Mod Details

Waypoints - Expanded Navmesh

Waypoints - Expanded Navmesh 1.7.1

Created by  DrakiaXYZ

1.02M Downloads

SPT 3.11.4 Compatible

Expand where bots can explore with full map navmesh coverage!

Latest Version 1.7.1
SPT 3.11.4

Updated Jun 19, 5:28 PM

Version Notes

This version will only work with SPT 3.11.x

  • Re-add patch necessary for Questing Bots

Note: All maps except Customs are currently their existing 3.10 custom navmesh, as I don’t believe other maps have changed enough to warrant the time investment of re-creating all of their meshes

This download is externally hosted.
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Expand the area that bots can roam using Waypoints!

Installation

1) Open the downloaded zip file in 7-zip

2) Select the folders in the zip file in 7-zip

3) Drag the selected folders from 7-zip into your SPT folder

Demonstration Video (Yes, it’s SAIN, but the same concept applies to all of my mods, I’m not making mod-specific extraction example videos):

vKRw58b.gif

Features

  • Full map navmesh coverage. Mods can now be created that allow bots to explore more areas of the map than ever before
  • Dynamic door blockers. Tired of bots getting stuck on locked doors, or “fake” doors? No more, now they’re all blocked off to bots!

Recommended Mods

Waypoints works great by itself to make bots move a little more freely, but works much better when paired with mods that utilize the expanded nav mesh. Below are some mods that make Waypoints even better!

  • BigBrain by Drakia - While this doesn’t interact directly with Waypoints, it does allow mod developers a way to fully take control of the AI in Tarkov. This is a dependency for both SAIN and Looting Bots.
  • SAIN by Solarint - Fully custom bot combat AI, utilizing a dynamic cover system which integrates amazingly well with the expanded nav mesh available in Waypionts.
  • Looting Bots by Skwizzy - Bots can now wander around and loot dead bodies, containers, and loose loot. This combined with the expanded navmesh in Waypoints allows bots into areas never before accessible, so they can loot the best of loot.
  • Questing Bots by DanW - Bot can now do quests! They will be given a quest to do, and go through the actions of that quest as if they were actually a player doing it. Encounter bots in places you never thought you’d see them.

Compatibility

This mod should be compatible with other bot-adjusting mods.

Limitations

I’ve created custom navmeshes for every map, so bots are now capable of getting almost anywhere that a player can walk to. Bots however are not capable of complex actions such as jumping, or crouching, so there are still some areas of maps that bots won’t be able to traverse.

The newest iteration of the navmesh is based around the same settings BSG has used for creating their meshes, but expanded to the full map. This does limit bot navigation in certain areas, but ensures there is less likely to be issues created by trying to force bots into places they can’t actually navigate.

Special Thanks

I want to give special thanks to Solarint for his assistance in making the collection of waypoints provided with the original version of the plugin, as well as being a sounding board for ideas and issues encountered during development. And for his work on SAIN to make Waypoints even better!

Thank you to TINYTEETH for testing the mod before release, and making sure I didn’t destroy the world by accident! And for all the feedback on the custom nav meshes so I could make sure they were ready for release.

Thanks to Skwizzy for making Looting Bots, which makes great use of the custom nav meshes, and has resulted in many jump scares due to bots being nowhere near where bots generally wander.

Thanks to DanW for making Questing Bots, the added behaviour for bots due to that mod are amazing, and you will almost always encounter bots while running around doing your quests.

A huge shoutout to the SPT Discord’s #mods-development channel as well, for their help in testing out the mod during development, and generally being an amazing resource for getting this mod developed.

If you enjoy my work, you can feed my caffeine addiction

NOTE: Any requests for assistance MUST be accompanied by the “BepInEx/LogOutput.log” file. Any support request without this file provided will be met with a request for this file, then ignored. Log content can be uploaded to: https://pastebin.com/

Version 1.7.1
Download Mod Version
SPT 3.11.4
Latest Compatible SPT Version

117.8K Downloads

Created Jun 19, 5:28 PM

Updated Jun 19, 5:28 PM

Virus Total Results

This version will only work with SPT 3.11.x

  • Re-add patch necessary for Questing Bots

Note: All maps except Customs are currently their existing 3.10 custom navmesh, as I don’t believe other maps have changed enough to warrant the time investment of re-creating all of their meshes

Version 1.7.0
Download Mod Version
SPT 3.11.4
Latest Compatible SPT Version

70.7K Downloads

Created Apr 4, 6:06 PM

Updated Apr 4, 6:06 PM

Virus Total Results

This version will only work with SPT 3.11.x

Update for SPT 3.11

  • Includes a new navmesh for Customs expansion
  • Disable FindPath patch for now as it may not be necessary

Note: All other maps are currently using their existing 3.10 custom navmesh, as I don’t believe other maps have changed enough to warrant the time investment of re-creating all of their meshes

Version 1.6.2
Download Mod Version
SPT 3.10.5
Latest Compatible SPT Version

78.0K Downloads

Created Jan 20, 4:01 AM

Updated Jan 20, 4:01 AM

Virus Total Results

This version will only work with SPT 3.10.x

  • Add custom meshes for all maps
  • Tweak existing custom meshes

Turns out BSG’s meshes skip locked doors, which is problematic for other mods that depend on bots being able to walk through locked doors

Version 1.6.1
Download Mod Version
SPT 3.10.5
Latest Compatible SPT Version

32.6K Downloads

Created Dec 30, 2024 at 10:48 PM

Updated Dec 30, 2024 at 10:48 PM

Virus Total Results

This version will only work with SPT 3.10.x

  • Fix issue with Shoreline navmesh
Version 1.6.0
Download Mod Version
SPT 3.10.0
Latest Compatible SPT Version

