Mod Details

Nooky's Custom Presets for SWAG

Nooky's Custom Presets for SWAG 1.2.4

Created by  nooky

17.6K Downloads

SPT 0.0.0 Compatible

Do you want to use a spawn mod but don't feel like messing with config files? Want an out-of-the-box "live-like" experience? Tired of raids that always seem dead? Then these presets are for YOU!

Latest Version 1.2.4
SPT 0.0.0

Updated Jun 10, 2023 at 6:22 PM

Version Notes

**New: CUSTOM BOSSES

Oh yeah, that’s right - we now have custom bosses in SPT!

SSH’s USEC Commander:
USEC-Commander

hTcmhBH.png

add them as SWAG waves:

1wKABSk.png

or add them as custom bosses with their own spawn chance on any map!

I’ve included a short guide on how to add custom bosses to your patterns so please give it a read. Just make sure custom boss mods load BEFORE SWAG.

Special thanks to SSH for the new boss mod!

This download is externally hosted.
Always scan for viruses.

THIS MOD HAS BEEN MOVED TO SWAG <–– GO HERE

Version 1.2.4
Download Mod Version
SPT 0.0.0
Latest Compatible SPT Version

177 Downloads

Created Jun 10, 2023 at 6:22 PM

Updated Jun 10, 2023 at 6:22 PM

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**New: CUSTOM BOSSES

Oh yeah, that’s right - we now have custom bosses in SPT!

SSH’s USEC Commander:
USEC-Commander

hTcmhBH.png

add them as SWAG waves:

1wKABSk.png

or add them as custom bosses with their own spawn chance on any map!

I’ve included a short guide on how to add custom bosses to your patterns so please give it a read. Just make sure custom boss mods load BEFORE SWAG.

Special thanks to SSH for the new boss mod!

Version 1.2.4+a
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Unknown SPT Version
Latest Compatible SPT Version

4.4K Downloads

Created Jun 10, 2023 at 8:35 PM

Updated Jun 10, 2023 at 8:35 PM

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FIXED: console errors (reading ‘customs’)

this fixes a bug introduced in 1.2.4 - sorry about the issues!

Version 1.2.3
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Latest Compatible SPT Version

3.2K Downloads

Created May 19, 2023 at 1:25 PM

Updated May 19, 2023 at 1:25 PM

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New Features and Improvements

friendly reminder to delete the SWAG/config/patterns folder before installing! (if you have your own patterns and SWAG settings please back those up!)

NEW: Cultists

Cultists have been added to Customs, Woods and Shoreline night raids in their usual live locations but they also respawn every 20 mins. They have their own spawn chance that is configurable in the SWAG config, default is 10% chance except for Factory Night (100% spawn rate).

NEW: 5-man PMC groups

Previously, the largest PMC group you could see was a 4-man - this has been improved so that now there is a rare chance (~3%, default) a 5-man PMC group will spawn in your raid. This can be adjusted with the pmcGroupChance option in the SWAG config.

NEW: scavWaves option

Tired of dealing with SCAVs? Want a raid full of giga chad PMCs? PMC battle royale? Set this to false and 0 SCAVs will spawn.

NEW: Rogue & Raider spawn chance, per map

Similar to bosses you can now set map-specific spawn chances for Rogues and Raiders. Additionally, if you add Rogues and/or Raiders spawns to a new map you can add it to the SWAG config as well (same as bosses, see README for details).

Other Changes

- SWAG config.json is little more organized and easier to read

- Lots of minor balance tweaks

- Removed Killa’s Rogue buddies on Interchange

- Backend improvements

Special thanks to TINYTEETH for testing, you’re a LEGEND!

Version 1.2.2
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446 Downloads

Created Apr 28, 2023 at 3:51 PM

Updated Apr 28, 2023 at 3:51 PM

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More new stuff!

NEW: pmcGroupChance

pmcGroupChance is a new option (found in SWAG config.json) that represents a certain range of probabilities that the START-OF-RAID PMCs will spawn solo or in a group.

