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Borkel's Realistic Night Vision Goggles (NVGs and T-7)

Borkel's Realistic Night Vision Goggles (NVGs and T-7) 1.3.1

Created by Borkel

115.5K Downloads

SPT 3.9.8 Compatible

Now with new realistic NVG masks and natural light outside the tubes. I looked at real life NVGs and I tried to imitate them ingame. Customizable ingame (colors and everything).

ATTENTION:

IF UPDATING FROM A VERSION OLDER THAN 1.4.8, DELETE THE OLD "BorkelRNVG.dll" LOCATED IN "BepInEx/plugins". LATTEST VERSION HAS A NEW FOLDER STRUCTURE.

IF UPDATING FROM A VERSION OLDER THAN 1.3.0, DELETE THE "Realistic-Night-Vision-Goggles-1.2.3" FOLDER LOCATED IN "user\mods". LATTEST VERSION IS NOW MAINLY CLIENT-SIDE, WITH SMALL SERVER-SIDE FEATURES.

  • Thanks to the amazing work of Arys, now you can see natural light around the NVGs! Like in Stalker GAMMA.
  • New realistic ReShade presets made by FishiDishi, check the instructions in the ReShade tab (the ReShade is completely optional and is not at all requirement for the main mod. The main mod was designed without ReShade in mind). Now with autogating.
  • Compatible with the NVGs from Artem.
  • New manual gating feature!Increase or decrease the gain of your NVGs by pressing a key (it even makes a cool sound). The keybinds are unbound by default to avoid conflicts with other mods' keybinds, so don't forget to bind them yourself to keys of your choice. Higer gain will offer more light amplification, but there will be more visual noise.
  • New objective lens textures to match the real life ones.
  • Higher resolution noise texture.
  • New real-time customization menu! Press F12 and configure all of the NVGs to your liking. Check it out in the Customization tab.
  • Corrected noise, gain and color values of all NVGs to be closer to real life (thanks r/NightVision).
  • New more realistic visual masks for all NVGs, including the T-7.
  • Ultrawide resolutions are supported (see the video in the Full Preview tab).
  • As with the original SBNV mod, you can mount the N-15 on any helmet. Use the PNV-10T adapter.
  • The T-7 now is pixelated and capped to 60Hz.
  • I've also tried to take into account NVG generations, so older NVGs will not amplify as much light as the newer ones.
  • Realistic FOV when using 59 FOV in settings. For example, PVS-14 has a FOV of 40º (only at default mask size).
  • Optional black GPNVG-18 textures.

I made this mod while using Amands's Graphics, so in order to achieve my same results you will have to use Amands's Graphics too. Although it's still usable without the graphics mod, you'll still get the color correction and the noise, but will miss the DoF and some light amplification.

Please take a look at the Amands's Graphics Configuration tab of this mod description to ensure you achieve a more realistic and immersive experience with this mod.

yJ7hF0e.png

Also the toggling of tactical devices when sprinting is now disabled by default because I understand that this feature is very confusing for those who install the mod without carefully reading through the mod description first. Nonetheless, I still recommend enabling this feature as it mitigates the IR lights issue. More information in the Known Issues tab.

VsMdOSA.png

This mod supports (and recommends) the use of Ultrawide resolutions, as can be seen in this very cool video (thanks nooky):

(This video is of an older version)

https://www.youtube.com/watch?v=fElXlp3fZ8c&lc=UgxdTwwjVO2Cq5XBcYp4AaABAg.9zszTOhGiB09ztSfduJmqR

Here are the visuals I achieve with the settings from the Amands's Graphics Configuration tab of this mod description. I recommend to zoom in on the images or to open them in a new window to appreciate the details better:

-GPNVG-18 Gen 3 White Phosphorous Quad Nods. Compatible with ultrawide resolutions.

yptWzOM.png

-AN/PVS-14 Gen 3 White Phosphorous Monocular. If you don't like the size of the mask, it can be edited in the F12 menu.

A6JZso5.png

-N-15 Gen 3/Gen 2+ Green Phosphorous Binoculars

TbWw85t.png

-PNV-10T Gen 2 Green Phosphorous Single tube Binocular. I recommend using IR iluminator with this one, as it's an older Gen 2 with worse light amplification.

