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GhostFenixx

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A very talented and responsive Mod contributor. I highly recommend SVM to everyone.

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GhostFenixx

Nothing to look here, Proceed to: Server Value Modifier

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Created comment

I'll consider it, but low priority.
Oct 18, 2025 1:21 PM View details

Created comment

https://github.com/sp-tarkov/build/releases
Oct 18, 2025 1:02 AM View details

Created comment

Follow the manual in Greed.exe
Oct 17, 2025 10:50 PM View details

Created comment

Redownload, was fixed in #7
Oct 17, 2025 2:22 AM View details

Created comment

Not happening, every single boss have different health on top of hundreds of possible values people would like to change (amount of grenades, loot, equipment, etc, multiply that to over 20 AI types in the game, it would make a mess to deal with UI wise)
Oct 17, 2025 2:21 AM View details

Created comment

С повторяемые пока хз, там проблем и так достаточно как минимум начиная с того что реролл квестов абсолютно игнорирует то что есть в БД, там надо что-то с темплэйтами крутить наверно придется, хз. Насколько помню когда последний раз прогонял - все типы присваиваются нормально, но я проверю. А вот насчет рейдеров - хз, не знаю что это делает но не СВМ, конечно если ты ивентовскую фичу не крутил которая меняет ИИ на других, но она сломана до чертиков, поэтому и синяя.
Oct 17, 2025 2:19 AM View details