“none” - no groups, all solo

“low” - mostly solo, rare duos, even more rare trios, no quads

“asonline” (default) - ~70% solo, ~20% duos, rare trios, rare quads

“high” - lower chances of solo, mostly duos and trios, some quads

“max” - no solos, no duos, 50/50 chance of trios and quads

The probabilities for all PMCs will re-roll every raid - that means group chance will fluctuate each raid (within the range of your chosen “pmcGroupChance”) so that start-of-raid PMCs will have some added randomness in that regard, just like live. you may end up in a quiet raid with a bunch of solo Timmys or a packed raid with lots of groups and everywhere in-between - the choice is yours.

Please keep in mind that increasing group chance will spawn more PMCs in your raids at the start (obviously) so you may want to adjust other settings as well so that things stay somewhat balanced (like bot caps, “pmcChance”, etc…)

example Customs raid, 40 max bot cap

pmcChance: 100

pmcGroupChance: “max”

welcome to PMC hell

YBTtm1z.png

NEW: BossChance per boss, per map

I’ve added the ability to set different spawn chances for named bosses that spawn in multiple maps:

“BossChance”: { “glukhar”: { “reserve”: 25, “streets”: 15 }, “killa”: { “interchange”: 25, “streets”: 15 }, “tagilla”: { “factory”: 25 }, “zryachiy”: { “lighthouse”: 100 }, “sanitar”: { “shoreline”: 25 }, “reshala”: { “customs”: 25 }, “shturman”: { “woods”: 25 }, “goons”: { “customs”: 25, “woods”: 22, “shoreline”: 22, “lighthouse”: 25 } }, (OPTIONAL): if you decide to add bosses to other maps in the SWAG patterns you can add that map to the above config and set the boss chance for that map.

Example - I want Killa (no guards) to 100% spawn in Factory

{ “Name”: “Killa”, “BossName”: “bosskilla”, “BossEscortType”: “exusec”, “BossEscortAmount”: “0”, “Time”: -1, “Supports”: null, “RandomTimeSpawn”: false, “OnlySpawnOnce”: true, “BossZone”: [“BotZone”] now add it to the config:

“killa”: { “interchange”: 25, “streets”: 15, “factory”: 100 } thanks to those who suggested the idea!

FIXED: Rogue chance, Raider chance

There may have been times when rogue/raider chances weren’t being set properly - this has been fixed.

Other Changes:

None! No tuning this time - HOWEVER… please backup all of your configs before updating! Just in case you’ve made your own changes, don’t lose them!

Version 1.2.2+a
Download Mod Version
Unknown SPT Version
Latest Compatible SPT Version

493 Downloads

Created Apr 29, 2023 at 9:32 PM

Updated Apr 29, 2023 at 9:32 PM

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**BUG FIX
When pmcGroupChance is set to “asonline” (default) there were more groups than intended. This has been fixed, sorry about the trouble!

Thanks to emze for reporting this!

Version 1.2.2+b
Download Mod Version
Unknown SPT Version
Latest Compatible SPT Version

2.2K Downloads

Created May 1, 2023 at 12:59 PM

Updated May 1, 2023 at 12:59 PM

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BUG FIX

- Customs boss chances were not being set properly (Reshala, Goons) - this has been fixed

Other Changes

- Factory and Labs improvements - they should be a bit more lively now especially near the start of raids

thanks to notAlig for reporting the issue!

nooky Pinned

THIS MOD HAS BEEN MOVED TO SWAG 2.0 <–– GO HERE

1 Like
1xhunter

how do I make it so less bots spawn and the bot cap is less I changed the cap in config but over 25 spawn when I have it capped at 18

0 Likes
nooky

I don’t support this mod anymore. unless you meant to post this for SWAG + Donuts then use that page instead (link is above)

0 Likes
Pernox

Hey Nooky,

I tried adding the useccommander to the underground bunker using a raider spawn point…added usec commander to the reserve_boss.json like this

{

‘Glukhar stuff here’

},

{

“Name”: “useccommander”,

“BossName”: “useccommander”,

“BossEscortType”: “exusec”,

“BossEscortAmount”: “4”,

“Time”: -1,

“Supports”: null,

“RandomTimeSpawn”: false,

“OnlySpawnOnce”: true,

“BossZone”: [“ZoneSubCommand”]

}

but it gives me the quest state error and I can’t load the map. I did the changes in config.json too.

