Mod Details

Custom Spawns for Streets (Bots in Chek15 and Post Office Apartments)

Custom Spawns for Streets (Bots in Chek15 and Post Office Apartments) 1.0.1

Created by Solarint

1.1K Downloads

SPT 0.0.0 Compatible

A test version of custom spawns for Streets of Tarkov. Includes patch for Lua's Custom Spawn Points to load Streets configs.

Latest Version 1.0.1
SPT 0.0.0

Updated Mar 3, 2023 at 9:51 AM

Version Notes

Fixed reference to ZoneConcordia_2, which is not a default zone. Should fix crash issue.

This download is externally hosted.
Always scan for viruses.

Requires Lua’s Custom Spawn Points mod, which is outdated, but functional for 3.5.0.

This includes a patch for it that overwrites some of the mod files so streets configs will be loaded. This was due to a typo by BSG in the Streets file. (Thanks to DrakiaXYZ for finding the problem)

This is a TEST set of spawns and is a work in progress. Most are unlabeled in the presets. Expect weirdness with AI’s teleporting away from invalid spawns if you use the Test Preset.

If you use the test preset, you can help me by letting me know where bots are hanging out or staying where they didn’t usually. Most locations lack nav data, but I’m in the process of finding everywhere that does.

Includes 3 presets =

1. Chek15 Building and Apartment Spawns (These are functional and work reasonably well)

-Bots will spawn on every level of the Apartments and Chek15, including the sky-bridge MG Nest

2. Almost 1000 test spawns that cover the entire map (Most are invalid and bots will teleport back to their zone. It was done to test where bots can and can’t go)

3. Rooftop and balcony test spawns for a few zones. (Most work, but are infrequent when using the test spawns preset as well.

How to Install:
Extract the Lua-CustomSpawnPoints folder in the zip into your user/mods folder and overwrite to apply the patched mod file and config file. (backups are always recommended)

All 3 presets are included, so delete the test ones if you don’t want those.

Known Issues:
1. Bots in the Chek15 building and the Post Office Apartments are unable to fully navigate it. They can’t leave the Chek15 building at all and sometimes stare at certain walls while trying to path outside of it, but they walk around and take cover somewhat, and usually react to your presence. Bots can’t navigate to different levels of the apartments either, so they are “stuck” in there. No way around it as far as I can tell. This is an issue with other spawn presets as well.

2. Disabling default spawns in Lua-customspawnpoints does not work for streets (will be fixed later)

STRONGLY RECOMMENDED:
1. Increase the “Spawns per zone” and “Limits per location” with Server Value Modifier for Streets to accommodate bots being stuck inside the buildings.

-I use 10 per zone and 64 as the max limit, but I have a strong CPU (Intel 12700k). Warning: This can lead to tons of bots spawning in other areas, but there’s no way to modify the upper limit for individual zones as far as I know.

You can also do this by editing the actual map base.json file and bot config, but I don’t recommend it unless you know what you are doing.

-The AI max limit may also be overwritten by BetterSpawnsPlus, so change it there in the config as well if you use it.

2. Prop’s AI Limit or AI Disabler set to 150m or 200m in combination with the increased bot limits to avoid performance tanking. Your results may vary.

Other Recommended Mods:
POOP
BetterSpawnsPlus or SWAG (or both if your feeling spicy)

Version 1.0.1
Download Mod Version
SPT 0.0.0
Latest Compatible SPT Version

940 Downloads

Created Mar 3, 2023 at 9:51 AM

Updated Mar 3, 2023 at 9:51 AM

Virus Total Results

Fixed reference to ZoneConcordia_2, which is not a default zone. Should fix crash issue.

Version 1.0.0
Download Mod Version
Unknown SPT Version
Latest Compatible SPT Version

186 Downloads

Created Mar 3, 2023 at 12:03 AM

Updated Mar 3, 2023 at 12:03 AM

Virus Total Results
NugentGL

So…will this work with Waypoints mod that increases the maps navmesh?

0 Likes
Revixy

Does this work with 3.5.2 by chance or not yet?
I’m going to test it myself eventually just wanted to hear if it was already confirmed or not.
And thx for the mod btw good job!

0 Likes
HunterXHK

Thanks for putting the time to make spawn points for street.

The spawn point are great and jump scare me quite a lot : )

Game loading stuck for about 1~2 minutes whenever I load into street for some reasons.

The bots seems to use significantly more CPU resource, maybe related to path finding.

Sometimes they got stuck too.

0 Likes
Wireman

makes game crash everytime when loading in on streets. I didn’t adjust spawns per zone either

0 Likes

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