G7oOSCy.png

-T-7 (now with pixelation and 60Hz, you have to zoom in to notice it, or try it ingame)

zUbYQKo.png

If you use Amands's Graphics (you should), there are some options in the F12 menu that you must tweak if you want to achieve more realism:

KLJ34EM.png

WeaponDepthOfField will defocus your gun and everything that is very close to the goggles when they are activated, like in real life. It is possible that the image will turn darker after you check this option, but worry not, turn off NVG Original Color and it will be fixed.

NVG ORIGINAL COLOR MUST BE TURNED OFF. This setting was applying different color filters to the NVGs depending on the map. With this setting turned off, the NVGs' color will be consistent across all maps.

NVG Moon LightIntensity can be left at 1.0, but if you find the moon light to be too strong then reduce it.

NVG Noise Intensity setting from Amands's Graphics no longer has any effect on this mod. Also the noise will be applied regardless of wether you start the raid with the NVGs on or off.

[/tab]

Black GPNVG-18 textures

KnWy0f3.png

You'll find information in "user\mods\BRNVG_N-15Adapter\optional black GPNVG-18"

Color, gain and noise

Changes will apply in real time (thanks Arys and Amands).

oK85rLS.png

Masks

For the visual masks, you can use any png file you want as long as it's properly named. The png files are located in "BepInEx\plugins\BorkelRNVG\MaskTextures". There are folders inside with optional masks. Though if you change the disposition of the lenses in the masks, you'll have to make custom lens textures and place them in "BepInEx\plugins\BorkelRNVG\LensTextures". LensTextures tell the shader where to apply the NVG effects.

Installation: drop inside of your SPTarkov folder.

Amands's Graphics is a soft requirement. The mod will still work without it, but it won't look as intended.

I recommend using these mods to achieve a more realistic and immersive experience:

Disclaimer: I will not provide support for ReShade. ReShade is a program not made by me. I simply offer presets made by FishiDishi and a way to install them, any issues with ReShade should be discussed in the ReShade forum. Also this is a completely optional download, it is not required for the main mod, it's a different experience you that can freely try to achieve more immersion.

U6o5Tka.png

Amazing new ReShade presets made by FishiDishi to bring even more realism to your NVGs. Be warned tho, this will require you to be familiar with how ReShade works. Think of this ReShade as something to experiment with, it is not the main way to use the mod and it is not a requirement. But if you do want to give it a try and play with it, I recommend you nerf the AI's night vision capabilities, as with these realistic profiles NVGs are harder to use (tho much more immersive).

The ReShade on its own has no way of knowing what NVG the player is using, but it is possible to bind different ReShade presets to different keys, and then use input simulation from the plugin to activate the correct preset depending on the NVG equipped, that is how I've made it work. This means that you, for the most part, don't have to manually select any preset, the plugin will do it for you. This implementation has its limitations, you will encounter situations in which the ReShade is activated when it shouldn't or not activated when it should, so you will have to learn to manage those situations with the ReShade menu by pressing Home or, alternatively, using the numpad keys assigned to each profile. In the latest update, the ReShade is automatically turned off when in menus.

I can't directly provide you with the ReShade program, as it is not compiled by me, so before you download the ReShade presets, you'll have to download ReShade through their webpage. You should follow these instructions:

1. Download and open the ReShade installer.

bShPewW.png

2. Select EscapeFromTarkov.exe by browsing into your SPTarkov folder.

3. Select DirectX 10/11/12.

4. Skip the effects installation. Latest versions of ReShade say "Cancel" instead of "Skip".

hqGaP1j.png

5. Finish installation.

6. Now you can download the ReShade presets. Link to the presets: Updated NVG Presets.

To install, simply drop the files into your SPTarkov folder and let it replace the ReShade files from the previous installation. To uninstall, just delete the same files. If you want to uninstall the entire ReShade program you also have to delete the dxgi.dll. You are free to tweak the presets to your liking through the ReShade menu by pressing the Home key.

7. Last step is to launch the game and enable the ReShade input simulation in the F12 menu. I suggest you check all of your plugins in the F12 menu in advanced mode to make sure the NUMPAD 9, 8, 7, 6, 5 keys are free, as they are used by the plugin to automatically activate the correct preset when you activate your NVGs (you don't have to use the NUMPAD keys yourself, the plugin does it).