47.6K Downloads

Created Nov 27, 2024 at 5:16 AM

Updated Nov 27, 2024 at 5:16 AM

Virus Total Results

This version will only work with SPT 3.10.x

  • Update for SPT 3.10.0

  • Reduced to only 4 navmeshes, as BSG has mostly full map navmesh for maps now. Included meshes:

    • Interchange
    • Lighthouse
    • Shoreline
    • Woods
Version 1.5.2
Download Mod Version
SPT 3.9.8
Latest Compatible SPT Version

67.5K Downloads

Created Oct 1, 2024 at 5:10 AM

Updated Oct 1, 2024 at 5:10 AM

Virus Total Results

This version will only work with SPT 3.9.x

  • Tweaks to the Lighthouse navmesh to better allow bots to navigate to and from lighthouse island
E2l19sl1l

Dear DrakiaXYZ, your mods are extremely important to us and to the entire SPT community, we hope you will not stop updating or releasing mods for the new released version.

0 Likes

Bro it hasn’t even been a week, this mod takes TENS OF HOURS of actual work to update, I maintain 18 mods, work full time, and 15 of my mods are already updated, calm down

0 Likes

No problem, I just didn’t know how important it was for you to do this right now. We appreciate your work, thank you.

0 Likes
Switchlane123

Greetings the mod doesnt work for me when i press f12 it says Error This version of drakia waypoints 1.7.1 was built for tarkov 35392 but you are running 40087 please download the correct plugin version. i extractet the 7zip directly in to the spt folder and the folder for waypoint is in the right bepinex folder pls help. I wanted to maximize my tarkov spt experience with looting and questing bots but without this mod it doesnt work

0 Likes

This mod is not updated for nor compatible with SPT 4.0.0, as denoted by the “SPT 3.11.4 Compatible” tag under the mod name

1 Like
Marerrey

first mod to hit 1m downloads, congrats :3

1 Like

Thanks! I hadn’t even noticed

1 Like
one shot

ot sure if its this mod or Moar but the scav AI dont see mto have access to the old gas station in customs.

ive had around 1 pmc AI go to that area but the scav AI ive never seen there.

I wil lgo and ask and find out what my issue is with the other mod creators too, tryign to complete a task but its impossible due to the scavs not spawning or travelling to that area

0 Likes

Waypoints does not change where AI go, only where AI can go. And there is 100% a navmesh connection to Old Gas on Customs, so whatever behaviour you’re seeing is unrelated to Waypoints

0 Likes

ok thankyou, just trying to liminate what the issue could be.

0 Likes

did you find the issue one shot??? I’m having this problem too, i guess its MOAR but i’m not really sure…

0 Likes

no, I did remove moar as I wasn’t getting much ai at all on any map.

I did see very small improvement in ai at the gas station, enough to get my task done over dozen of raids.

I have freshly installed moar again and not messed with any files and put prsleset on live like, so far ai seem ok but not yet tried the custom map yet to check ai

0 Likes
MomoPlays42

Hi, I just installed the mod and was wondering if its fine that it doesn’t show up in the active server mods section on the launcher? Not sure how to check if its properly installed on my end.

0 Likes

Waypoints is a client mod, it won’t show up in the server

0 Likes
chunglet

Could this mod potentially cause issues with bots teleporting? Any insight helps. Thanks!

0 Likes

No, Waypoints has zero control over the actual movement of bots

1 Like
mysalsa23

After installing the newest version I’m now getting debug displays on my hud showing all the details of all the bots on the map, including their location. I’ve got the beta for questing bots installed if that might be related to this.

0 Likes

Waypoints has zero debug capabilities in regards to bots, you will need to dig into your other mods to figure out what mod is causing it

1 Like

You’re right, it was questing bots. They had theirs on by default for some reason.

0 Likes
hellchickens

Sup, there are some issues navigation on lighthouse for pmc spawned on rocks near water plant:

1. one spawned near cabins (green circle) is never moving anywhere, just standing still all the time

2. one spawned further north near small lake always try to run into rock to be teleported back all the time (red arrow direction)

KZWW7hd

PMC spawned on the sniper rock opposite to lighthouse road can’t go down, they stuck and being teleported back every time they try to reach cliff corner

Using FIKA + headless + ABPS + looting bots, though, as I understand it does nothing with navmesh

0 Likes

The Waypoints navmesh for all maps is generated with as-close-as-possible settings to BSGs navmesh, just covering all of the map. These two locations you’ve outlined are near identical matches between the Waypoints and base navmesh, and any issues with bots navigating there is due to BSGs code, not Waypoints.

0 Likes
alisen

Hello, I do not understand well in version 1.7.1 you detail “It is necessary to re-add the patch for mission bots”. But what patch is it? where is this patch needed?

In the version I’m using 1.7.0 this patch is not used? I don’t have it, so this mod doesn’t work?

Thanks

1 Like

“Re-add patch necessary for Questing Bots” is the changelog, I have re-added a patch necessary for Questing Bots to function properly. You don’t need to do anything except apply the update as normal

1 Like

so why a patch for QB if QB apparently wont work yet? am i missing something

2 Likes

Because I disabled that patch assuming it wasn’t used, turns out it is used by mods like Questing Bots, so to allow Questing Bots to work (WHEN IT’S RELEASED) that patch is necessary. That does not mean QB is out, or coming out anytime soon, it just means I realized QB will need that patch

0 Likes
Ronin117

Does this new patch mean QB soon omg

0 Likes

No

2 Likes

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