Can you support me with that?

0 Likes
Colkillervin

if i disable bosses through the in game menu does this mod override that or no?

0 Likes

it should but I haven’t tested that myself

0 Likes

also for some reason i have set sniper scavs to 100% but they dont seem to be spawning im not sure why they arent

0 Likes
nooky

sniper scavs might be due to PMCs spawning instead, since they’re all set to spawn at time -1, sometimes snipers won’t spawn. in the next update this behavior should be much better since PMCs will start spawning at 5s instead of -1, allowing other bot types (such as snipers) to spawn first.

0 Likes
MoYu

Hi!I have encountered some issues,I want to generate bots continuously. To achieve this, I have made some changes to the parameters.I adjusted “BossChance” to 100, and set “RandomWaveCount” to 2000.

I entered the factory for testing. At the beginning of the raid, Tagilla was correctly generated, and then about ten bots were generated within one or two minutes. However, after these bots were eliminated, only a few bots were spawn instead of a continuous wave of bots. After more than ten minutes passed, no bots were spawn.

My SPT-AKI version is 3.55.Here is a list of my sever mod list.

Simple Wave AI Generator (SWAG)

AK12-AK15

nanosuit

ATLAS-GEAR

HolsterAnyGun

JustNUCore

BlackGear

Mass_JAK12

Mass_M14

Mass_QBZ03

mahiro_trader

Molot Vepr-12

SuperMod

Comprehensive Ammunition Tweaker

A-TACS FG - Clothing

AdditionalGear - DigitalFlora

AdditionalGear - Tan Module, Armored Vests

AdditionalGear - Tan Module, Headwear

AdditionalGear - Tan Module, Misc

AdditionalGear - Tan Module, Rigs

AdditionalGear - Vanilla Extended

MM14 clothing bundle

MultiCam Black Bundle

GuestGear - DigitalFlora

I would like to know whether it’s a problem with my parameters causing the bot to be unable to spawn continuously, or if it’s due to a conflict with the mod that is preventing it from functioning properly.

THX!

0 Likes
nooky

have you tried increasing your spawn weights?

pmcSpawnWeight

scavSpawnWeight

try setting both to 100

also 2000 waves is probably unnecessary, that’s well beyond 24 hours in most cases I think. if you want several hours of waves you could do 100 waves instead

0 Likes
MoYu

I will try, thank you very much for your reply

0 Likes
MoYu

I changed “pmcSpawnWeight” and “scavSpawnWeight” in config.json to 100, but the situation seems to be unchanged.At the beginning of the raid, tagilla was generated, followed by about 10 bots, and after I eliminated those bots, only two bots were generated.Instead of the constant stream of bots I was expecting to be spawned.

I changed the number of immediately generated pmc’s in pattern/factory_pmc.json to 2. Only two pmc’s were indeed generated after entering the raid, indicating that the mod was indeed working properly during the initial generation phase.But after that there was still no bot generation, even though I changed “RandomWaveCount” to 200 and lowered the values of “Time_min” and “Time_max” in factory_pmc.json.

Does the client-side mod affect AI generation, and do SWAG and AIlimit conflict?

My server shows that SWAG has been successfully loaded and shows:

SWAG: Loaded Pattern: all_scav

SWAG: Loaded Pattern: customs_boss

SWAG: Loaded Pattern: customs_cultist

SWAG: Loaded Pattern: customs_pmc

SWAG: Loaded Pattern: customs_scav

SWAG: Loaded Pattern: customs_snipers

SWAG: Loaded Pattern: factory_boss

SWAG: Loaded Pattern: factory_night_boss

SWAG: Loaded Pattern: factory_night_cultists

SWAG: Loaded Pattern: factory_night_pmc

This question confuses me!

0 Likes
MoYu

I think I found the problem…when I uninstalled the AI limit mod in the client mod, SWAG worked fine and started generating AI as I expected. this made me very confused, the AI limit mod doesn’t mention that he will limit AI generation, and since both mods belong to the same author, I think I should ask him about this.

