot becomes a follower

- enforce followers to have the same side as the player on spawn

- refactor the code that deals with followers using player equipment in order to address some errors

- added flag to turn off enemy marker when reporting status

Version 3.6.3-beta

1.1K Downloads

Created Aug 22nd, 2024 Updated Dec 26th, 12:07 PM

Fixed incorrect options positions of squad setup in the configuration manager that 3.6.2 has.

Created Aug 22nd, 2024 Updated Dec 26th, 9:47 AM
  • followers picked up in raid will now have "assist" tactic. In assist mode, followers do not listen to push or hold commands, they tend to do their own thing.
  • added flag to copy player's clothes for squad setup in Configuration Manager
  • Extended the distance for which the bot decides to search for a shooting spot during combat (Default tactic only)
  • Removed fence level settings that originally were used to force commands to work on bots (before version 3.x.x)
  • fixed bug where the follower that was picked up during raid was giving back loot that was given to him (only the squad remembers should do that)
  • fixed some bugs in what messages are sent to the user based on if he did not give any loot to a squad member or picked up a follower
Version 3.6.1-beta

972 Downloads

Created Aug 20th, 2024 Updated Jan 1st, 4:35 PM

- improvements on how bots push the enemy when conditions are met

- fixed cursed open door command to finally work properly

- made followers appear as friendly in the Dynamic Maps mod

- added a slider for adjusting the report status sound in the Configuration Manager

- the "Hold Position" phrase no longer triggers stay in place when out of combat. It only switches the followers to hold mode.

- made squad skill level relative to the player's skill

Version 3.6.0-beta

2.7K Downloads

Created Aug 13th, 2024 Updated Dec 26th, 12:15 PM

- removed looting bots dependency, this also means you cannot use the loot corpse command anymore but you can now tell bots to pick up loot that is elevated (like on a table)

- reserved the secure container of bots for extra ammo. The secure container of a bot will be used for adding extra ammo for the main weapon. If you create presets that include a secure container, that will be ignored and instead use the default one the bot would spawn with.

- changed "balance" tactic which is now named "default" where bots will look for shooting spots when at a distance from the enemy instead of falling back to holder tactic

- fixed bots not appearing under the same group.

- fixed BEAR still speaking English when englishBear flag is off

- fixed BTR being seen as an enemy to the followers

- changed the squad spawn logic to help deal with an error SAIN was throwing because of not liking that the followers were spawning first

- "Fire" command removed

- "Stop" command removed

- "Hold Position" command updated ( triggers hold tactic if in combat and hold position if out of combat).

- "Stop" gesture triggers hold the position for any follower within 15-meter radius.

- enabled "exit located" command to trigger followers to regroup on the player's location

Version 3.5.1-beta

789 Downloads

Created Aug 4th, 2024 Updated Jan 3rd, 2:09 AM

Fixed plugin throwing an error because the cfg file was not present at startup.
Improved the cover-to-cover action as well as the regroup command.

Version 3.5.0-beta

754 Downloads

Created Aug 3rd, 2024 Updated Dec 26th, 7:23 AM

Updated squad spawning system where you can now select which equipment preset each squad member can spawn with as well as selecting their tactic.

Version 3.4.0-beta

1.6K Downloads

Created Jul 26th, 2024 Updated Jan 3rd, 12:39 PM

Upgrade to SPT 3.9.x.
Added "report status" under TEAM STATUS (this was previously the ping command) which in addition to giving you the follower's status, it will also display the location of the enemy they are currently observing.
Improved following during combat and the "balance" tactic.

Added "englishBear" flag in config.json for the server side which will make all bear bots speak english.
Followers now spawn before you, making this compatible with SWAG+Donuts and Questing Bots.

Version 3.3.4

716 Downloads

Created Jul 2nd, 2024 Updated Jan 3rd, 11:02 AM

Updates to the fighting logic of the followers. Normal and the Goons. In my opinion, goons are a lot more better now, although bird brain still could use some work. And still haven't managed to find the best logic for fighting marksmen. I will try to find time to focus just on the marksman fight.

Version 3.3.3

471 Downloads

Created Jul 1st, 2024 Updated Jan 6th, 11:00 AM

Fixed bugs in taking multiple items on the side of the Goons and regular followers.
Improved come here and that direction gesture commands.
Added display info about the combat mode of a follower when doing ping squad. Increased the ping radius to 300.
Added detection when a group makes the player an enemy. This should make the rogue faction be enemies of the Goons as soon as they mark the player as an enemy of theirs.

Known issue: Giving a follower loot when he has no room left will end up with a bug where the bot gets stuck in the take item action and appears frozen. Use the "attention" command to get him out of it.