31utT1G.png

My recommendations for the usage of the ReShade: Don't switch between different NVGs without turning them OFF first. Don't exit a raid with the NVGs activated. If the ReShade is not activated when it should, or activated when it shouldn't, simply turn ON and OFF your NVGs or tap the inventory key. If the ReShade is activated when it shouldn't and you don't have any NVGs on you, open the ReShade menu by pressing Home and then select the Off preset or press NUMPAD 5, or tap the inventory key.

Keys assigned to the presets:

GPNVG-18 -> numpad 9

PVS-14 -> numpad 8

N-15 -> numpad 7

PNV-10T -> numpad 6

Off -> numpad 5

If you want to support FishiDishi here's the Ko-fi link:

kofi4.png?v=3

Many many thanks to Arys for his work on the plugin and the custom NVG shader.

Many thanks to FishiDishi for the ReShade presets.

This mod would not have been possible without the previous work of Snofielf's mod.

Many thanks to Fontaine, Mirni, Cj, GrooveypenguinX, Choccster, kiobu-kouhai, GrakiaXYZ, kiki, Props, Mattdokn (sorry if i forget someone) for helping me with the creation of the client-side mod.

Currently there are a few small issues that we know of, most of the time they are not noticable.

  • IR lights and lasers will show up outside of the NVG masks, not only through the tubes, this only happens while the NVGs are turned ON. This issue is mitigated by the new option to automatically toggle tactical devices when sprinting, this way the user will not see the IR lights outside of the tubes when sprinting. qeTdXrj.png

  • When using NVGs during daylight (why would you), the natural light around the NVG masks will be quite bright, this only happens while the NVGs are turned ON. Mitigations and fixes are being worked on.

  • There also seems to be a slight brightness filter applied when NVGs are turned ON. This is easily mitigated with a 65% black filter outside of the tubes.

Me when I saw live Tarkov's NVGs:

sBLrQyv.jpeg

dDjcwNq.png

If you wish to support me and help me achieve my dream of owning night vision goggles you can buy me a coffee.

kofi4.png?v=3

Version 1.3.1

582 Downloads

Created Feb 3rd, 2024 Updated Dec 28th, 7:11 PM

New customization menu! Press F12 and configure all of the NVGs to your liking.

Version 1.3.0

363 Downloads

Created Feb 1st, 2024 Updated Dec 28th, 6:28 PM

ATTENTION: IF UPDATING TO 1.3.0 FROM A PREVIOUS VERSION, DELETE THE "Realistic-Night-Vision-Goggles-1.2.3" FOLDER LOCATED IN "user\mods". LATTEST VERSION IS NOW CLIENT-SIDE ONLY.

To update the client-side part, just drop and replace.

This is now client-side only, which means it's possible to change values in real time (not implemented yet tho, wait for 1.3.1). For the next version I plan to make a F12 menu to allow the users to change the color, gain and noise values in real time.

Version 1.2.3

2.4K Downloads

Created Dec 26th, 12:30 AM Updated Dec 28th, 6:58 PM

- New more realistic mask for the binoculars, irl it does not really offer much more FOV than a monocular.

- Default mask for the quadnods is now the more realistic mask from the optional masks.

- Nerfed the PNV-10T since it's Gen 2, and slightly buffed the rest of NVGs since they are all Gen 3.

Thanks to the kind people from r/NightVision for the feedback. All the old masks are still available in the OptionalTextures folder.

GXZK8Ii.png

Version 1.2.2

2.1K Downloads

Created Nov 27th, 6:42 PM Updated Dec 28th, 9:03 PM

If you've ever seen vanilla Tarkov's GPNVG-18 mask at ultrawide resolution, you know how horrible it looks.

I've added support to my masks to work at ultrawide resolutions. Now when using wider aspect ratios, like 21:9, the outer lenses of the GPNVG-18 will be visible on the screen. For 16:9 aspect ratio, the outer lenses will still be only partially visible, otherwise I'd have to substantially reduce vertical FOV or stretch the texture mask vertically, both of which are bad options.

ULTRA-WIDE 21:9 Resolution (thanks LOKONAURA):
ishOJVj.jpg?ex=657756f9&is=6564e1f9&hm=9e84553bc2fb7f8e9ffae910df8c00d9b187870394d6aa65b3f8d3fc19d39b6d&

Normal 16:9 resolution:
2023-11-2121-59_43.3_1.6_-37.5_0.0_0.1_0.0_1.0_0.png?ex=65775765&is=6564e265&hm=0833f67a8945deccf23379099285dfad79970b71fe0c81517422e76845c71492&

Version 1.2.1

731 Downloads

Created Nov 21st, 9:08 PM Updated Dec 28th, 8:30 PM

Adjusted the mask size of the quad-nods from 1 to 0.96, they had too much vertical fov compared to the other NVGs. Also got rid of the version warning.