Anyway, thank you!

0 Likes
nooky

it’s possible your AI limit was set to 20m (used to be default) in Factory which may have been causing you issues.

0 Likes
MoYu

In fact I changed the parameter of the AI limit mod to 50m, however the situation did not change AnywayXD, thanks for your work.

0 Likes
Oraceon

Overall great preset, but Labs feels way broken right now, You barely ever get a chance to loot because the map is always full of bots, but if you have SAIN installed, its borderline impossible to get a full raid where you have more than a minute or two to loot before you’re sniped at from all the way across labs from 100+ meters away. Been looking around in the files for a way to turn down Lab spawns, but the config is kind of difficult to understand, even with the explanation file included. 5 Labs raids in a row now and the moment I kill one team, another spawns and instantly targets me across the map and the cycle repeats.

0 Likes
nooky

hey, thanks for the feedback! admittedly I don’t spend a lot of time in Labs personally so this is quite helpful - I’ve made some minor adjustments to the labs patterns, can you try these for me please?

[ { “MapName”: “laboratory”, “MapGroups”: [ { “Name”: “PMCs”, “Bots”: [ { “BotType”: “pmc”, “MaxBotCount”: 2 } ], “Time_min”: 5, “Time_max”: 15, “RandomTimeSpawn”: false, “OnlySpawnOnce”: true, “BotZone”: [ “BotZoneFloor2”, “BotZoneBasement”, “BotZoneFloor1” ] }, { “Name”: “PMCs”, “Bots”: [ { “BotType”: “pmc”, “MaxBotCount”: 2 } ], “Time_min”: 400, “Time_max”: 3000, “RandomTimeSpawn”: false, “OnlySpawnOnce”: false, “BotZone”: [ “BotZoneFloor2”, “BotZoneBasement”, “BotZoneFloor1” ] } ], “MapBosses”: [ { “Name”: “sptbear”, “BossName”: “sptbear”, “BossEscortType”: “sptbear”, “Time”: 5, “Supports”: null, “RandomTimeSpawn”: false, “OnlySpawnOnce”: true, “BossZone”: [“BotZoneFloor2”] }, { “Name”: “sptbear”, “BossName”: “sptbear”, “BossEscortType”: “sptbear”, “Time”: 5, “Supports”: null, “RandomTimeSpawn”: false, “OnlySpawnOnce”: true, “BossZone”: [“BotZoneFloor1”] }, { “Name”: “sptusec”, “BossName”: “sptusec”, “BossEscortType”: “sptusec”, “Time”: 5, “Supports”: null, “RandomTimeSpawn”: false, “OnlySpawnOnce”: true, “BossZone”: [“BotZoneFloor1”] }, { “Name”: “sptusec”, “BossName”: “sptusec”, “BossEscortType”: “sptusec”, “Time”: 5, “Supports”: null, “RandomTimeSpawn”: false, “OnlySpawnOnce”: true, “BossZone”: [“BotZoneFloor2”] }, { “Name”: “sptbear”, “BossName”: “sptbear”, “BossEscortType”: “sptbear”, “Time”: 5, “Supports”: null, “RandomTimeSpawn”: false, “OnlySpawnOnce”: true, “BossZone”: [“BotZoneBasement”] }, { “Name”: “sptusec”, “BossName”: “sptusec”, “BossEscortType”: “sptusec”, “Time”: 5, “Supports”: null, “RandomTimeSpawn”: false, “OnlySpawnOnce”: true, “BossZone”: [“BotZoneBasement”] } ] } ] [ { “MapName”: “laboratory”, “MapGroups”: [], “MapBosses”: [ { “BossEscortAmount”: “1,1,1,1,2,2,2,1,1,1,1,2,2,2,3”, “BossEscortType”: “pmcbot”, “BossName”: “pmcbot”, “BossZone”: [“BotZoneFloor1”], “Delay”: 0, “RandomTimeSpawn”: false, “Time”: 900 }, { “BossEscortAmount”: “1,1,1,1,2,2,2,1,1,1,1,2,2,2,3”, “BossEscortType”: “pmcbot”, “BossName”: “pmcbot”, “BossZone”: [“BotZoneFloor2”], “Delay”: 0, “RandomTimeSpawn”: false, “Time”: 300 }, { “BossEscortAmount”: “1,1,1,1,2,2,2,1,1,1,1,2,2,2,3”, “BossEscortType”: “pmcbot”, “BossName”: “pmcbot”, “BossZone”: [“BotZoneBasement”], “Delay”: 0, “RandomTimeSpawn”: false, “Time”: 450, “TriggerId”: “autoId_00008_EXFIL”, “TriggerName”: “interactObject” }, { “BossEscortAmount”: “1,1,1,1,2,2,2,1,1,1,1,2,2,2,3”, “BossEscortType”: “pmcbot”, “BossName”: “pmcbot”, “BossZone”: [“BotZoneBasement”], “Delay”: 0, “RandomTimeSpawn”: false, “Time”: 800, “TriggerId”: “autoId_00010_EXFIL”, “TriggerName”: “interactObject” }, { “BossEscortAmount”: “1,1,1,1,2,2,2,1,1,1,1,2,2,2,3”, “BossEscortType”: “pmcbot”, “BossName”: “pmcbot”, “BossZone”: [“BotZoneBasement”], “Delay”: 0, “RandomTimeSpawn”: false, “Time”: -1, “TriggerId”: “autoId_00007_EXFIL”, “TriggerName”: “interactObject” }, { “BossEscortAmount”: “1,1,1,1,2,2,2,1,1,1,1,2,2,2,3”, “BossEscortType”: “pmcbot”, “BossName”: “pmcbot”, “BossZone”: [“BotZoneFloor2”], “Delay”: 0, “RandomTimeSpawn”: false, “Time”: -1, “TriggerId”: “autoId_00007_EXFIL”, “TriggerName”: “interactObject” }, { “BossEscortAmount”: “1,1,1,1,2,2,2,1,1,1,1,2,2,2,3”, “BossEscortType”: “pmcbot”, “BossName”: “pmcbot”, “BossZone”: [“BotZoneFloor1”], “Delay”: 0, “RandomTimeSpawn”: false, “Time”: 600, “TriggerId”: “autoId_00632_EXFIL”, “TriggerName”: “interactObject” }, { “BossEscortAmount”: “1,1,1,1,2,2,2,1,1,1,1,2,2,2,3”, “BossEscortType”: “pmcbot”, “BossName”: “pmcbot”, “BossZone”: [“BotZoneFloor2”], “Delay”: 0, “RandomTimeSpawn”: false, “Time”: 600, “TriggerId”: “autoId_00632_EXFIL”, “TriggerName”: “interactObject” }, { “BossEscortAmount”: “1,1,1,1,2,2,2,1,1,1,1,2,2,2,3”, “BossEscortType”: “pmcbot”, “BossName”: “pmcbot”, “BossZone”: [“BotZoneFloor1”], “Delay”: 0, “RandomTimeSpawn”: false, “Time”: -1, “TriggerId”: “autoId_00012_EXFIL”, “TriggerName”: “interactObject” }, { “BossEscortAmount”: “1,1,1,1,2,2,2,1,1,1,1,2,2,2,3”, “BossEscortType”: “pmcbot”, “BossName”: “pmcbot”, “BossZone”: [“BotZoneFloor2”], “Delay”: 0, “RandomTimeSpawn”: false, “Time”: -1, “TriggerId”: “autoId_00012_EXFIL”, “TriggerName”: “interactObject” }, { “BossEscortAmount”: “1,1,1,1,2,2,2,1,1,1,1,2,2,2,3”, “BossEscortType”: “pmcbot”, “BossName”: “pmcbot”, “BossZone”: [“BotZoneFloor1”], “Delay”: 0, “RandomTimeSpawn”: false, “Time”: 1200, “TriggerId”: “autoId_00014_EXFIL”, “TriggerName”: “interactObject” }, { “BossEscortAmount”: “1,1,2,2,1,1,2,2,2,2,1,1,2,2,3”, “BossEscortType”: “pmcbot”, “BossName”: “pmcbot”, “BossZone”: [“BotZoneFloor2”], “Delay”: 0, “RandomTimeSpawn”: false, “Time”: 1200, “TriggerId”: “autoId_00014_EXFIL”, “TriggerName”: “interactObject” }, { “BossEscortAmount”: “1,1,2,2,1,1,2,2,2,2,1,1,2,2,3”, “BossEscortType”: “pmcbot”, “BossName”: “pmcbot”, “BossZone”: [“BotZoneFloor1”], “Delay”: 0, “RandomTimeSpawn”: false, “Time”: -1, “TriggerId”: “autoId_00009_EXFIL”, “TriggerName”: “interactObject” }, { “BossEscortAmount”: “1,1,1,1,2,2,2,1,1,1,1,2,2,2,3”, “BossEscortType”: “pmcbot”, “BossName”: “pmcbot”, “BossZone”: [“BotZoneFloor2”], “Delay”: 0, “RandomTimeSpawn”: false, “Time”: -1, “TriggerId”: “autoId_00009_EXFIL”, “TriggerName”: “interactObject” }, { “BossEscortAmount”: “1,1,1,1,2,2,2,1,1,1,1,2,2,2,3”, “BossEscortType”: “pmcbot”, “BossName”: “pmcbot”, “BossZone”: [“BotZoneGate2”], “Delay”: 8, “RandomTimeSpawn”: false, “Time”: -1, “TriggerId”: “autoId_00014_EXFIL”, “TriggerName”: “interactObject” }, { “BossEscortAmount”: “1,1,1,1,2,2,2,1,1,1,1,2,2,2,3”, “BossEscortType”: “pmcbot”, “BossName”: “pmcbot”, “BossZone”: [“BotZoneGate1”], “Delay”: 8, “RandomTimeSpawn”: false, “Time”: -1, “TriggerId”: “autoId_00632_EXFIL”, “TriggerName”: “interactObject” } ] } ] I also recommend decreasing your “MaxBotCap” for Labs if it’s still a bit too chaotic. let me know how it goes! if it feels better I can include these changes in my next update.