Version 3.3.2

404 Downloads

Created Jun 30th, 2024 Updated Jan 3rd, 11:16 AM

More bug fixes on taking multiple items and then obeying commands.
Made BirdEye no longer be silent as a follower ( thanks MADDOG MATT).

Increase the follower limit up to 30 (use at your own RIG expense).

Version 3.3.1

469 Downloads

Created Jun 29th, 2024 Updated Jan 2nd, 11:45 PM

Some bug fixes in loot pickup and in receiving "Go Foward" and "That Direction" commands for normal followers.

Version 3.3.0

188 Downloads

Created Jun 29th, 2024 Updated Jan 2nd, 12:06 PM

The Goons come out to play (see main description for what's new).

Version 3.2.1-beta

1.9K Downloads

Created Jun 20th, 2024 Updated Jan 1st, 5:15 PM

Fixed issue with a squad not spawning in Labs.

Fixed spawn setup not respecting "alternative spawn" and ending with double teams in case of non-Swag+Donuts systems.
Fixed an exploit with items return where if you gave a squad member an item and then asked him to loot a body, and he ended up swapping his backpack, at the raid end you would still get the item you gave him back even though it was no longer in his inventory.

Version 3.2.0-beta

360 Downloads

Created Jun 19th, 2024 Updated Dec 31st, 6:44 PM

Your mules are ready. Followers will now return what you gave them at raid end.

Version 3.1.4-beta

298 Downloads

Created Jun 18th, 2024 Updated Jan 1st, 5:23 PM

Some new bug fixes on detecting enemies and added something that seems to help with Swag+Donuts. You have 2 options : Alternative Spawn and Squad Spawn Delay.
With this bots spawn with Donuts, but it won't work with FIKA I believe. Also, I don't know if they will spawn in consecutive raids.

Version 3.1.3-beta

376 Downloads

Created Jun 17th, 2024 Updated Jan 2nd, 7:41 PM

Tested on Fika system and normal. 6 raids tested in total, mixing it with clone equipment and scav run. The followers spawn every time. I don't see how it wouldn't work now unless we are dealing with conflicts.

Version 3.1.1-beta

349 Downloads

Created Jun 15th, 2024 Updated Jan 1st, 5:33 PM

More bug fixes on spawn setup, issuing commands, and looting bodies.
Also exposed some parameters to play with in terms of how bots move from cover to cover during combat. They are under "Miscellaneous".
"Regroup" is becoming the key command to get followers back on track in most situations.

You will notice also a new command added under "Enemy", that is "Contact". It is still a work in progress but the goal is to have a command to give them whatever enemies you are seeing yet they didn't see them yet.

Version 3.1.0-beta

447 Downloads

Created Jun 13th, 2024 Updated Jan 1st, 7:37 PM

More bug fixes in the code that handles commands and squad spawning. Improvements on where bots look while they are moving.
And see the description for what's new in terms of features.

Version 3.0.5-beta

309 Downloads

Created Jun 12th, 2024 Updated Dec 26th, 9:19 AM

Some bug fixes in the code.
Whoever has the mod, just get the DLL directly : https://drive.google.com/file/d/1PgCSwe767WhtJ_KmQJKfONKlfz6sS8Ej/view?usp=drive_link

Version 3.0.4-beta

133 Downloads

Created Jun 12th, 2024 Updated Dec 26th, 11:49 AM

Fixed issue with AI boss followers not being active as well as raiders. Tested in reserve map.
Like the previous one, those who already have the mod can get just the DLL : https://drive.google.com/file/d/1PgCSwe767WhtJ_KmQJKfONKlfz6sS8Ej/view?usp=sharing

Version 3.0.3-beta

367 Downloads

Created Jun 10th, 2024 Updated Dec 31st, 9:13 PM

Fixed issue with hideout and new places where it might crash during raid end. For those who already have the mod you only need the DLL in your {aki-dir}\BepInEx\plugins. So here it is directly : https://drive.google.com/file/d/1PgCSwe767WhtJ_KmQJKfONKlfz6sS8Ej/view?usp=sharing

Version 3.0.2-beta

305 Downloads

Created Jun 10th, 2024 Updated Dec 31st, 8:44 PM

Fixed issue with a crash during raid end, be it by death or extract.

Version 3.0.1-beta

255 Downloads

Created Jun 9th, 2024 Updated Jan 3rd, 1:11 PM

Fix the issue where the Squad Spawn flag was ignored.

Version 3.0.0-beta

157 Downloads

Created Jun 9th, 2024 Updated Jan 1st, 11:26 PM

Requires :
WAYPOINTS - EXPANDED NAVMESH

Big Brain

Unity ToolKit (included in the zip)

See the updated description for what is new in this version.

