
Pretty simple, it allows every weapon and magazine in the game to utilize the ammo of any ammo in the game.
WARNING -
**SVM’s “All Items Examined” setting conflicts with this mod, as well as some other mods like Valens AIO, any mod that might change how an items filters works can conflict with this mod. Load this mod BEFORE those mods in your load order in order to fix this issue.
Use with a profile created with the mods SPT version, using outdated profiles may break.
Seeing as Silver Bullets is no longer getting updated and the mod doesn’t work any more, I’ve essentially made my own version that pushes all ammunition into the filters of all chambers of a weapon and all the filters of magazines so that any ammo may be used in them.
Bots -
Bots do not generate with random ammunition added by this list, unknown as to why but that’s likely a blessing. They WILL however reload their empty magazines with whatever ammunition they have available in their inventory.
Readme -
Below are the settings within config.json and what they do
“WhitelistEmplacementAmmos” - This is used to enable whitelisting Emplacement Ammo’s to be pushed to weapon and magazine filters, sadly enabling this option causes infinite loading issues due to weird BSG client-side programming that throws an error on adding emplacement ammo into a loose loot spawn magazine. Disabled by default. Enabling this will also enable a ‘fix’ that essentially removes the fillMagazineWithRandomCartridge function, fixing infinite load issues due to loose loot magazine errors.
“WhitelistShrapnelAmmos” - Enables shrapnel ammunition to be put into magazines, bit silly imo, but the option is there. May cause issues with shrapnel. Disabled by default. Enabling this will also enable a ‘fix’ that essentially removes the fillMagazineWithRandomCartridge function, fixing infinite load issues due to loose loot magazine errors.
“BlacklistEmplacementWeapons” - This blacklists emplacements from having other ammo’s pushed to their ammo filters, disabling this may cause issues with emplacements.
Installation: Goes into user/mods/
If you’d like to support my creations I do have a Ko-fi. (This is not for commissions, I do not do them and they are against SPT policy.) - https://ko-fi.com/tyriansuvious
5.2K Downloads
Still works on 3.7.x+
The M32A1 cylinder magazine, for some unknown reason, is not included in the cylindermagazine base classes. It is, essentially an edgecase. Thus it was not being added to the magazine pool, this has now been fixed.
272 Downloads
Improved compatibility with SVM, thanks to Jehree.
829 Downloads
Properly fixed Emplacement Ammo’s by pushing them to the staticAmmo pool. Now loose magazines and loose loot will correctly generate if emplacement ammos are enabled.
Refactored certain code.
Removed unused code.
Many thanks to Chomp, Kaeno, Kiobu, and many others for assisting me.
227 Downloads
Fixxed issues caused by removed ammo types from items.json causing issues with bot generation. Ammo removed from array.
537 Downloads
So, guess who figured out how to fix the infinite loading loose loot magazine issues when emplacement ammo’s were enabled?
That’s right, now you can get into your raids with ‘EmplacementAmmos’ enabled, no longer is it just a fun ‘hideout’ feature.
By replacing the function causing the issues in the first place, it hopefully fixes those issues for good.
133 Downloads
Adds a config.json along with a readme file within the config folder to enable/disable game breaking features, these are disabled by default to prevent game breaking issues.
Details
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License
Still works on 3.7.x+
does this still work on 3,9,8?
anyone know if this runs on the current version 3.9.8?
Able to run on 3.8 without error
Mod (config) is missing package.json
I cant get it to work at all
Hello, here I am again - in the “WhitelistEmplacementAmmos” settings: true, cool - but the 12.7x108 cartridge is too big for the magazine. In the shelter, I checked the weapon and it doesn’t seem to be firing properly. – https://ibb.co/rmqPrjk
Hi, I installed your mod before SVM, I didn’t change anything in the settings of your mod, and I installed the KCH Armory Ported Again mod and there is a Lawmaker 12.7x108 Sniper Rifle rifle. And I want to load another weapon with a 12.7x108 caliber cartridge - but in your mod this cartridge is not listed. – https://ibb.co/4Rp2ppc
I have no coding experience and I’d have no idea where to start, but could someone edit the mod by adding a check to see if the target changing ammo is a player and if they’re not to disable this mods functionality for that entity? AKA add a config option to disable this mods functionality for bots so they don’t become absurdly overpowered lol
as far as I can tell this mod still seems to work so I just want someone to edit the mod by adding an exclusion option for bots..
How do i fix the part where you are stuck on local game starting forever
mod list:
Optic Rework
Armor Modifier
Better Spawns+
CoCo-IProject
MC-AK12
Realistic Trader Icons
Realistic Night Vision Goggles
SVM (disabled examine all items)
Titanium Silver
Tyr-UniversalAmmo
zSolarint-SAIN-ServerMod
zzDrakiaXYZ-Waypoint
(Nvm i found a way to fix it which is to load universal ammo as the first one so the mods that adds weapons would not make the local game loading stuck forever)