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Mod Details

Props Automated Selling

Props Automated Selling 1.6.0

Created by Props

6.6K Downloads

SPT 3.9.8 Compatible

Are you hoarder? Don't be ashamed any further. Carry a labeled container with you that will sell its contents automatically on raid end or even leave it in the hideout (but it will still sell at raid end).

This mod will autosell using ragfair prices whatever you have in the containers that you have labeled in-game. You can specify which specific labels in the config for this mod.. you can even specify the currency you want. IT WILL NOT SELL THE CONTAINER ITSELF.

BACKUP YOUR USER PROFILE - just in case.. I have tested a lot but you never know ....

  1. YOU MUST EDIT THE CONFIG to include labels (tags) that you will use in-game for your containers.
  2. It will sell anything in the containers so don't bitch to me if it sells your keycard you wanted to keep.
  3. Provided option to toggle restriction filters on containers - fit in an AK or things that don't belong in there normally
  4. This will not work with backpacks or containers in which you cannot put a tag on in-game so like i said i recommend the docs case. It won't work with Boops tag everything mod because his tags are not saved into the user profile.

Installation and use

  1. Unzip the mod into your aki/user/mods directory.
  2. Edit the config.json file within the automated selling mod to fit your needs. (there are instructions inside the config json)
  3. In-game, edit the tag of a container to match the label you entered in the config.json.
  4. Run a raid, you can carry container or just leave it in your hideout to automatically sell.
  5. Fill the container with junk items you aren't going to keep.
  6. At the Raid End screen, it will sell all items within the labeled container at ragfair prices.

Companion Mod.

Use Nootropix Big Secure Cases - it is out of date 3.3.0 but still works on 3.4.1. you can change version in package.json if you annoyed at warning.

But it needs some changes below

1. Modify the mod.ts file, and change the itemsList and casesList in src to look like below. :

const itemsList = [
"544a11ac4bdc2d470e8b456a", "5857a8b324597729ab0a0e7d", "59db794186f77448bc595262",
"5857a8bc2459772bad15db29", "5c093ca986f7740a1867ab12", "5732ee6a24597719ae0c0281",
"590c60fc86f77412b13fddcf" //added docs case here];

const casesList = [

"alpha", "beta", "epsilon", "gamma", "kappa", "waistPouch", "docsCase"

];

this will add docs case to his list of secure containers (i know its not a secure container)

2. Add the entry into the config file for nooptrix:

"docsCase": {
"horizontal": 8,
"vertical": 8,
"removeFilters": true
}
add this below the waistPouch entry.. remember to add a comma at the end of waistPouch so it looks like this:

"waistPouch": {
"horizontal": 4,
"vertical": 4,
"removeFilters": true
},
"docsCase": {
"horizontal": 8,
"vertical": 8,
"removeFilters": true
}
This will let you configure the size of the docsCase in the config.

Shout out to Heavy-Amphibian-495 on reddit for the idea.

Version 1.6.0

926 Downloads

Created Jul 22nd, 2024 Updated Jan 5th, 8:56 AM

Updated for SPT 3.9+

  1. Added compatibility for Inventory Organizer. It will search for case-insensitive substring of the label you defined in the automated selling config. Meaning you could have a label like "Sell Stuff; @o Barter Items; @sl". You will have to fiddle with it.

Install to your base spt folder and it will move to user/mods as needed

Version 1.5.5

730 Downloads

Created May 6th, 2024 Updated 8 hours ago

SPT 3.8.0 or 3.8.1

  1. Removed the container types restrictions. Instead you must put the specific item id you want to remove container restrictions from in the config file (config.jsonc). That way it is compatible with Inventory Organizing Features. My assumption is that you will either specifically label this item for a specific type (e.g. using @o label) or carry it on your person.
Version 1.5.4

275 Downloads

Created Apr 30th, 2024 Updated 2 hours ago

SPT 3.8.*

1. Fixed issue with weapon attachments and bullets in magazine not being sold.

2. Cleaned up removal of items

dead-overworked-exhausted-office-worker-died-at-his-job-close-up.jpg?s=612x612&w=0&k=20&c=5AvCw85lAk2yvIuYJ_j1cM8PrQa16hRSS2cc9eDSvJ0=

