Dev_Chronic
Member since
{
const element = document.getElementById(elementId);
if (!element) return;
element.scrollIntoView({ behavior: 'smooth', block: 'start' });
const highlightClasses = ['bg-yellow-100', 'dark:bg-sky-700', 'transition-colors', 'duration-1000'];
element.classList.add(...highlightClasses);
setTimeout(() => element.classList.remove(...highlightClasses), 2000);
});
"
>
This user has not yet published any mods.
Recent Activity
Created comment
Using the same version from github. I can confirm the mod is NOT working properly. Spt v3.11.4.
Major mods i use
Realism,Sain,Questing bots,looting bots, thats lit.
The A.I is able to see in the dark no effect whatso ever. Foliage is kinda buggy. Sometimes works sometimes does not. Further testing revealed that brightness modules aand other modules disolay data correctly BUT A.I is not affected. PMCs are terminators, SOME scavs do get vision debuffs but only inside a building.
Playing on death wish was insane. Terminators with laser aim , hearing and instant spotting whether you are in pitch black area or behind foliage.
Trying with harder pmcs preset now but still getting laser beamed.
I think the original mod dev needs to update otherwise its a lost cause. I will switch back to my v3.8.3 SPT since its working flawlessly and gives a lot of tactical options.
Oct 29, 2025 12:43 PM
View details
Liked comment
Anyone had any problems with that's lit making AI laser beam you in the head? I'm using SAIN with this on 3.11 (T-Rumibul github vers.)
Definitely not accident headshot since I've died 5 times consecutively by first 2-3 shots to the head (headshot damage redirect).
Changing center mass settings on SAIN didn't seem to matter, only when removing that's lit, SAIN settings center mass settings seems to work again.
Oct 29, 2025 12:35 PM
View details
Followers
No followers yet.
Following
Not yet following anyone.