Zarif
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Recent Activity
Created comment
the barter system was the best feature of softcore, would be so good to have again
Oct 25, 2025 2:18 AM
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Hey, I opened the source of the mod and I think there’s a bug that happens specifically when applying skill points and possibly affects other skills too, not just Mag Drills.
In AdditionalSkillLevels.cs, the SkillClass.Level getter is patched to add the delta from AdditionalLevels, which makes the displayed level go up (like showing level 28 even if the base was 12). But I noticed that the actual bonuses applied still follow the original base level.
So after assigning points, the game says “Skill leveled to 12” and bonuses stay at that level, even though the visual level is higher. I think this happens because EFT’s bonus logic and internal systems don’t use the patched Level value — they still rely on the native XP level from progress.
Unless the bonus and event logic are also patched to use the augmented level, the bonuses will stay out of sync with what’s shown.
It only happens first time you enter a raid after allocating skill points while outside the raid, possibly could happen even when you allocate points during the raid.
Oct 24, 2025 3:07 AM
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I beg of you. Please add barter flea with a random chance of ruble price like it was in the Softcore. Do it and my life will be yours.
Oct 24, 2025 2:37 AM
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Problem solved. I had Realism before geko in the load order. Putting Realism after geko solved the problem.
Oct 24, 2025 12:43 AM
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Problem solved. I had Realism before geko in the load order. Putting Realism after geko solved the problem.
Oct 24, 2025 12:43 AM
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When using Realism, since the pen and damage values are not vanilla, this locks almost all ammos at loyalty 4 (e.g., 7.62x39 has all its ammunition at 4).
Oct 24, 2025 12:42 AM
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