Version 1.5.3

131 Downloads

Created Apr 30th, 2024 Updated Jan 6th, 1:31 AM

SPT 3.8.*

  1. Fix for 8886_xzibit.png Containers within Containers Issue ( Thanks SaltiestSaltySaltPie for the report)
    also do not put multiple labeled items within each other or they will sell everything except the first (backpack level) item .
Version 1.5.2

122 Downloads

Created Apr 29th, 2024 Updated Jan 5th, 8:55 PM

SPT 3.8.0

Huge thanks to ItsBeltaine for the fixes. All of these were him.

  1. Selling items should be taking into account the stackable amount
  2. Update amount to traders should be in their currency
  3. Don't create a stack of 0 rubles if no items were sold
Version 1.5.1

241 Downloads

Created Apr 25th, 2024 Updated Jan 3rd, 11:50 PM

SPT 3.8.0

  1. Fixed issue with currency already being converted to rubles and removed the duplicate currency exchange. Thanks to Azmereth for the report**.**
Version 1.5.0

237 Downloads

Created Apr 19th, 2024 Updated Jan 4th, 8:57 AM

SPT 3.8.0 Update

  • Recoded to use helper libraries.
  • Removed the ability to specify currency or the specific trader. It will automatically/randomly choose based on the traderKey and determine how much you get based on currency exchange.
  • Simplified logic and took out the ghetto hack i was using to quickly save and load profile.

If you want to add your own custom traders, edit the traderKey and their id, make sure this mod loads after your traders in order.json file in mods folder

Version 1.4.0

505 Downloads

Created Dec 17th, 1:28 AM Updated Jan 6th, 4:54 AM

Updated for SPT 3.7.4

  • Changed config to using JsonC. Now you can comment whatever
  • Removed trading to a specific trader. Now it will determine which traders will purchase the item, randomly pick from them, and then show you the results on raid end.

Yes it will still count towards leveling up with traders.

Version 1.3.0

1.8K Downloads

Created Mar 7th, 2023 Updated Jan 6th, 8:43 AM
  1. Added a pricemultiplier option so if you think its still too much money, you can knock it down.
  2. should have fixed the multiple issue with ammo as the price is already given for the lot (not each individual bullet).
  3. Updated for 3.5.1 price method.

Hot out the oven.. not even tested. if its broken either tell Valens or leave a shitty meme in the comments.

Please update if you use the price multiplier.. this now includes a fix so it can't give you decimals.

Version 1.2.0

591 Downloads

Created Feb 21st, 2023 Updated Dec 17th, 3:23 PM
  1. Fixed the issue with the traders being associated to the wrong container. I kept forgetting i only grabbed a list of containers actually available even if the label is listed.
  2. Updated the zip (redownload if you have a NAN error where a trader doesn't have a Price for an item and it returns undefined - fking up the price). Fixed another issue thanks to Valens.

Anyways thanks to Valens for bullying me to fix this and Expunge for originally discovering the issue.

Version 1.1.0

387 Downloads

Created Feb 17th, 2023 Updated Jan 6th, 8:57 PM

This is for version 3.5.0 of SPT.. (it might work on 3.4.0 still)

  1. Added support for traders assigned to selling containers in config. If you want to keep ragfair, use "" for the trader.
  2. The correct currency (native) to the trader is added to their salesSum - means you can LoyaltyLevel your traders.
  3. Added support for specifying items to ignore selling in the containers.. just put in the IgnoreFollowingItemTPLInContainers list with the item_id you would use on something like https://db.sp-tarkov.com/search. This will not work for keys as a group since they have multiple layers - you would have to specify the id of each key in this list... what i have in the config right now is currency. Keep that there or some wierd shit happens.
Version 1.0.0

673 Downloads

Created Feb 10th, 2023 Updated Jan 5th, 8:12 PM

Not quite yet...