Edited mod

Tabs {.tabset} ============== Description ----------- ![SyTGYl6.png](https://i.imgur.com/SyTGYl6.png) Features -------- Configurable Categories: **Stash and items** ![cGPq1xB.png](https://i.imgur.com/cGPq1xB.png) **Hideout** ![RiD1kEj.png](https://i.imgur.com/RiD1kEj.png) **Traders** ![LEOyEKS.png](https://i.imgur.com/LEOyEKS.png) **Trader Services** ![r078o9i.png](https://i.imgur.com/r078o9i.png) **Loot** ![P7XiSMY.png](https://i.imgur.com/P7XiSMY.png) **Skills and Experience** ![tKBST6K.png](https://i.imgur.com/tKBST6K.png) **Raid options** ![UqP0nqZ.png](https://i.imgur.com/UqP0nqZ.png) **Flea market** ![EL0NkdF.png](https://i.imgur.com/EL0NkdF.png) **Repeatable quests** ![s3fdAQj.png](https://i.imgur.com/s3fdAQj.png) **Case Space Manager** ![l8XwIIw.png](https://i.imgur.com/l8XwIIw.png) **SCAV**: ![Bhi5TfD.png](https://i.imgur.com/Bhi5TfD.png) **Bots** ![gkNG0Aj.png](https://i.imgur.com/gkNG0Aj.png) **PMC** ![WSkoOR8.png](https://i.imgur.com/WSkoOR8.png) Custom fields ![DtI1gfQ.png](https://i.imgur.com/DtI1gfQ.png) Instructions and F.A.Q ---------------------- Install .Net 9 by using this link: [Click Me](https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/runtime-desktop-9.0.7-windows-x64-installer) Install 7ZIP \[[https://www.7-zip.org](https://www.7-zip.org/)\] Installation: Download the archive from releases, unpack it in folder where your game executable located. Run Greed.exe to configure your settings, manual is included inside the app. Uninstall: Delete Greed.exe, delete [SVM] ServerValueModifier folder in SPT/user/mods If you utilised CSM plugin - delete HideSpecialIcon.dll from BepInEx/Plugins **Server terminal says I am missing a loader. What should I do?** Really, you didn't manage to read all of the messages it told you to do in server terminal? SVM doesn't have a default configuration file. If you haven't applied any kind of settings, then the mod disables itself. Create a preset and then apply it. Be sure loader.json have been created in Loader folder, so is preset in Preset Folder. **My pockets have disappeared!** Data related to your pockets’ structure is stored inside SVM. Removing SVM from the modlist removes your pockets. If you want to remove SVM from your modlist – Run SVM once with Case Space Manager disabled, Then run the game, load into a profile and only afterward close the game and delete SVM. How does level scale reward works? Each level margin has own set of possible rewards and their chances, for example: When your PMC level is 25, daily quest completion will reward you with: ~32k roubles, 6GP coins and 5 items. If you were over level 30, you’d have bigger rewards, vice versa if you were level 19. You can adjust both levels, and rewards fields. You have to keep the amount of level ranges and reward sets within same amount. How does Skill Leveling efficiency works? Taken from the Escape from Tarkov Wiki: Each skill has a leveling speed modifier depending on how many full skill points have been earned recently in the raid: 1\. 129%: Before the first skill point, the leveling speed is at 129% (denoted by a blue arrow ). 2\. 100%: After the first skill point, the leveling speed is normal or 100% (denoted by the lack of an arrow). 3\. < 100%: After the first 2 skill points, the leveling speed is calculated using the formula 0.6 ^ (Earned Points - 1) \* 100, where earned points are rounded down to the nearest digit (e.g. 0.6 ^ (2 - 1) \* 100 = 60%; denoted by a red arrow ). After not earning any skill points for 200 seconds, the modifier is reset for that skill. Keep in mind that unlike at the start of the raid, the earned points counter is set to 1 in this case, which means you don't start with the 129% modifier but with the 100% modifier. For Modders & Advanced users: ---------------------- List of SVM's custom IDs to be used: `a8edfb0bce53d103d3f62b9b` Custom PMC Pockets a8edfb0bce53d103d3f62b0b to a8edfb0bce53d103d3f62b3b are Grids IDs (increment on 2nd digit from the end) a8edfb0bce53d103d3f62b4b to a8edfb0bce53d103d3f62b8b is Slots (increment on 2nd digit from the end) `a8edfb0bce53d103d3f6219b` Custom SCAV Pockets a8edfb0bce53d103d3f6229b to a8edfb0bce53d103d3f6259b (increment on 3rd digit from the end) **What is `Individual Item Changer?`** This feature will allow you to change mostly anything related to items.json. It will take an effect after all the other settings in ‘Items and Stash’. For easy item browsing I recommend using the Item Finder, the link for which is in “Discord and Website Links” above. Be advised, first `Properties` shouldn’t be declared, but it will require internal grids and slots structures. The order of applying changes go this way – Parent IIC, Default IIC, Filter IIC. Price changer is independent and is not affected by the rest. You can insert values and arrays of values using this structures: For Default IIC and Parent IIC ID:Property:Value ID:Property:\[Array,Of,Values\] ID:Structure:Property:Value ID:ExternalStructure:Array:InternalStructure:Property:Value Structure can support expressions: add, subtract, division, multiplication, equals (+,-,/,\*,=) ID:Property:Expression:Value Here are some examples for Default IIC: 1\) Morphine with 2 uses: 544fb3f34bdc2d03748b456a:MaxHpResource:2 2\) P90 magazine with the size of 100 rounds: 5cc70093e4a949033c734312:Cartridges:0:MaxCount:100 3\) Emergency Exit Keys with 100 uses: 5448ba0b4bdc2d02308b456c:MaximumNumberOfUsage:100 4\) 120 Igolnik stack in a single cell: 5c0d5e4486f77478390952fe:StackMaxSize:120 5\) MBSS backpack vertical and horizontal size to 8 cells: 544a5cde4bdc2d39388b456b:Grids:0:Properties:cellsH:8 544a5cde4bdc2d39388b456b:Grids:0:Properties:cellsV:8 6\) Grach pistol that can switch to full auto: 576a581d2459771e7b1bc4f1:WeapFireType:\[single,fullauto\] 7\) AFAK Resource is multiplied by 1.5 60098ad7c2240c0fe85c570a: MaxHpResource:\*:1.5 Here are the examples on Parent IIC: 1\) All stimulators with 2 uses: 5448f3a64bdc2d60728b456a:MaxHpResource:2 1)All magazines have +10 ergonomics: 5448bc234bdc2d3c308b4569:Ergonomics:10 **Price Changer** Price Changer is the most simple one, made of 3 fields: ID:Expression:Value It supports add, subtract, division, multiplication and equals (+,-,/,\*, =) Example: 1\) 60 Round AK magazine price multiplied by 2.5 55d482194bdc2d1d4e8b456b:\*:2.5 2\) All stimulators cost 1337 more 5448f3a64bdc2d60728b456a:+:1337 Disclaimer ---------- This application uses Media and/or Materials from the Video Game "Escape from Tarkov" and links that leads to Game official wiki that can be accessed via `[https://escapefromtarkov.fandom.com/`](https://escapefromtarkov.fandom.com/%60) Escape from Tarkov content and materials are the intellectual property of their respective owners "Battlestate Games Limited". Developer of this application is not affiliated to "Battlestate Games Limited" nor their Wikis, in any way In AI PMC Section, PMC Names consist of usernames of multiple SPT communities. If you find yourself uncomfortable to be in this list or you find certain name offensive - report to a mod developer. I don't support old/outdated versions of my mods meaning you will not receive any help from me if you are using an old version. As of moment of writing\[09.03.2023 UPD 2024\] I am not planning to make any kind of Compatibility with mods, however the SVM itself is quite modular, if you think conflicts can happen - you can always disable incompatible section via Greed. Credits ------- Credits: Related to SVM: **Ereshkigal** - Main inspirator, a lot of initial code was used from Ereshkigal's mods, such as Bots loadouts, Aki Configurator and AKI-AIO. Senko, Chomp, Spaceman - Assisted or is part of the development in one way or another, whether it be being the owner of code snippets used in this mod, to actively developing the mod or providing help. **TheSpartacus** - Transition to AKI 3.0.0 and general help between releases Related to UI (GFVE/GREED): **SerWolfik** - for GFVE icon. **Lacyway** - Major help with UI transition, giving me a head start with WPF **SSH\_** - Archive with Icons **BattleStateGames** - for creating those icons. Misc: **KMC** - Reuploading the mod onto the SPT-Aki website. **Volcano** - Oddba representative of SVM **Nexus4880** - Creator of 'Hide Special Icon' Plugin for Case Space Manager **Fire Hawk, Z3R0, Tabi, Assassin, Morgan, RakTheGoose** - Testers, feedback **G10rgos, DaveyB0y, Fortis, olli991, Kain187, GamesB4Gains, Kiriko, MalecSP, BiddinWar* - Donations **Localizations:** Ukrainian - **celebrutu** Korean - **루퍼, 고라니** Spanish - **og_ruby** Chinese - **Volcano** Everyone else who provided any kind of support to the project, whether bug reports, feedback related to UI or helped other to with issues. {.endtabset}
Oct 17, 2025 2:02 AM View details

