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Mod Details

Dynamic External Resolution Patch (DERP)

Dynamic External Resolution Patch (DERP) 1.3.0

Created by FlashMode

15.0K Downloads

SPT 3.8.3 Compatible

Dynamically change the resolution of the external image rendering when we enter the optical sight, which gives us an increase in frame rate

Latest Version 1.3.0
SPT 3.8.3

Updated Oct 10th, 2023

Version Notes

First of all, I want to express my gratitude to DrakiaXYZ <3

Changes:

  • Add compatible with DLSS method
  • Now mod agnostic of the SPT version (i.e. compatible with future versions SPT, much appreciated to DrakiaXYZ)
  • Improved Switch Sampling - for now only for usually SuperSampling (not FSR1|2 or DLSS), this change remove black screen when entering into optic scope

Known Issue:

  • Not compatible with SurroundDOF option in Amand’s Graphics (idk how to fix it so far, it’s beyond my capabilities ?()

Tested on 3.8.0 and works fine

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How the idea originated:

We all know that Tarkov uses a “Picture in Picture” system for optic scopes

And previously (before patch 0.13.05), the resolution of the internal rendering picture (in optic scope) depended on the resolution of the external rendering (player camera). So, if we lowered for example FSR 2.2 to level “Ultra Performance”, it gave us good gain in fps from player’s camera (external rendering), but very badly worsened image when we look through the optical sight (internal rendering)

Now (after the 0.13.05 patch), the external rendering resolution (player camera) has no effect on the internal rendering (in optic scope), I say even more, now the image in optic scope is always rendered in full native resolution

And that’s why I came up with an idea to dynamically control the resolution of the external rendering directly (player’s camera), and without any loss in the quality of the internal rendering (in optic scope)

This mod works this way:

1) It checks what scaling method is used (or lack of it) and with what settings

2) Then when you look through the optical scope, it lowers the resolution of the external rendering (a picture of what is outside the optic scope) to the specified in the BepInEx config

3) And when you exit the scope, it returns your previous settings

In the end this gives a very nice performance boost, BUT if you don’t have a “bottleneck” on CPU performance

Known issue (idk how to fix it so far, it’s beyond my capabilities ?():

- Not compatible with SurroundDOF option in Amand’s Graphics

- Not compatible with Motion Blur option in Amand’s Graphics - When using FSR2/DLSS and entering in optical sight, the screen will blink - Not compatible with FXAA anti-aliasing

Installation:

1) Download file
2) Place this file in BepInEx/plugins
3) The mod works automatically with the default settings of 50% downsampling if FSR 1.0 or FSR 2.2 are not enabled, and 50% downsampling if FSR 1.0 or FSR 2.2 are enabled

Credits:
Thanks to MarsyApp, who listened to me and tried to implement it, created a “base”, which later I refined a little bit

Thanks to DrakiaXYZ for overall mod improvement

Example: https://youtu.be/IhFrHkfCIbU

Version 1.3.0
Download Mod Version
SPT 3.8.3
Latest Compatible SPT Version

11.5K Downloads

Created Oct 10th, 2023

Updated Oct 10th, 2023

Virus Total Results

First of all, I want to express my gratitude to DrakiaXYZ <3

Changes:

  • Add compatible with DLSS method
  • Now mod agnostic of the SPT version (i.e. compatible with future versions SPT, much appreciated to DrakiaXYZ)
  • Improved Switch Sampling - for now only for usually SuperSampling (not FSR1|2 or DLSS), this change remove black screen when entering into optic scope

Known Issue:

  • Not compatible with SurroundDOF option in Amand’s Graphics (idk how to fix it so far, it’s beyond my capabilities ?()

Tested on 3.8.0 and works fine

Version 1.2.0
Download Mod Version
Unknown SPT Version
Latest Compatible SPT Version

2.6K Downloads

Created Jun 19th, 2023

Updated Jun 19th, 2023

Virus Total Results

Fix issue when mod working only first raid :notlikethis: :notlikethis: (thx MarsyApp)

Version 1.1.0
Download Mod Version
Unknown SPT Version
Latest Compatible SPT Version

602 Downloads

Created Jun 17th, 2023

Updated Jun 17th, 2023

Virus Total Results

Temporary fix incompatibility issue with Amand’s Graphics

Version 1.0.0
Download Mod Version
Unknown SPT Version
Latest Compatible SPT Version

275 Downloads

Created Jun 17th, 2023

Updated Jun 17th, 2023

Virus Total Results
T0MlKA

im in love this mod pleaseee update it to 3.11

1 Like
iexistggrsd

Found a fork that actually works in 3.9.x. its a personal build so it might be a little different, but it works nonetheless: https://github.com/DrakiaXYZ/SPT-Dynamic-External-Resolution/releases/tag/4.0.0

2 Likes
OutsiderH

adjust for 3.9.x github

1 Like
Madcom

work absolutely fine for me at 3.8.x i can now use scopes with basically insignificant fps drops , I hope it will get updated to 3.9.x :thumbup:

0 Likes
wydcy

Great MOD

0 Likes
M4TIx

i need this on 3.9.2 :c i cant play without this mod, Vanilla tarkov scopes are shit and drop mi fps from 50 to 10

3 Likes
Trigan

Жаль, но мод приводит к бесконечной загрузке 3.9.2(

1 Like
January_0001

This mod is amazing. Nothing else to mention about the functionality, on my side at least.

A suggestion: BSGs native implementation of super sampling is SH*T. 200% murders frames more than putting the actual resolution at 200%. I suppose this has something to do with how they calculate it and it not being correct… What could be added is a proper modern-style custom resolution scale for the normal resolution as well (for us that have the extra headroom)

0 Likes
toxodos

“The mod works automatically with the default settings of 50% downsampling if FSR 1.0 or FSR 2.2 are not enabled, and 50% downsampling if FSR 1.0 or FSR 2.2 are **enabled”**

was that a typo, because it makes very little sense to say it like that. Other %es maybe?

0 Likes
Black potato

It’s amazing.but i found it’s unstable in3.8.3at least.in shelter,fps is higher when adsing than not.that’s horrible! but in tarkov street fps is almost no changed. I found that in some maps,when in scope,graphic usage will drop almost 20%.if the mod is disabled,the usage won’t drop but it’s double render.as a result,fps not change.hope that the author could fix usage problem,waiting for update! :D

0 Likes

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