

Ereshkigal
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Recent Activity
Edited mod
Unity .assets and AssetBundle editor
UABE is an editor for Unity 3.4+/4/5/2017/2018 .assets and AssetBundle files. It can create standalone mod installers from changes to .assets and/or bundles. Type information extracted from Unity is used in order to generate text representations of various asset types. Custom MonoBehaviour types also are supported. There are multiple plugins to convert Unity assets from/to common file formats :
- The Texture plugin can export and import .png and .tga files and decode&encode most texture formats used by Unity.
- The TextAsset plugin can export and import .txt files.
- The AudioClip plugin can export uncompressed .wav files from U5's AudioClip assets using FMOD, .m4a files from WebGL builds and Unity 4 sound files.
- The Mesh plugin can export .obj and .dae (Collada) files, also supporting rigged SkinnedMeshRenderers.
- The MovieTexture plugin can export and import .ogv (Ogg Theora) files.
- The TerrainData plugin can export and import .raw files readable by Unity.
**Requirements:**
- [.NET Runtime 6.0](https://dotnet.microsoft.com/en-us/download/dotnet/6.0)
- [VS C++ Redistributable (on Windows)](https://aka.ms/vs/17/release/vc_redist.x64.exe)
- At least glibc 2.29 (on Linux). If you're on a distro not using glibc (e.g. musl), you'll need to compile UABEA yourself.
**How to install ?**
1\. **Create a folder anywhere except in user/mods folder**
2\. Extract the content of the ZIP into the created folder
3\. Start AssetBundleExtractor.exe
Sep 27, 2025 2:10 PM
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Edited mod
AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
### Requirements
- [.NET Desktop Runtime 6.0](https://dotnet.microsoft.com/download/dotnet/6.0)
### How to install ?
1\. **Create a folder anywhere except in user/mods folder**
2\. Extract the content of the ZIP into the created folder
3\. Start AssetStudioGUI.exe
AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
### Features
- Support version:
- 3.4 - 2022.1
- Support asset types:
- **Texture2D** : convert to png, tga, jpeg, bmp
- **Sprite** : crop Texture2D to png, tga, jpeg, bmp
- **AudioClip** : mp3, ogg, wav, m4a, fsb. support convert FSB file to WAV(PCM)
- **Font** : ttf, otf
- **Mesh** : obj
- **TextAsset**
- **Shader**
- **MovieTexture**
- **VideoClip**
- **MonoBehaviour** : json
- **Animator** : export to FBX file with bound AnimationClip
### Usage
#### Load Assets/AssetBundles
Use **File-Load file** or **File-Load folder**.
When AssetStudio loads AssetBundles, it decompresses and reads it directly in memory, which may cause a large amount of memory to be used. You can use **File-Extract file** or **File-Extract folder** to extract AssetBundles to another folder, and then read.
#### Extract/Decompress AssetBundles
Use **File-Extract file** or **File-Extract folder**.
#### Export Assets
use **Export** menu.
#### Export Model
Export model from "Scene Hierarchy" using the **Model** menu.
Export Animator from "Asset List" using the **Export** menu.
#### With AnimationClip
Select model from "Scene Hierarchy" then select the AnimationClip from "Asset List", using **Model-Export selected objects with AnimationClip** to export.
Export Animator will export bound AnimationClip or use **Ctrl** to select Animator and AnimationClip from "Asset List", using **Export-Export Animator with selected AnimationClip** to export.
#### Export MonoBehaviour
When you select an asset of the MonoBehaviour type for the first time, AssetStudio will ask you the directory where the assembly is located, please select the directory where the assembly is located, such as the Managed folder.
#### For Il2Cpp
First, use my another program [Il2CppDumper](https://github.com/Perfare/Il2CppDumper) to generate dummy dll, then when using AssetStudio to select the assembly directory, select the dummy dll folder.
Sep 27, 2025 2:08 PM
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