Version 1.2.0

511 Downloads

Created Nov 18th, 8:36 PM Updated Dec 29th, 4:40 PM

Tweaked the colors and implemented the T-7, it is now pixelated and capped to 60Hz.

(You have to open the image and zoom in to see it, or try it ingame)

OJaluB4.png

Version 1.1.9

1.1K Downloads

Created Nov 7th, 2023 Updated Dec 28th, 6:06 PM

TURN OFF NVG ORIGINAL COLOR IN AMAND'S GRAPHICS. CHECK THE NEW SETTINGS IMAGE.

That setting is what was applying different color filters to the NVGs depending on the map. With that turned off, the NVG colors will be consistent across all maps.

Version 1.1.8

213 Downloads

Created Nov 7th, 2023 Updated Jan 8th, 6:24 AM

Increased the resolution of the mask textures and changed the way the masks area loaded from the disk, now they can be customized by the mod user. Includes a new optional mask for the GPNVG-18. I've noticed that different maps apply different color filters to the NVGs, tomorrow I will work on that.

Let me know if it doesn't work.

Version 1.1.7

439 Downloads

Created Nov 5th, 2023 Updated Dec 28th, 9:23 PM

New client-side plugin that injects new and more realistic NVG masks into the game.

Many thanks to Fontaine, Mirni, Cj, GrooveypenguinX, Choccster, kiobu-kouhai, GrakiaXYZ, kiki, Props (sorry if i forget someone) for helping me with the creation of the plugin.

For comparison:

Old mask

m9tZXuv.pngNew mask:

UkBCVVl.png

Version 1.1.6

1.2K Downloads

Created Oct 22nd, 2023 Updated Jan 6th, 12:44 PM

Changed the light emitted by the GPNVG-18 and the PVS-14 to match the white phosphorous white/blue color. Just a small detail but it bothered me a lot.

Previously:

Now:

Version 1.1.5

1.0K Downloads

Created Oct 14th, 2023 Updated Dec 28th, 6:31 PM

Updated for 3.7.1, just to get rid of the version warning. I don't have 3.7.1 myself so let me know if something is not working. birbgunthreat

Version 1.1.4

1.1K Downloads

Created Oct 8th, 2023 Updated Dec 28th, 5:06 PM

Updated for 3.7.0, please tell me if it works ( it should ( it did for me) ).

Version 1.1.3

296 Downloads

Created Oct 3rd, 2023 Updated Dec 28th, 8:17 PM

Updated the noise levels for more immersion. Previously the white phosphorous NVGs were lacking noise, and the older gen NVGs had low intensity but big nodules of noise. Now noise is made of smaller pixels but in greater number.

I've updated the screenshots in the mod description.

Please let me know if it works correctly.

Version 1.1.2

911 Downloads

Created Aug 30th, 2023 Updated Dec 28th, 5:53 PM

Updated for 3.6.1

Version 1.1.1

884 Downloads

Created Aug 3rd, 2023 Updated Dec 28th, 8:32 PM

Updated for 3.6.0. Let me know if it works correctly as I don't have 3.6.0 SPT myself.

Version 1.1.0

838 Downloads

Created Jul 13th, 2023 Updated Dec 28th, 6:34 PM

Corrected the color for the GPNVG-18, now it's more true to life (less red, less gren, more blue).

Before:

After:

Version 1.0.0

800 Downloads

Created Jun 30th, 2023 Updated Dec 28th, 6:06 PM
Version 0.0.0

23.4K Downloads

Created Aug 24th, 2024 Updated Aug 24th, 2024

Reverted the sprint toggle logic to prevent a CTD reported by some users. Thanks to Recker for the testing.

MdouJwi.png

Version 0.0.0

4.3K Downloads

Created Aug 14th, 2024 Updated Aug 14th, 2024

Added a warning about using the sprint option with FIKA. Do not use the "Sprint toggles tactical devices" option if you use FIKA or you may encounter issues. This mod was not designed with FIKA in mind.

