Mod Details

sp_construct

sp_construct 1.0.1

Created by  MissinginAction

1.8K Downloads

SPT 0.0.0 Compatible

gm_construct in Tarkov

Latest Version 1.0.1
SPT 0.0.0

Updated Jul 4, 2023 at 8:37 PM

Version Notes

Fixed the extract and a couple other things.

This download is externally hosted.
Always scan for viruses.

sp_construct is a 1:1 port of gm_construct in Tarkov. It uses custom textures and assets.

Well optimized, has echo zones, etc.

Not compatible with any other map I made.

Version 1.0.1
Download Mod Version
SPT 0.0.0
Latest Compatible SPT Version

1.6K Downloads

Created Jul 4, 2023 at 8:37 PM

Updated Jul 4, 2023 at 8:37 PM

Virus Total Results

Fixed the extract and a couple other things.

Version 1.0.0
Download Mod Version
Unknown SPT Version
Latest Compatible SPT Version

274 Downloads

Created Jul 3, 2023 at 10:03 PM

Updated Jul 3, 2023 at 10:03 PM

Virus Total Results
MissinginAction Pinned

if you’re wondering why the textures are weird, that’s because all of them are TARKOV textures. I put them on by hand.

1 Like
Foxxee

Anyone else getting intense lag from this map? It could be me running a newer version of the game but I gotta know

0 Likes
Fom-ThF

Man, this don’t work on 3.5.0
Yup, I know, Its old version, but anyway

0 Likes
Silent Zephyrs

Hey MissingInAction,

Would you be able to tell me what tools i would need to start working on converting my Source engine maps over to unity, I’m no stranger to Hammer as i have worked on a few maps before, is there any specific tools I would need? Im new to making SPT mods aside from unpacking .BUNDLE files to look at the internals and making changes to .js and .json files. Once i know what tools i need, i should be pretty much able to make my way from there.

Thanks

0 Likes

here’s just a complete guide, since it gets pretty confusing first time you do it:

open the .bsp in blender with SourceIO installed. Take out any unnecessary parts (like lights, NPCs, etc.) then export as fbx.

Put the fbx into the SDK (preferably in the example map since it has spawns which are hard to make) and select every part, then change the layer to lowpolycollider, then add the “mesh collider” and “ballistic collider” components (change the material and other properties if you need). copy every part, disable the mesh renderer, then change the layer to “transparentcollider”.

After that, you can add the textures. You can either use custom textures imported from the source game you’re using or use my assets from the alpha. you should be able to change each individual material if you click the parent of every object in the fbx. and scroll down in the properties tab.

0 Likes

Thanks, Should have some maps coming down the pipeline soon, is there any way of getting around having only one custom map at the moment? would make it easier in the future when theres more custom maps to download. something like a custom maps framework that creates new map selectors like the SP Construct map within the selection screen automaticaly within a selected space, something you can just drag and drop the new map files into in the BepinEx folder and the framework does everything else automaticaly, there would need to be a limit on how many maps would be available on screen at one time due to the lack of space on the map screen.

0 Likes

maybe? I haven’t messed around with that yet. you’d need to do some stuff with the server code and file/folder names, though.

0 Likes
SammyGid123

i need help installing this cause im dumb tbh

0 Likes

install it like any other mod. drag bepinex and user into the root (the one with the tarkov exe) of spt

0 Likes

i did and it didnt work idk why

0 Likes
dog_on_chair

NEIN NEIN NEIN NEIN NEIN!!!

lol

0 Likes
LazyAmerican

Do bots spawn on these maps from spawn mods? I loaded in and didn’t see any

0 Likes
Keaton

Now we only need de_dust2 so the saying of “If a game has custom maps, there will be a Dust 2” is proven true once again.

0 Likes
savid_dubs

No. We can prove WarOwl wrong once and for all.

0 Likes

too late. its in the alpha, so im adding it.

0 Likes
KulpritGaming

how do you go about adding in custom maps, I would love to learn the steps and programs used to do so, so I can give it a shot.

0 Likes

its pretty advanced, and basically nobody knows how to do it yet. wait until i make some type of documentation

2 Likes
svbtext

does AI spawn on it?

0 Likes

yep.

0 Likes

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