
VAI: Non-Realistic Tarkov Project 1.0.8
Created by VioletAmbush
13.1K Downloads
SPT 3.11.4 Compatible
This mod aims to make EFT more fun experience by sacrificing its realistic nature.
This is done by:
- Slowing down the combat by increasing health across the board (Begone days of head-eyes);
- Changing damage spreading, armor damage absorbtion and other mechanics;
- Rebalancing medical, food and other usable items;
And others.
Installation: Extract into SPT folder.
After installing - a new account is required for this mod to work properly.
Changes:
- The health of player and all NPCs was increased 6-10 times, status effects are changed accordingly;
- Armor now absorbs a percentage of incoming damage depending on its class as long as it has any durability, this is counteracted by bullet’s penetration;
- Some weapons get a damage boost on shot:
- Bolt-action sniper rifles: +300%
- Marksman rifles: +100%
- Pistols: +80%
- Revolvers: +200% - When damage is dealt to any body part, percentage of this damage also applied to each other body part (Even when hit body part is not dead);
- Healing items are now split into 2 categories:
- In combat healing: standard healing while using
- Out of combat healing: slow health regen for several minutes - Most food and med items give a long-term buffs (Ranging from 20 minutes to 1 hour);
- Magazine restocking in raid is way faster, ammo stacks can hold more ammo;
- Melee is split into 7 levels, depending on how hard it is to aquire them;
- Recoil is slightly reduced for most weapons;
- Item background colors are changed to reflect its usability;
- Loot is adjusted to be more prevalent;
- And minor QOL changes like in-raid timers, removed construction times for hideout, item restrictions in raid, skill fatigue and so on.
Most of changes are configurable either in config files or F12 menu.
Known issues:
- Stamina regen, damage modifier and max weight buffs do not stack;
- Some similar buffs are not displayed correctly (But they do stack);
- When starting new account “Out-of-raid” healing items which you start with have too many charges on them;
2.8K Downloads
SPT 3.11.0 compat update
- Added option to always spawn bosses (false by default)
- Added bot loot multiplier
(This version should work with 3.11.0 version of SPT)
2.2K Downloads
SPT 3.10.0 compat update
- Added new items to configs
(This version should work with 3.10 version of SPT)
1.4K Downloads
SPT 3.9.0 compat update
- Updated recoil changes
(This version should work with 3.9.0 - 3.9.5 versions of SPT)
(Tested only on 3.9.5)
1.0K Downloads
Compatibility update for SPT 3.8.0
(This version should work with 3.8.0 version of SPT)
1.5K Downloads
Compatibility update for SPT 3.7.1
(This version should work with 3.7.1 - 3.7.6 versions of SPT)
434 Downloads
Compatibility update for SPT 3.7.0
Added single-fire SMGs (Saiga-9 and STM9) to have their own category (+80% damage by default)
(This version should work with 3.7.0 version of SPT)
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Hi, i got problem with some magazine during reloading time, it led to infinity reloading circle, how can i solve it, or at least how can i disable magazine config?
Is there a way to make custom DMG modifier for specific weapons? I want to make TOZ-6 and MP-18 a portable nuclear weapon
I wish the changes for food and drinks was its own separate mod
i have a problem everything works besides my pmc health changing everyones health is all changed but mine isnt
As a fun note I found out that when you have max magazine drills it might break repacking any mag with a over 75% load speed bonus. Figured I would share this I ended up dropping them all down to %60 and they are basically instant near the end on the big mags.
mod’s cool but i can’t turn off the colored backgrounds in the f12 menu
other than that this is a blast
So I enjoy this mod, paired with the rogue-lite project. It’s interesting, the grind is different, surviving feels satisfying - and overall cool overhaul. The only issue I have is assault rifles.
I’m running an SVT-Sniper and needed a backup so I found an AK-104 and kitted it out with parts I found. It felt great making a weapon above what my “current progression” allows me to buy. And then I shot my first entire magazine into an unarmored scav. The whole thing. 30 rounds of 7.62x39 SP. Apparently this is not enough to kill what is the weakest unit in the game???
Even when I burst only the head area it took 11 rounds to kill one singular scav. My pistol can kill them in 2 or maybe 3 headshots - sometimes even just 1.
I do not understand if this is intentional or if it’s just poorly configured damage for ARs?
Gonna be honest, i gave this mod a real serious shot. I enjoyed it quite thoroughly but imma uninstall this mod tbh. Makes it so you have to play only specific weapons or else its not viable. Was in a fight with an ai pmc, mag dumped 90 rounds of 556.45 into his head a point black range and he didnt die. Kind of gave up after that. I could go point black due to the ai bugging out if you are in the ai’s face and they start shooting to the sides.
i installed this but can i remove it without it causing issues to the game? thanks
Having an odd bug, at first my PMC HP is exactly like how you set up, but after a while, it changed, becoming lower somehow.
I did add a few mods after playing a few round with this mod, so something may have conflicted.
The mods I added :
1. Optics rework
2. Personal Trainer
3. Bandana of protection