WkorMPM.png

Version 0.0.0

14.4K Downloads

Created Jul 20th, 2024 Updated Jul 20th, 2024

Updated for SPT 3.9

LKVGMri.jpeg

Version 0.0.0

1.4K Downloads

Created Jul 13th, 2024 Updated Jul 13th, 2024
  • Improved ReShade logic, now it automatically turns off ReShade when in menus. Check out the ReShade tab for new and updated NVG presets with autogating made by FishiDishi.

  • Added F12 menu config options for the T-7 (tho they require game restart).

  • Better code (replaced coroutines with tasks).

I may update to 3.9.0 next week.

New ReShade preview:

U6o5Tka.png

Version 0.0.0

7.1K Downloads

Created Jun 19th, 2024 Updated Jun 19th, 2024

Added compatibility with Artem's NVGs

They will use the same profile as the normal GPNVG-18

https://cdn.discordapp.com/attachments/1222191813008425011/1235669954217381910/image.png?ex=6673d612&is=66728492&hm=961c5b81389a3a3fb4fcbf2f0d1e8e7e17a49e35cdb7c3f42e21ff3ebbb2d061&

(3.8.*)

Version 0.0.0

15.8K Downloads

Created May 8th, 2024 Updated May 8th, 2024

I did an oopsie woopsie and forgot to restore the default GPNVG texture back to the tan one, so it was black. Now the default one is tan and the optional one black, like always.

Version 0.0.0

1.3K Downloads

Created May 7th, 2024 Updated May 7th, 2024

IF UPDATING FROM A VERSION OLDER THAN 1.4.8, DELETE THE OLD "BorkelRNVG.dll" LOCATED IN "BepInEx/plugins". LATTEST VERSION HAS A NEW AND MORE ORGANIZED FOLDER STRUCTURE.

Updated for 3.8.1 and all future 3.8 versions

Version 0.0.0

3.7K Downloads

Created May 3rd, 2024 Updated May 3rd, 2024

IF UPDATING FROM A VERSION OLDER THAN 1.4.8, DELETE THE OLD "BorkelRNVG.dll" LOCATED IN "BepInEx/plugins". LATTEST VERSION HAS A NEW AND MORE ORGANIZED FOLDER STRUCTURE.

For SPT 3.8.0.

New realistic objective lens textures for all NVGs and new mask textures for the PVS-14 and N-15!

qzRYpxJ.png

A6JZso5.png

Version 0.0.0

14.5K Downloads

Created Apr 7th, 2024 Updated Apr 7th, 2024

IF UPDATING FROM A VERSION OLDER THAN 1.4.8, DELETE THE OLD "BorkelRNVG.dll" LOCATED IN "BepInEx/plugins". LATTEST VERSION HAS A NEW AND MORE ORGANIZED FOLDER STRUCTURE.

For SPT 3.8.0.

Improved the masks for the GPNVG-18 and the T-7.

For the GPNVG-18 I've horizontally flipped the lense shadows so that they appear on the outer lenses and not the inner ones. This makes more sense, since the outer lenses are the ones that are angled (new is top, old is bottom):

5ySdAps.png

The T-7 is viewed through a digital display, not a lense like with NVGs, so I've made it look more like a display by cutting its vertical FOV (like the FLIR). The old mask is still available in the optional masks folders. This is how it looks now:
zUbYQKo.png

Version 0.0.0

3.6K Downloads

Created Apr 4th, 2024 Updated Apr 4th, 2024

IF UPDATING FROM A VERSION OLDER THAN 1.4.8, DELETE THE OLD "BorkelRNVG.dll" LOCATED IN "BepInEx/plugins". LATTEST VERSION HAS A NEW AND MORE ORGANIZED FOLDER STRUCTURE.

UPDATED FOR SPT-3.8.0 (doesn't work on previous versions).

All should be working properlly but let me know if there are any issues.

Version 0.0.0

3.5K Downloads

Created Mar 8th, 2024 Updated Mar 8th, 2024

**IF UPDATING FROM A VERSION OLDER THAN 1.4.8, DELETE THE OLD "BorkelRNVG.dll" LOCATED IN "BepInEx/plugins". LATTEST VERSION HAS A NEW AND MORE ORGANIZED FOLDER STRUCTURE.