Version 2.0.1

1.6K Downloads

Created May 6th, 2024 Updated Dec 27th, 5:05 AM

In this I update I managed to fix the issue where the bots would randomly turn hostile. Seems it was related to aggro-level settings that get triggered regardless of which type of bot you kill. After changing those BEARs I encountered during fights and even killing in front of them made no impact, they still remained friendly. Not sure if this also helps with the USEC and ex-USEC situation, test and see.

Version 2.0.0

2.2K Downloads

Created Apr 6th, 2024 Updated Jan 1st, 7:23 PM

Update for Aki 3.8.0
In this version, I have also removed all the wave spawn configuration as that has always been something more of personal use and people like to use specific mods for that. Thus this mod will focus on just one thing - making same-side bots friendly. There are 2 parameters now, sameSideHostile and armband. Armband makes the usec bots have blue armbands and bears red. You can disable it in case you want to use the armband mod that offers more option.

Version 1.3.3

3.0K Downloads

Created Oct 22nd, 2023 Updated Jan 1st, 6:42 PM

This is an update where I tweaked a bit some of the code and also changed things regarding the rogue faction to always be hostile towards USEC and have no "revenge" setting. I've played Customs, Lighthouse three times, Factory, and USEC did not turn hostile for me. Hopefully, now things are stable in terms of friendly USEC.

Version 1.3.1

396 Downloads

Created Oct 13th, 2023 Updated Jan 3rd, 6:58 PM

Updated for 3.7 and now it seems that SAIN no longer conflicts with the "follow me" command making it fully compatible with this mod. Now, what would be cool is if Leonana69 updated his radar so that the color green is for friendly instead of for scavs.

Version 1.3.0

1.4K Downloads

Created Aug 20th, 2023 Updated Jan 6th, 4:57 AM

Updated mod to clean up some of the code and sameSideHostileChance (number) with sameSideHostile (boolean). Also added sniperChance(number) to specify the chance of each individual sniper in a map to spawn.

Version 1.2.0

1.7K Downloads

Created May 6th, 2023 Updated Jan 3rd, 5:03 PM

This is an update in an attempt to try to fix the Usec bots being hostile. This makes the rouge bots (exusec) also friendly as that seems to address the issue. At least in my tests in lighthouse, it worked. You also must exit the game and enter back, even clear your "victim" list in your profile to reset them if they start shooting you.

Version 1.1.7

740 Downloads

Created Apr 20th, 2023 Updated Jan 3rd, 12:21 AM

Ensure "exUsec" bots do not have a list of revenge bot types in order to deal with issues where Usec bots become hostile.

Version 1.1.6

129 Downloads

Created Apr 19th, 2023 Updated Jan 3rd, 10:50 AM

Attempt to fix an issue with Usec users having same-side bots turn hostile if they kill a rogue bot.

Version 1.1.5

217 Downloads

Created Apr 16th, 2023 Updated Jan 2nd, 10:04 PM

Version bump to 1.1.5 and remove the setting for "CAN_STAND_BY" as it conflicts with another bot mod.

Version 1.1.4

976 Downloads

Created Mar 15th, 2023 Updated Jan 3rd, 1:12 AM

Fixed an issue with the waveSpreader causing invalid numbers for min/max time for a wave.

Version 1.1.3

561 Downloads

Created Mar 9th, 2023 Updated Jan 3rd, 1:41 PM

Updated for 3.5.2

Version 1.1.2

496 Downloads

Created Mar 3rd, 2023 Updated Jan 3rd, 6:25 PM

I found 2 parameters that seem to allow them to go beyond their spawn zone when they follow you. However, as I initially suspected, if there is no AI path they won't be able to move beyond a point. Arm yourself with patience because they move slow and if you run too far ahead, they will give up and go their own way. Second, you have to experiment and see up until where they have the path as in some maps there just won't be any AI paths that connect 2 zones. Also, it seems these parameters make them "expand" their patrol radius so you might find a bot in a place you normally wouldn't. I haven't tested much.

Version 1.1.1

182 Downloads

Created Mar 1st, 2023 Updated Jan 3rd, 4:49 AM

Fixed wave spreader incorrectly calculating raid time resulting in spawning almost all bots near the beginning of the raid.

Version 1.1.0

262 Downloads

Created Feb 27th, 2023 Updated Jan 3rd, 9:59 AM

Updated code so that boss chance multipliers are not dependent on the wave multipliers settings.
Added "wave spreader". Two new config values:
- spreadWaves - flag to turn it on/off

- spreadWavesLayout - specify how the waves will be spread out. The default is [20,40,20,20] which means 20% of the waves in the first quarter of the raid, 40% in the second quarter, 20% in the third quarter, and 20% in the fourth quarter. This takes into account the "EscapeLimit" value of each map so if you have mods that increase the raid time, put this mod after that in the mod order so it takes effect. Otherwise, it will use the default limits set by the locations' jsons. If the raid time is 30 minutes or less, the layout will not be applied.

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