0 Likes
nooky

another thing - what version of my mod are using?

0 Likes
Oraceon

Thanks for the response! I always use the latest version of any mods when giving feedback, so it would be the latest version on the SPT workshop at the time of the original post.

1 Like
nooky

hey just curious have you had a chance to give these a shot?

0 Likes
Oraceon

I’ll try them out today and give you some feedback. I’ve been busy. I will DM you with my findings.

1 Like
dnepmo

Hey, apologies if this is answered somewhere already, wondering if it is possible to have pmcs/scavs spawn instantly, seems like there is a 30 second to 1 minute delay before most things spawn, but i notice that bosses like Tagilla will spawn instantly, unsure which setting im missing. cheers and thanks for the mod.

side note, i already tried to edit the patterns to set the time to -1, but it doesnt seem to fix it.

0 Likes
nooky

unfortunately this is a consequence of how BSG’s codes the game. Named bosses always have priority in the spawn queue, so you will almost always see them spawn first. Additionally, spawn timings aren’t exact - although the server will generate bots at the exact time (you should see bot generate logs in your server console immediately at time -1) they won’t actually show up in your raids until shortly after. as far as I know there isn’t really a way to circumvent this, perhaps spawning bots with a client mod may help but that’s a whole different beast.

tl;dr Time -1 spawns aren’t exactly immediate, the game does its best job but is still kind of slow

0 Likes
dnepmo

no worries, I assumed it was something like that. Loving the mod either way, and I appreciate the response, thanks.

1 Like
Lurannh

Hi , everything works just fine execpt in factory where no bots spawn , only tagilla ?

0 Likes
Lurannh

i did not modify the waves nulber so that’s why i don’t understand

0 Likes
nooky

first let’s make sure there aren’t any mod conflicts - what’s your mod list?

