
QBZ-03 Chinese Rifle 5.56x45 Export Version 1.2.2
Created by Massivesoft
8.2K Downloads
SPT 3.8.3 Compatible
Chinese Rifle QBZ-03 chambered in 5.56x45mm ported from Insurgency : Sandstorm
Update ver. 1.2.0
Use the SEK modification kit to push this rifle to new heights.
Includes:
Lightweight M-LOK handguard with multiple mounting points.
Ergonomic pistol grip to prevent your fingers from being cut by the sharp egdes of the standard trigger guard.
ACR-style stock. (Yes, ACR stock can fit on anything)
Ambidextrous fast mag release.
Ergonomic charging handle.
Models and textures of SEK parts came from YLdcmy, a talented modeler and designer. He designed those fictional modifications. This is his artstation page:
https://www.artstation.com/yldcmy
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QBZ-03(mostly means “Infantry Rifle Type 03”) is a conventional automatic rifle made by China. Although it was not as welcomed as its bullpup cousin QBZ-97(Type-97 or T97) on the external weapon trade market, you can still find its presence in some hot regions especially around Southeast Asia. The model and the sounds are taken from New World Interactive’s FPS game Insurgency: Sandstorm. The animations are tweaked version of AKM’s to fit the AR-style magwell.
Added a AR-15 style buffer tube adapter so that you can change its default stock.
Inspired by SamSWAT’s ported weapon mods. Big thanks to EFT SDK dev team. Without it, this mod can not be done.
Installion:
Just like other mods. Unzip and drop Mass_QBZ03 folder into “[Your EFT Directory]/user/mods”.
You should be able to find it and its parts in Mechanic’s shop and on the flea market.
Feel free to drop your error into the comments.
Credits:
New World Interactive [Insurgency: Sandstorm] — Models, Textures, Sounds;
Some of my friends - fix shading issues, modeling of buffer tube adapter.
YLdcmy — Models, Textures of SEK parts;
Me — porting everything into tarkov, such as: converting textures, tweaking animations, creating code and many more things.
转载或公开分享此模组请注明作者或出处。
Please give clear indication of the author or origin when reuploading on other websites or publicly sharing this mod.
未经允许,请勿发布包含此模组内扩展名为 bundle 的文件或其变体的模组。
Please do not publish mod containing files or their variants with the suffix .bundle within this mod without permission.
1.0K Downloads
Fixed an issue causing normal map of the gun’s main body not functioning properly.
730 Downloads
Changed folding/unfolding stock animations.
725 Downloads
Updated to 3.8.0
Added QBZ-03 SEK modification kit. Model and texture by YLdcmy.
Changed all item ids to mongoID to avoid any potential problems. So it is not compitable with profile created with previous version.
Reworked check firemode animation.
Added folding/unfolding stock animations, now you can fold the default stock.
2.9K Downloads
- Update to AKI 3.5.7
- Add back charge handle slot for AK compitable charge handles.
2.0K Downloads
Update to 3.5.5
- Weapon slots generation method has been changed to be theoretically compatible with the mods that modifies AKM’s slot data.
Details
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I can’t understand one thing. If the weapon was transferred from Insurgency, then why weren’t the reload animations transferred from there? what is now installed is unpleasant to look at. If SemSwat were active, he would show how to do it, but unfortunately we have what we have
Is the mod compatible with Realism ?
Looks absolutely amazing!
Would it also be possible to add the QBZ95 or 97 (97 is the 5.56 export variant so it would kinda fit the lore, im sure a pmc could get its hands on one)
and maybe the qbz 191?
Love this mod 👍, I would recommend making the QBZ-191, definitely would do great and also is a dope gun😁
Do you have plans to make the QBZ 191 or 192? I speak for everyone when I say we’d love to see it
if you dont mind, could you make korean k2 rifle someday?
3D file is also on the insurgency arbusto.
How could I lower the gun’s recoil? Currently I’m using a mod that lowers camera recoil so now when I fire this thing the scope goes off my screen and it’s useless compared to the recoil of base-game guns (since I had them lowered that is).
I managed to get this mod working with Kalashnikov enhanced modding, that mod needs to be below this one on the load list so it doesn’t make any unwanted changes (I added zz’s to the folder name)
Can’t seem to get it to work i have 3.5.4. It shows up in Mechanic’s inventory but has a constant loading marker and shows nothing when I examine it. Any idea?
Man I was researching how to add guns to SPT, but I have no idea how to start using the EFT-SDK