
7.62x51mm NATO Depleted Uranium Discarding Sabot cartridge. What more do I have to say?
Adds in a new cartridge chambered in 7.62x51mm NATO. Higher tier than M993, providing better armor piercing, damage, and insane velocity at the cost of a slight recoil increase and prohibitive expense. Sold at Peacekeeper 4 for $97 a pop.
For maximum Cold War gone spicy hot vibes I’d stick these hush puppies in Massivesoft’s M14 mod.
Bit of a meme and a rather underwhelming for the cost as I was bored while watching Oxide’s recent videos on said round. Price, trade level, and stats are configurable so have fun making it actually balanced.
Model is by me, edited from the 7.62 M993 model by BSG
5.1K Downloads
fixed wrong ammo attributes
Thanks IHateChoosing!
294 Downloads
- fixed secure container filter error
- added more configurable stats
705 Downloads
- fixed wrong flea category
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Is there any hope for an updated version?
any chance to change the weight on these rounds btw?
Does this mod needs to be updated?
Thank you for your mod!
Can you increase the damage to 70? Because it can headshot most bosses with one shot
Does this mod automatically place this ammo in the loot or on the bot loadouts? As you can imagine I don’t prefer to get shot by this ammo.
I noticed you used the wrong atributes in your mod.ts for accuracy and recoil
You need to use these instead
dudsItem._props.ammoAccr = config.accuracy;
dudsItem._props.ammoRec = config.recoil;
Otherwise the changes in config won’t do anything
Thanks for the mod!
Does this work with SPT-Realism?
Can’t you make the bullet modify more?
{
“FragmentationChance”: 0.87,
“MinFragmentsCount”: 5,
“MaxFragmentsCount”: 8,
“Tracer”: true,
“TracerColor”: “yellow”,
“TracerDistance”: 0.5,
“StaminaBurnPerDamage”: 0.6,
“HeavyBleedingDelta”: 0.75,
“LightBleedingDelta”: 0.85,
}
I added it, but it doesn’t seem to be reflected.
Throws an error in server. Something about filter and secure container?