Two new features:

  • New manual gating feature!Increase or decrease the gain of your NVGs by pressing a key (it even makes a cool sound). The keybinds are unbound by default to avoid conflicts with other mods' keybinds, so don't forget to bind them yourself to keys of your choice. Higer gain will offer more light amplification, but there will be more visual noise6M9bAsO.png
  • New higher resolution noise texture:7DSs2E2.png

Let me know if there are any issues. And as always, remember to disable NVG Original Color in Amands Graphics.

Version 0.0.0

862 Downloads

Created Mar 3rd, 2024 Updated Mar 3rd, 2024

**IF UPDATING FROM A VERSION OLDER THAN 1.4.8, DELETE THE OLD "BorkelRNVG.dll" LOCATED IN "BepInEx/plugins". LATTEST VERSION HAS A NEW AND MORE ORGANIZED FOLDER STRUCTURE.

New realistic ReShade presets made by FishiDishi, check the instructions in the ReShade tab (the ReShade is a completely optional download and it will never be a requirement for the main mod. It is not the main way to use the mod, think of it as a different experience that you can freely try to achieve more immersion).

A58lNMG.png

Version 0.0.0

597 Downloads

Created Mar 1st, 2024 Updated Mar 1st, 2024

Another small update. Added another null check and initialized by default one of the variables, should get rid of the NullReferenceException (thanks Cj).

Please let me know if there are any issues.

Version 0.0.0

1.4K Downloads

Created Feb 22nd, 2024 Updated Feb 22nd, 2024

Another small update, but still a necessary update.

In the past I tried to calculate the FOV of the ingame PVS-14 to adjust the mask size to get a FOV of 40º like in real life, but I was calculating it in the wrong way, resulting in an actual ingame FOV of 37º.

This is now fixed, all NVGs have a bigger and more realistic FOV. The baseline is always the PVS-14, which has a FOV of 40º when using the new default mask size of 1.07. This was calculated using 59 FOV in the game settings (which equates to 90º horizontal FOV).

I've also improved the code a little and set the default mask size for the GPNVG-18 to 0.96 (i made the texture too large).

Also, reminder that I recommend enabling the "Sprinting toggles tactical devices" option.

Version 0.0.0

1.2K Downloads

Created Feb 17th, 2024 Updated Feb 17th, 2024

Very small update.

  • Disabled by default the the toggling of tactical devices when sprinting because I understand that this feature is very confusing for those who install the mod without carefully reading through the mod description first. Nonetheless, I still recommend enabling this feature as it mitigates the IR lights issue. More information in the Known Issues tab.
  • Reduced the noise intensity of the N-15. Being a Gen 3/Gen 2+ NVG it made no sense for it have as much noise intensity as the Gen 2 PNV-10T.
Version 0.0.0

728 Downloads

Created Feb 14th, 2024 Updated Feb 14th, 2024

Mitigated the brightness issue by applying a 65% black filter around the tubes (does not affect the image inside the tubes). This is not a defenitive fix, and defenitely not the most elegant way to do it, but I've done my best. Also, as always, this is meant to be used with NVG ORIGINAL COLOR off in Amands's Graphics settings. If, for some reason, you want to use unfiltered mask textures you can still get them from older versions of the mod.

TEoksR6.png

Also included optional black textures for the GPNVG-18, more information in "user\mods\BRNVG_N-15Adapter\optional black GPNVG-18"

J2vY1pS.png

Version 0.0.0

730 Downloads

Created Feb 10th, 2024 Updated Feb 10th, 2024

Reworked the mask for the PNV-10T. It's a single tube binocular, so it should take as much screen as a binocular but only provide the image of a monocular. It has its own LensTexture now.

TF6h9LV.png

Version 0.0.0

406 Downloads

Created Feb 9th, 2024 Updated Feb 9th, 2024

Fixed the vulcan night vision scope not having a night vision effect. Took me hours to figure out I just needed one simple extra line of code :kekw:.

Version 0.0.0

305 Downloads

Created Feb 8th, 2024 Updated Feb 8th, 2024

Mitigated the IR light being visible outside of the tubes by automatically toggling tactical devices when sprinting, this can be disabled in te F12 menu. Also reintroduced parts of the old server mod to allow the N-15 to be equipped on all helmets (i forgot about this).

Version 0.0.0

511 Downloads

Created Feb 7th, 2024 Updated Jan 4th, 4:17 AM

Thanks to the amazing work of Arys, now you can see natural light outside of the NVG tubes, just like in Stalker GAMMA. There are two small issues, they are explained in the Known Issues tab.

Not quite yet...