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Barlog_M

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Downloaded mod

Version 1.2.0 of Live Like Experience - SAIN Preset
Oct 17, 2025 9:25 PM View details

Downloaded mod

Version 1.2.1 of Live Like Experience - SAIN Preset
Oct 17, 2025 9:25 PM View details

Downloaded mod

Version 4.2.0 of SAIN - Solarint's AI Modifications - Full AI Combat System Replacement
Oct 14, 2025 2:08 AM View details

Downloaded mod

Version 1.4.0 of BigBrain
Oct 13, 2025 9:45 PM View details

Edited mod

Idea of this mod is to rebalance the game for better single player experience. - Gives PMC bots decent weapon from handmade presets. - Gives PMC good gear. Every PMC wear armor, helmet, rig, headphones, face cover and glasses. - Generates PMC with levels in configurable range. - Add trader that sell you couple weapon modules to make weapon until level 15 a bit less crap. And sells you keys for quests witch hard to find because of high randomness of loot in the game. - Mod allows to change Flea Market access level. Config parameter `fleaMinUserLevel`. You can increase it to level 42 to add more sense to looting because with Flea you can easy just buy everything your need for craft and hideout update. Weapon and gear split by tiers. Tiers is described in **preset/_name/preset.json** file. Bots get random weapon from presets. Also bots use specified ammo for each caliber from presets. For example list of ammo for tier one weapon presets is in file one/ammo.json Preset made in the game and then exported with [SPT-AKI Profile Editor](https://hub.sp-tarkov.com/files/file/184-spt-aki-profile-editor/) You can make your own preset. Just be sure that ammo.json contain record for weapon caliber. Mod supports any weapon: shotguns, pistols, revolvers, grenade launchers etc. At night raids tactical device replaced to infrared one. At night raids all PMC wear helmets with night vision googles. PMC wear gear from **gear.json** for their level. **PMC Bots Level configuration** By default pmc bots generates in range from player level - **PmcBotLevelDownDelta** to player level + **PmcBotLevelUpDelta** if **UseFixedPmcBotLevelRange** true then pmc bots level in fixed range from **PmcBotMinLevel** to **PmcBotMaxLevel** **Settings for bot generation on maps** Works only if **MapBotSettings** set to true. **MapBossChanceAdjustment** add or remove percent for existing boss chance. For example if map boss chance is 35 and you set this parameter to 20 then boss chance will be 35 + 20. **MapMakePmcAlwaysHostile** by default in SPT-AKI 20% chance that PMC is friendly to player. This setting set this chance to 0. **MapPmcBrainsAsLive** pmc uses only pmcUSEC and pmcBEAR brains. **MapScavsAlwaysHasBackpack** Regualr scavs always has backpack. **MapScavsAlwaysHasArmor** Regular scavs always has (their crap) armor. **MapScavsAlwaysHasHeadwear** Regular scavs always has (their crap) headwaear. **MapPlayerScavsBossBrainsOff** Player scavs only use pmcBot brains. **Other settings** **PmcBackpackWeaponDisable** disables chance that PMC can have extra weapon in their backpack. **EmissaryPmcBotsDisable** disables chance that PMC can have any type of accounts other than user (purple, green names etc). **SeasonalEventsDisable** disables all seasonal events like halloween etc. **InsuranceDecreaseReturnTime** decrease return time for Prapor (2 - 3 hours) and Therapist (1 - 2 hours). **InsuranceIncreaseStorageTime** increase storage time for Prapor and Therapist (14 days). **fleaBlacklistDisable** disables Flea blacklist. **RandomizeSeason** season set randomly after every raid. **PlayerScavAlwaysHasBackpack** if true player scav always spawns with backpack. **PpCoinsOnPmcAndScavs** regualar scavs and pmc always has GP Coins in their backpaks. **LegaMedalOnBosses** bosses has Lega Medal in their pockets. **RemoveAllTradersItemsFromFlea** removes all item from default traders from Flea except barter, food and keys. **WeeklyBossEventDisable** disables weekly boss 100% spawn event **Installation** - Put folder **BarlogM-Andern** from zip file into your **user/mods** folder **Known issues** - Mod does not work with [Algorithmic Level Progression](https://hub.sp-tarkov.com/files/file/1400-algorithmic-level-progression/) and [Realism](https://hub.sp-tarkov.com/files/file/606-spt-realism-mod/)
Oct 13, 2025 8:38 PM View details