0 Likes
Lurannh

i’m not able to send screen here so i’ve taken the liberty to contact you on discord. sorry to bother

1 Like
Heynet

I am getting PMC Conversion is OFF (This is good…) Although I cannot get into raids

0 Likes
nooky

if you cannot load into a raid it may be a mod conflict, what’s your mod list?

0 Likes
Heynet

“SWAG”,

“zPOOP”,

“zzDrakiaXYZ-Waypoints”,

“Lua-CustomSpawnPoints”,

“aBoopsQuestZoneAPI_v1.0.0.0”,

“RainbowPC-LotsOfLoot-2.0.3”,

“Refringe-OpenExtracts-1.0.5”,

“Virtual\u0027s Custom Quest Loader”,

“Anastasia”,

“ColetteBlackpaw-drip”,

“Nightingale-brokertrader-1.1.0”,

“Priscilu”,

“RaiRaiTheRaichu-AllTheClothes-1.3.0”,

“Svetlana”,

“Valens-RecoilReduction_v1.0.1”,

“ValensHasThePower-1.2.1”

0 Likes
Heynet

To add, it says during loading: an attempt was made to transition a task to a final state when it had already completed

0 Likes
nooky

what version of SPT are you on? first thing I’d try is deleting the contents of your cache: user/cache/

if that doesn’t work, try a full SWAG re-install:

1. delete the entire SWAG folder

2. delete everything in your cache folder: user/cache/

3. install base SWAG as instructed

4. delete SWAG/config/patterns folder

5. install my mod - step by step:

- unzip

- copy “src”, “config” folders and paste in your SWAG folder: user/mods/SWAG/

- play the game

if this still doesn’t work lmk we can try something else

0 Likes
Heynet

Im on 3.5.4, but Ill try these steps, thanks!

0 Likes
nooky

I also suggest removing this mod:

“Lua-CustomSpawnPoints”,

it will likely cause more problems than anything else for you since it is outdated and a bit buggy now post 3.5.x, and is also not necessary w/ waypoints and other mods such as SAIN and looting bots.

0 Likes
Heynet

Clearing the cache worked, legend!

1 Like
Heynet

So you suggest replacing it with SAIN?

0 Likes
nooky

well, SAIN is a whole different beast… if you ask me SAIN + waypoints + looting bots makes upgrading to 3.5.7 worth it 100%. however, if you want to stay on 3.5.4 (which is fine!) then yeah I suggest just removing that mod completely, it ham fists custom spawn points into maps which kind of works but is also quite buggy (bots will often teleport after spawning) since it’s not officially supported for 3.5.x

0 Likes
Heynet

Yeah ive noticed, but its nothing game breaking. I feel like I have everything set up perfectly (95% thanks to you :D) but wish that just more bots would spawn in waves. Should I raise maxbotcapperzone?

0 Likes
nooky

my first suggestion would be to increase your weights in the SWAG config:

pmcSpawnWeight

scavSpawnWeight

if that isn’t quite enough you could change your aiAmount -> “high”

and/or change bot counts in the pattern files:

{ “BotType”: “pmc”, “MaxBotCount”: 2 <— here } you could go even further and change wave intervals so that they’re faster:

“Bots”: [ { “BotType”: “pmc”, “MaxBotCount”: 2 } ], “Time_min”: 450, <— change these “Time_max”: 3000, <—

0 Likes
Heynet

Everything else is clear and done, but could you explain how the time works? I had it set to 60 and bottom 120

0 Likes
nooky

hey ill answer your question but can you please post this on the main SWAG page? I’ve moved this mod there, thank you!

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NxstyKxng

spt 3.5.7 even when removing all the scav files from the pattern folder no pmc spawn on interchange and scavs are still spawning

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nooky

if you’re not getting any PMCs then sounds like something is wrong. my first suggestion is trying a full re-install:

1. delete the entire SWAG folder

2. delete everything in your cache folder: user/cache/

3. install base SWAG as instructed

4. delete SWAG/config/patterns folder

5. install my mod - step by step:

- unzip

- copy “src”, “config” folders and paste in your SWAG folder: user/mods/SWAG/

- play the game

try an interchange raid and see if it’s any different. if not come back and let me know!

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