
gm_construct in Tarkov
sp_construct is a 1:1 port of gm_construct in Tarkov. It uses custom textures and assets.
Well optimized, has echo zones, etc.
Not compatible with any other map I made.
Version 1.0.1
SPT 0.0.0
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Latest Compatible SPT Version
1.5K Downloads
Fixed the extract and a couple other things.
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if you’re wondering why the textures are weird, that’s because all of them are TARKOV textures. I put them on by hand.
Anyone else getting intense lag from this map? It could be me running a newer version of the game but I gotta know
Man, this don’t work on 3.5.0
Yup, I know, Its old version, but anyway
Hey MissingInAction,
Would you be able to tell me what tools i would need to start working on converting my Source engine maps over to unity, I’m no stranger to Hammer as i have worked on a few maps before, is there any specific tools I would need? Im new to making SPT mods aside from unpacking .BUNDLE files to look at the internals and making changes to .js and .json files. Once i know what tools i need, i should be pretty much able to make my way from there.
Thanks
i need help installing this cause im dumb tbh
NEIN NEIN NEIN NEIN NEIN!!!
lol
Do bots spawn on these maps from spawn mods? I loaded in and didn’t see any
Now we only need de_dust2 so the saying of “If a game has custom maps, there will be a Dust 2” is proven true once again.
how do you go about adding in custom maps, I would love to learn the steps and programs used to do so, so I can give it a shot.
does AI spawn on it?