Edited mod

Idea of this mod is to rebalance the game for better single player experience. - Gives PMC bots decent weapon from handmade presets. - Gives PMC good gear. Every PMC wear armor, helmet, rig, headphones, face cover and glasses. - Generates PMC with levels in configurable range. - Add trader that sell you couple weapon modules to make weapon until level 15 a bit less crap. And sells you keys for quests witch hard to find because of high randomness of loot in the game. - Mod allows to change Flea Market access level. Config parameter `fleaMinUserLevel`. You can increase it to level 42 to add more sense to looting because with Flea you can easy just buy everything your need for craft and hideout update. Weapon and gear split by tiers. Tiers is described in **preset/_name/preset.json** file. Bots get random weapon from presets. Also bots use specified ammo for each caliber from presets. For example list of ammo for tier one weapon presets is in file one/ammo.json Preset made in the game and then exported with [SPT-AKI Profile Editor](https://hub.sp-tarkov.com/files/file/184-spt-aki-profile-editor/) You can make your own preset. Just be sure that ammo.json contain record for weapon caliber. Mod supports any weapon: shotguns, pistols, revolvers, grenade launchers etc. At night raids tactical device replaced to infrared one. At night raids all PMC wear helmets with night vision googles. PMC wear gear from **gear.json** for their level. **PMC Bots Level configuration** By default pmc bots generates in range from player level - **PmcBotLevelDownDelta** to player level + **PmcBotLevelUpDelta** if **UseFixedPmcBotLevelRange** true then pmc bots level in fixed range from **PmcBotMinLevel** to **PmcBotMaxLevel** **Settings for bot generation on maps** Works only if **MapBotSettings** set to true. **MapBossChanceAdjustment** add or remove percent for existing boss chance. For example if map boss chance is 35 and you set this parameter to 20 then boss chance will be 35 + 20. **MapMakePmcAlwaysHostile** by default in SPT-AKI 20% chance that PMC is friendly to player. This setting set this chance to 0. **MapPmcBrainsAsLive** pmc uses only pmcUSEC and pmcBEAR brains. **MapScavsAlwaysHasBackpack** Regualr scavs always has backpack. **MapScavsAlwaysHasArmor** Regular scavs always has (their crap) armor. **MapScavsAlwaysHasHeadwear** Regular scavs always has (their crap) headwaear. **MapPlayerScavsBossBrainsOff** Player scavs only use pmcBot brains. **Other settings** **PmcBackpackWeaponDisable** disables chance that PMC can have extra weapon in their backpack. **EmissaryPmcBotsDisable** disables chance that PMC can have any type of accounts other than user (purple, green names etc). **SeasonalEventsDisable** disables all seasonal events like halloween etc. **InsuranceDecreaseReturnTime** decrease return time for Prapor (2 - 3 hours) and Therapist (1 - 2 hours). **InsuranceIncreaseStorageTime** increase storage time for Prapor and Therapist (14 days). **fleaBlacklistDisable** disables Flea blacklist. **RandomizeSeason** season set randomly after every raid. **PlayerScavAlwaysHasBackpack** if true player scav always spawns with backpack. **PpCoinsOnPmcAndScavs** regualar scavs and pmc always has GP Coins in their backpaks. **LegaMedalOnBosses** bosses has Lega Medal in their pockets. **RemoveAllTradersItemsFromFlea** removes all item from default traders from Flea except barter, food and keys. **WeeklyBossEventDisable** disables weekly boss 100% spawn event **Installation** - Put folder **BarlogM-Andern** from zip file into your **user/mods** folder **Known issues** - Mod does not work with [Algorithmic Level Progression](https://hub.sp-tarkov.com/files/file/1400-algorithmic-level-progression/) and [Realism](https://hub.sp-tarkov.com/files/file/606-spt-realism-mod/)
Oct 13, 2025 8:38 PM View details

