MillyP1
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Created comment
I agree, I think the warning time should be a little bit longer at least. Or even like a reputation system. Similar to how "helping scavs" as a scav give you Fence rep, if you kill USECs, UNTAR, or even "bad BEARs" the RUAF patrols are less likely to agro you. I don't know if that's necessarily "lore friendly" though.
I'm no mod dev, so I don't even know if my ideas is possible, but I think it would be nice. Observing from afar and watching them fight is immersive, but it breaks when I just wanna reap the benefit of the loot lol
Nov 19, 2025 3:21 AM
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Yeah something like that would be perfect or maybe a longer time before they become aggressive, with a debug setting to see the time
Nov 19, 2025 3:12 AM
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Created comment
Not reporting bugs or anything, just trying to start a discussion and kind of cry about something unreasonable.
I genuinely love this mod and its goal, but I feel like it's unfair when these RUAF join a fight, are neutral with me, but then randomly turn on me in the middle of the fight, it really kills the momentum of the fight and my immersion I'm trying to achieve with the mod IMO.
Maybe there can be something implemented like an "inFirefight" state. Something to check whether they are actively fighting (and with who) or just patrolling, etc. And only giving out warnings to the player while in patrol state. If they are in a fight state against anything except the player, they keep their neutral status with the player until the fight is over.
Again, not asking for change necessarily or trying to argue with anyone or trying to disrespect the mod dev(s), just dishing my thoughts because my friends don't care about SPT. If a discord server is more appropriate for this comment, I apologize and will delete.
Nov 19, 2025 1:20 AM
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