Edited comment

Фика на лут не влияет, могу точно заверить ЛоЛ переписывает настройки СВМа, это точная информация: https://github.com/ArchangelWTF/LotsofLoot/blob/master/LotsofLoot/LotsofLootLoadPriority.cs А еще - на полу там не х1, как минимум не должно быть, это контейнеры с х1, а пол у каждой карты свой от того что по умолчанию в СПТ. На таможне были не рейдеры а "Курьеры", они же бывшие Гончие, отряд связанный с ивентом, у них отдельный тип ИИ и снаряжение. СВМ их туда не добавляет, они там есть по умолчанию и можно отключить в секции с ивентами. Поэтому всё ты сообщил конечно круто но всё мимо :D До проверки ХП я еще не дополз, был занят новой секцией, но доползу. В целом система отхила поменялась - ибо раньше при смерти ты терял всё хп до определенного процента, теперь же ты отхиливаешь именно то что потерял, хз пришла ли это система от БСГ или же от СПТ.
Oct 16, 2025 11:35 PM View details

Edited comment

Фика на лут не влияет, могу точно заверить ЛоЛ переписывает настройки СВМа, это точная информация: https://github.com/ArchangelWTF/LotsofLoot/blob/master/LotsofLoot/LotsofLootLoadPriority.cs А еще - на полу там не х1, как минимум не должно быть, это контейнеры с х1, а пол у каждой карты свой от того что по умолчанию в СПТ. На таможне были не рейдеры а "Курьеры", они же бывшие Гончие, отряд связанный с ивентом, у них отдельный тип ИИ и снаряжение. СВМ их туда не добавляет, они там есть по умолчанию и можно отключить в секции с ивентами. Поэтому всё ты сообщил конечно круто но всё мимо :D До проверки ХП я еще не дополз, был занят новой секцией, но доползу. В целом система отхила поменялась - ибо раньше при смерти ты терял всё хп до определенного процента, теперь же ты отхиливаешь именно то что потерял, хз пришла ли это система от БСГ или же от СПТ.
Oct 16, 2025 11:34 PM View details

Created comment

Фика на лут не влияет, могу точно заверить ЛоЛ переписывает настройки СВМа, это точная информация: https://github.com/ArchangelWTF/LotsofLoot/blob/master/LotsofLoot/LotsofLootLoadPriority.cs А еще - на полу там не х1, как минимум не должно быть, это контейнеры с х1, а пол у каждой карты свой от того что по умолчанию в СПТ. На таможне были не рейдеры а "Курьеры", они же бывшие Гончие, отряд связанный с ивентом, у них отдельный тип ИИ и снаряжение. СВМ их туда не добавляет, они там есть по умолчанию и можно отключить в секции с ивентами. Поэтому всё ты сообщил конечно круто но всё мимо :D До проверки ХП я еще не дополз, был занят новой секцией, но доползу. В целом система отхила поменялась - ибо раньше при смерти ты терял всё хп до определенного процента, теперь же ты отхиливаешь именно то что потерял, хз пришла ли это система от БСГ или же от СПТ.
Oct 16, 2025 11:32 PM View details

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