Created mod version

Version 2.0.0 of Unda
Oct 13, 2025 8:30 PM View details

Edited mod

This is another bot waves generator mod. Inspired by [BetterSpawnsPlus](https://hub.sp-tarkov.com/files/file/1002-betterspawnsplus/), [MOAR](https://hub.sp-tarkov.com/files/file/1059-moar-bots-spawning-difficulty/) and [SWAG + Donuts](https://hub.sp-tarkov.com/files/file/878-swag-donuts-dynamic-spawn-waves-and-custom-spawn-points/). Any of this mods can do more and do it better. This mod is meant to be as simple as possible. If you happy with big spawn mods don't use this one. I made it mostly for myself to keep game as close as possible to vanila SPT-AKI and fix issue when PMC spawns among Scavs and immidently kill each other. This mod realize only one algorithm for spawns with minimal settings. For PMC Amount of PMC is **locationData.base.MinPlayers**. Splits by random size groups from 1 to **config.maxPmcGroupSize** randomly spreaded by bot spawn zones. List of zones shuffle every time. PMC spawns as a bosses in beginnig of raid (game spawn them in first 60 seconds). For Scavs Maximum amount of regular scavs on a map (**locationData.base.BotMax** - amount of marksman scavs) split by random size groups from 0 to **config.maxScavGroupSize** randomly spreaded by spawn zones. Scavs spawns in 3 general waves: - normal difficulty between 60 seconds and +120 seconds. - normal difficulty between **raidLength / 4** and +120 seconds. - hard difficulty between **raidLength / 2** and +120 seconds. PMC and Scavs waves and groups generate after each raid from scratch. Since PMC bots count as bots in game, mod increases MaxBots value for most maps by random value between `MinPlayers / 2` and `MinPlayers + 1`. For small maps like Factory, Laboratory and Reserve by random value between `MaxPlayers / 2` and `MaxPlayers - 1`. If option `streetsQuietRaids` set to `true` then for Streets max amount of bots does not change, max scav group size is 3 and amount of PMC always MinPlayers.
Oct 13, 2025 8:28 PM View details

Created mod version

Version 3.0.0 of Andern
Oct 13, 2025 8:25 PM View details

Edited mod

Idea of this mod is to rebalance the game for better single player experience. - Gives PMC bots decent weapon from handmade presets. - Gives PMC good gear. Every PMC wear armor, helmet, rig, headphones, face cover and glasses. - Generates PMC with levels in configurable range. - Add trader that sell you couple weapon modules to make weapon until level 15 a bit less crap. And sells you keys for quests witch hard to find because of high randomness of loot in the game. - Mod allows to change Flea Market access level. Config parameter `fleaMinUserLevel`. You can increase it to level 42 to add more sense to looting because with Flea you can easy just buy everything your need for craft and hideout update. Weapon and gear split by tiers. Tiers is described in **preset/_name/preset.json** file. Bots get random weapon from presets. Also bots use specified ammo for each caliber from presets. For example list of ammo for tier one weapon presets is in file one/ammo.json Preset made in the game and then exported with [SPT-AKI Profile Editor](https://hub.sp-tarkov.com/files/file/184-spt-aki-profile-editor/) You can make your own preset. Just be sure that ammo.json contain record for weapon caliber. Mod supports any weapon: shotguns, pistols, revolvers, grenade launchers etc. At night raids tactical device replaced to infrared one. At night raids all PMC wear helmets with night vision googles. PMC wear gear from **gear.json** for their level. **PMC Bots Level configuration** By default pmc bots generates in range from player level - **PmcBotLevelDownDelta** to player level + **PmcBotLevelUpDelta** if **UseFixedPmcBotLevelRange** true then pmc bots level in fixed range from **PmcBotMinLevel** to **PmcBotMaxLevel** **Settings for bot generation on maps** Works only if **MapBotSettings** set to true. **MapBossChanceAdjustment** add or remove percent for existing boss chance. For example if map boss chance is 35 and you set this parameter to 20 then boss chance will be 35 + 20. **MapMakePmcAlwaysHostile** by default in SPT-AKI 20% chance that PMC is friendly to player. This setting set this chance to 0. **MapPmcBrainsAsLive** pmc uses only pmcUSEC and pmcBEAR brains. **MapScavsAlwaysHasBackpack** Regualr scavs always has backpack. **MapScavsAlwaysHasArmor** Regular scavs always has (their crap) armor. **MapScavsAlwaysHasHeadwear** Regular scavs always has (their crap) headwaear. **MapPlayerScavsBossBrainsOff** Player scavs only use pmcBot brains. **Other settings** **PmcBackpackWeaponDisable** disables chance that PMC can have extra weapon in their backpack. **EmissaryPmcBotsDisable** disables chance that PMC can have any type of accounts other than user (purple, green names etc). **SeasonalEventsDisable** disables all seasonal events like halloween etc. **InsuranceDecreaseReturnTime** decrease return time for Prapor (2 - 3 hours) and Therapist (1 - 2 hours). **InsuranceIncreaseStorageTime** increase storage time for Prapor and Therapist (14 days). **fleaBlacklistDisable** disables Flea blacklist. **RandomizeSeason** season set randomly after every raid. **PlayerScavAlwaysHasBackpack** if true player scav always spawns with backpack. **PpCoinsOnPmcAndScavs** regualar scavs and pmc always has GP Coins in their backpaks. **LegaMedalOnBosses** bosses has Lega Medal in their pockets. **RemoveAllTradersItemsFromFlea** removes all item from default traders from Flea except barter, food and keys. **WeeklyBossEventDisable** disables weekly boss 100% spawn event **Installation** - Put folder **BarlogM-Andern** from zip file into your **user/mods** folder **Known issues** - Mod does not work with [Algorithmic Level Progression](https://hub.sp-tarkov.com/files/file/1400-algorithmic-level-progression/) and [Realism](https://hub.sp-tarkov.com/files/file/606-spt-realism-mod/)
Oct 13, 2025 8:20 PM View details

