Do you want to use a spawn mod but don't feel like messing with config files? Want an out-of-the-box "live-like" experience? Tired of raids that always seem dead? Then these presets are for YOU!
THIS MOD HAS BEEN MOVED TO SWAG <---- GO HERE
SPT 3.6.1
135 Downloads
**New: CUSTOM BOSSES
Oh yeah, that's right - we now have custom bosses in SPT!
SSH's USEC Commander:
USEC-Commander
add them as SWAG waves:
or add them as custom bosses with their own spawn chance on any map!
I've included a short guide on how to add custom bosses to your patterns so please give it a read. Just make sure custom boss mods load BEFORE SWAG.
Special thanks to SSH for the new boss mod!
Unknown SPT Version
4.3K Downloads
FIXED: console errors (reading 'customs')
this fixes a bug introduced in 1.2.4 - sorry about the issues!
Unknown SPT Version
3.1K Downloads
New Features and Improvements
friendly reminder to delete the SWAG/config/patterns folder before installing! (if you have your own patterns and SWAG settings please back those up!)
NEW: Cultists
Cultists have been added to Customs, Woods and Shoreline night raids in their usual live locations but they also respawn every 20 mins. They have their own spawn chance that is configurable in the SWAG config, default is 10% chance except for Factory Night (100% spawn rate).
NEW: 5-man PMC groups
Previously, the largest PMC group you could see was a 4-man - this has been improved so that now there is a rare chance (~3%, default) a 5-man PMC group will spawn in your raid. This can be adjusted with the pmcGroupChance
option in the SWAG config.
NEW: scavWaves option
Tired of dealing with SCAVs? Want a raid full of giga chad PMCs? PMC battle royale? Set this to false and 0 SCAVs will spawn.
NEW: Rogue & Raider spawn chance, per map
Similar to bosses you can now set map-specific spawn chances for Rogues and Raiders. Additionally, if you add Rogues and/or Raiders spawns to a new map you can add it to the SWAG config as well (same as bosses, see README for details).
Other Changes
- SWAG config.json is little more organized and easier to read
- Lots of minor balance tweaks
- Removed Killa's Rogue buddies on Interchange
- Backend improvements
Special thanks to TINYTEETH for testing, you're a LEGEND!
Unknown SPT Version
400 Downloads
More new stuff!
NEW: pmcGroupChance
pmcGroupChance is a new option (found in SWAG config.json) that represents a certain range of probabilities that the START-OF-RAID PMCs will spawn solo or in a group.
"none" - no groups, all solo
"low" - mostly solo, rare duos, even more rare trios, no quads
"asonline" (default) - ~70% solo, ~20% duos, rare trios, rare quads
"high" - lower chances of solo, mostly duos and trios, some quads
"max" - no solos, no duos, 50/50 chance of trios and quads
The probabilities for all PMCs will re-roll every raid - that means group chance will fluctuate each raid (within the range of your chosen "pmcGroupChance") so that start-of-raid PMCs will have some added randomness in that regard, just like live. you may end up in a quiet raid with a bunch of solo Timmys or a packed raid with lots of groups and everywhere in-between - the choice is yours.
Please keep in mind that increasing group chance will spawn more PMCs in your raids at the start (obviously) so you may want to adjust other settings as well so that things stay somewhat balanced (like bot caps, "pmcChance", etc...)
example Customs raid, 40 max bot cap
pmcChance: 100
pmcGroupChance: "max"
welcome to PMC hell
NEW: BossChance per boss, per map
I've added the ability to set different spawn chances for named bosses that spawn in multiple maps:
"BossChance": { "glukhar": { "reserve": 25, "streets": 15 }, "killa": { "interchange": 25, "streets": 15 }, "tagilla": { "factory": 25 }, "zryachiy": { "lighthouse": 100 }, "sanitar": { "shoreline": 25 }, "reshala": { "customs": 25 }, "shturman": { "woods": 25 }, "goons": { "customs": 25, "woods": 22, "shoreline": 22, "lighthouse": 25 } }, (OPTIONAL): if you decide to add bosses to other maps in the SWAG patterns you can add that map to the above config and set the boss chance for that map.
Example - I want Killa (no guards) to 100% spawn in Factory
{ "Name": "Killa", "BossName": "bosskilla", "BossEscortType": "exusec", "BossEscortAmount": "0", "Time": -1, "Supports": null, "RandomTimeSpawn": false, "OnlySpawnOnce": true, "BossZone": ["BotZone"] now add it to the config:
"killa": { "interchange": 25, "streets": 15, "factory": 100 } thanks to those who suggested the idea!
FIXED: Rogue chance, Raider chance
There may have been times when rogue/raider chances weren't being set properly - this has been fixed.
Other Changes:
None! No tuning this time - HOWEVER... please backup all of your configs before updating! Just in case you've made your own changes, don't lose them!
Unknown SPT Version
450 Downloads
**BUG FIX
When pmcGroupChance is set to "asonline" (default) there were more groups than intended. This has been fixed, sorry about the trouble!
Thanks to emze for reporting this!
Unknown SPT Version
2.2K Downloads
BUG FIX
- Customs boss chances were not being set properly (Reshala, Goons) - this has been fixed
Other Changes
- Factory and Labs improvements - they should be a bit more lively now especially near the start of raids
thanks to notAlig for reporting the issue!
Not quite yet...