Edited mod

Idea of this mod is to rebalance the game for better single player experience. - Gives PMC bots decent weapon from handmade presets. - Gives PMC good gear. Every PMC wear armor, helmet, rig, headphones, face cover and glasses. - Generates PMC with levels in configurable range. - Add trader that sell you couple weapon modules to make weapon until level 15 a bit less crap. And sells you keys for quests witch hard to find because of high randomness of loot in the game. - Mod allows to change Flea Market access level. Config parameter `fleaMinUserLevel`. You can increase it to level 42 to add more sense to looting because with Flea you can easy just buy everything your need for craft and hideout update. Weapon and gear split by tiers. Tiers is described in **preset/_name/preset.json** file. Bots get random weapon from presets. Also bots use specified ammo for each caliber from presets. For example list of ammo for tier one weapon presets is in file one/ammo.json Preset made in the game and then exported with [SPT-AKI Profile Editor](https://hub.sp-tarkov.com/files/file/184-spt-aki-profile-editor/) You can make your own preset. Just be sure that ammo.json contain record for weapon caliber. Mod supports any weapon: shotguns, pistols, revolvers, grenade launchers etc. At night raids tactical device replaced to infrared one. At night raids all PMC wear helmets with night vision googles. PMC wear gear from **gear.json** for their level. **PMC Bots Level configuration** By default pmc bots generates in range from player level - **PmcBotLevelDownDelta** to player level + **PmcBotLevelUpDelta** if **UseFixedPmcBotLevelRange** true then pmc bots level in fixed range from **PmcBotMinLevel** to **PmcBotMaxLevel** **Settings for bot generation on maps** Works only if **MapBotSettings** set to true. **MapBossChanceAdjustment** add or remove percent for existing boss chance. For example if map boss chance is 35 and you set this parameter to 20 then boss chance will be 35 + 20. **MapMakePmcAlwaysHostile** by default in SPT-AKI 20% chance that PMC is friendly to player. This setting set this chance to 0. **MapPmcBrainsAsLive** pmc uses only pmcUSEC and pmcBEAR brains. **MapScavsAlwaysHasBackpack** Regualr scavs always has backpack. **MapScavsAlwaysHasArmor** Regular scavs always has (their crap) armor. **MapScavsAlwaysHasHeadwear** Regular scavs always has (their crap) headwaear. **MapPlayerScavsBossBrainsOff** Player scavs only use pmcBot brains. **Other settings** **PmcBackpackWeaponDisable** disables chance that PMC can have extra weapon in their backpack. **EmissaryPmcBotsDisable** disables chance that PMC can have any type of accounts other than user (purple, green names etc). **SeasonalEventsDisable** disables all seasonal events like halloween etc. **InsuranceDecreaseReturnTime** decrease return time for Prapor (2 - 3 hours) and Therapist (1 - 2 hours). **InsuranceIncreaseStorageTime** increase storage time for Prapor and Therapist (14 days). **fleaBlacklistDisable** disables Flea blacklist. **RandomizeSeason** season set randomly after every raid. **PlayerScavAlwaysHasBackpack** if true player scav always spawns with backpack. **PpCoinsOnPmcAndScavs** regualar scavs and pmc always has GP Coins in their backpaks. **LegaMedalOnBosses** bosses has Lega Medal in their pockets. **RemoveAllTradersItemsFromFlea** removes all item from default traders from Flea except barter, food and keys. **WeeklyBossEventDisable** disables weekly boss 100% spawn event **Installation** - Put folder **BarlogM-Andern** from zip file into your **user/mods** folder **Known issues** - Mod does not work with [Algorithmic Level Progression](https://hub.sp-tarkov.com/files/file/1400-algorithmic-level-progression/) and [Realism](https://hub.sp-tarkov.com/files/file/606-spt-realism-mod/)
Oct 13, 2025 8:19 PM View details

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